Пример #1
0
 private void Update()
 {
     if (!hidden)
     {
         if (text[index] != null)
         {
             gt.text = text[index];
         }
         if (index == showBack)
         {
             GameObject.Find("Darkness").GetComponent <GUITexture>().enabled = false;
             background.position = new Vector3(Camera.main.transform.position.x, 0, Camera.main.transform.position.z);
         }
         if (Input.GetKeyDown(KeyCode.Space))
         {
             index++;
         }
         if (index == complete)
         {
             DayCounter.reduceDays();
             MoneyCounter.addAmt(1200);
             GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest");
             QuestStatus.questIndex = -1;
             QuestStatus.questLoc   = -1;
             index++;
             Time.timeScale = 1;
         }
     }
 }
Пример #2
0
 void OnMouseDown()
 {
     SelectionOkay.numberBought = "";
     MoneyCounter.addAmt(SelectionOkay.amount * 20);
     transform.position = new Vector3(transform.position.x, transform.position.y, -20);
     GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("Home");
 }
Пример #3
0
 public void selectionMade(string name)
 {
     for (var i = 0; i < 5; i++)
     {
         bins[i].GetComponent <Quest5Bins>().setCheck(this, false);
     }
     if (name.Equals("Bin (2)"))
     {
         var gt = GetComponent <GUIText>();
         gt.font     = change;
         gt.fontSize = 40;
         gt.color    = Color.white;
         gt.text     = "Thanks for \nyour help!";
         MoneyCounter.addAmt(1500);
         DayCounter.reduceDays();
         GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest");
     }
     else
     {
         Debug.Log(name);
         var gt = GetComponent <GUIText>();
         gt.font     = change;
         gt.fontSize = 40;
         gt.color    = Color.white;
         gt.text     = "You were caught \nand attacked \nby an Ah Long...";
         MoneyCounter.reduceAmt(200);
         DayCounter.reduceDays();
         GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("FailQuest");
     }
 }
Пример #4
0
 private int withdraw(int x)
 {
     if (balance < x)
     {
         x = balance;
     }
     balance -= x;
     MoneyCounter.addAmt(x);
     text[4] = "$" + x + text[4];
     return(x);
 }
Пример #5
0
 private void Update()
 {
     barDisplay = (float)currHealth / totalHealth;
     if (currHealth < 1 && !won)
     {
         won = true;
         MoneyCounter.addAmt(3000);
         DayCounter.reduceDays();
         GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest");
     }
 }
Пример #6
0
 private void Update()
 {
     if (!hidden)
     {
         if (text[index] != null)
         {
             gt.text = text[index];
         }
         if (index == getChoice)
         {
             if (Input.GetKeyDown(KeyCode.Y))
             {
                 choice = 0;
                 text[getChoice + 1] =
                     "Mr Bets: Your sincerity is too touching! I'll give you $1000 instead.\nI'll work hard to earn it back.";
                 index++;
             }
             else if (Input.GetKeyDown(KeyCode.N))
             {
                 choice = 1;
                 text[getChoice + 1] =
                     "Mr Bets: I see, you're in debt too... I'm so sorry my friend, \nbut my debt is double yours. Forgive me...";
                 index++;
             }
         }
         else if (Input.GetKeyDown(KeyCode.Space))
         {
             index++;
         }
         if (index == complete)
         {
             DayCounter.reduceDays();
             if (choice == 0)
             {
                 MoneyCounter.addAmt(1000);
             }
             else if (choice == 1)
             {
                 MoneyCounter.addAmt(500);
             }
             GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest");
             QuestStatus.questIndex = -1;
             QuestStatus.questLoc   = -1;
             index++;
             Time.timeScale = 1;
         }
     }
 }
Пример #7
0
 private void Update()
 {
     if (!hidden)
     {
         if (text[index] != null)
         {
             gt.text = text[index];
         }
         if (index == showBack)
         {
             background.position = new Vector3(Camera.main.transform.position.x, 0, Camera.main.transform.position.z);
         }
         if (index == getChoice)
         {
             if (Input.GetKeyDown(KeyCode.Y))
             {
                 choice = 0;
                 text[getChoice + 1] =
                     "Mr Smokey: Thanks again! This would be enough for 5 sticks a day, \nI guess...";
                 MoneyCounter.reduceAmt(50);
                 index++;
             }
             else if (Input.GetKeyDown(KeyCode.N))
             {
                 choice = 1;
                 text[getChoice + 1] =
                     "Mr Smokey: Huh? Well, suppose you're low on budget too...";
                 index++;
             }
         }
         else if (Input.GetKeyDown(KeyCode.Space))
         {
             index++;
         }
         if (index == complete)
         {
             DayCounter.reduceDays();
             MoneyCounter.addAmt(1000);
             GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest");
             QuestStatus.questIndex = -1;
             QuestStatus.questLoc   = -1;
             index++;
             Time.timeScale = 1;
         }
     }
 }
Пример #8
0
 private void Update()
 {
     if (!hidden)
     {
         if (text[index] != null)
         {
             gt.text = text[index];
         }
         if (Input.GetKeyDown(KeyCode.Space))
         {
             index++;
         }
         if (index == complete && !won)
         {
             Time.timeScale = 1;
             won            = true;
             DayCounter.reduceDays();
             MoneyCounter.addAmt(1800);
             GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest");
         }
     }
 }
Пример #9
0
 private void Update()
 {
     if (!hidden)
     {
         if (text[index] != null)
         {
             gt.text = text[index];
         }
         if (Input.GetKeyDown(KeyCode.Space))
         {
             index++;
         }
         if (index == complete)
         {
             DayCounter.reduceDays();
             MoneyCounter.addAmt(1000);
             GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest");
             QuestStatus.questIndex = -1;
             QuestStatus.questLoc   = -1;
             index++;
             Time.timeScale = 1;
         }
     }
 }
Пример #10
0
 private void Update()
 {
     if (index != 0)
     {
         score.text = successful + " / " + index + " : " + (successful * 100f / index) + "%";
     }
     if (part == 0) //initialise
     {
         showBox();
         var x = 0;
         intro[x++] = "Me: Where am I?";
         intro[x++] = "Me: It looks like a brain... within someone's mind...";
         intro[x++] = "...";
         intro[x++] =
             "Mr CIP: You have gathered quite a number of gamblers, \nconsisting of both managing gamblers and problem gamblers.";
         intro[x++] = "Mr CIP: Your mission is to convince them to apply for a casino \nself-exclusion.";
         intro[x++] = "Me: Huh? What is that?";
         intro[x++] =
             "Mr CIP: Casino self-exclusions are procedures by which gamblers \ncan prohibit themselves from entering a casino.";
         intro[x++] =
             "Mr CIP: It is completely voluntary and aims to aid gamblers in \nlimiting or possibility ceasing their gambling problem.";
         intro[x++] =
             "Mr CIP: Studies have shown this measure to be fairly effective \nin changing gamblers' mindsets.";
         intro[x++] =
             "Mr CIP: If you have more questions, the NCPG and other problem \ngambling sites welcome you.";
         intro[x++] = "Mr CIP: So let's begin!";
         intro[x++] = "[Instructions]";
         intro[x++] =
             "Shoot the arrow into the gambling impulse to distract the person \nfrom gambling and to make your message sink in.";
         intro[x++] = "Aim and press the spacebar to shoot.";
         intro[x++] =
             "While the arrow is flying you can press the spacebar again, to \ngive your message an extra boost with a catchphrase.";
         intro[x++] =
             "Good luck! Convince at least 5 gamblers at a minimum of a \n50% success rate to complete this quest.";
         complete = x;
         part++;
     }
     else if (part == 1) //show introductory text
     {
         gt.text = intro[textIndex];
         if (textIndex == complete)
         {
             part++;
             GameObject.Find("Neuron").GetComponent <SpriteRenderer>().enabled = true;
             GameObject.Find("Arrow").GetComponent <SpriteRenderer>().enabled  = true;
             hideBox();
         }
         if (Input.GetKeyDown(KeyCode.Space))
         {
             textIndex++;
         }
     }
     else if (part == 2) //start game
     {
         arrow.activate();
         part++;
     }
     else if (part == 3) //if boost selected
     {
         if (boost == 1)
         {
             Time.timeScale = 0;
             showOptions();
             part++;
         }
         else if (boost == 0)
         {
             options.text = "Press the spacebar for a boost!";
         }
     }
     else if (part == 4) //make selection for boost
     {
         var x = GetInput(0);
         if (!x.Equals(""))
         {
             //100, 150, 200, 250, 300
             var mag = Random.Range(0, 5) * 50;
             mag += 100;
             arrow.boost(mag);
             part           = 3;
             boost          = 2;
             Time.timeScale = 1;
             options.text   = "";
         }
     }
     else if (part == 5)
     {
         GameObject.Find("ScreenFader").GetComponent <ScreenFader>().fade("CompleteQuest");
         MoneyCounter.addAmt(1500);
         DayCounter.reduceDays();
         part = 100;
     }
     else if (part == 6)
     {
         var x = 0;
         t[x++]     = "Mr CIP: Looks like the gamblers here are rather stubborn...";
         t[x++]     = "Mr CIP: Well, there are two choices - ";
         makeChoice = x;
         t[x++]     =
             "1) Abort this quest or 2) Donate $100 to the problem gamblers' \nfund and go on to the next room, where there are 20 gamblers.";
         t[x++]   = "Better not to take the risk. Bye!";
         complete = x;
         part++;
         showBox();
         textIndex = 0;
     }
     else if (part == 7)
     {
         gt.text = t[textIndex];
         if (textIndex == makeChoice)
         {
             choice = GetInput(1);
             if (!choice.Equals(""))
             {
                 if (choice.Equals("1"))
                 {
                     t[textIndex + 1] = "Better not to take the risk, right? Bye!";
                 }
                 else
                 {
                     t[textIndex + 1] = "Sure! It's worth a try, let's go!";
                 }
                 textIndex++;
             }
         }
         else if (Input.GetKeyDown(KeyCode.Space))
         {
             textIndex++;
         }
         if (textIndex == complete)
         {
             if (choice.Equals("2"))
             {
                 successful = 0;
                 index      = 1;
                 part++;
                 GameObject.Find("Neuron").GetComponent <SpriteRenderer>().enabled = true;
                 GameObject.Find("Arrow").GetComponent <SpriteRenderer>().enabled  = true;
                 arrow.reset();
                 hideBox();
                 gt.text = "";
                 part2   = true;
                 MoneyCounter.reduceAmt(100);
             }
             else if (choice.Equals("1"))
             {
                 GameObject.Find("ScreenFader").GetComponent <ScreenFader>().fade("Home");
             }
         }
     }
     else if (part == 8)
     {
         if (boost == 1)
         {
             Time.timeScale = 0;
             showOptions();
             part++;
         }
         else if (boost == 0)
         {
             options.text = "Press the spacebar for a boost!";
         }
     }
     else if (part == 9)
     {
         var x = GetInput(0);
         if (!x.Equals(""))
         {
             //100, 150, 200, 250, 300
             var mag = Random.Range(0, 5) * 50;
             mag += 100;
             arrow.boost(mag);
             part           = 3;
             boost          = 2;
             Time.timeScale = 1;
             options.text   = "";
         }
     }
 }
Пример #11
0
    // Update is called once per frame
    private void Update()
    {
        if (check && choice == 1)
        {
            timestop = Random.Range(50, 101);
            check    = false;
        }
        if (choice == 1)
        {
            pos1 = go.transform.position.y;
        }
        if (choice == 2)
        {
            pos2 = go.transform.position.y;
        }
        Spin();
        if (reelSpeed != 0 && time > timestop)
        {
            reelSpeed--;
        }
        if (reelSpeed == 0 && check2)
        {
            if ((int)Mathf.Round(go.transform.position.y) % 2 == 0)
            {
                reelSpeed             = 0;
                check2                = false;
                go.transform.position = new Vector3(go.transform.position.x, Mathf.Round(go.transform.position.y));
            }
        }
        if (reelSpeed == 0)
        {
            if ((int)Mathf.Round(go.transform.position.y) % 2 == 0)
            {
                go.transform.position = new Vector3(go.transform.position.x, Mathf.Round(go.transform.position.y));
            }
            else
            {
                go.transform.position = new Vector3(go.transform.position.x, Mathf.Round(go.transform.position.y - 1));
            }
        }
        if (choice == 2)
        {
            if ((int)pos1 == -8 && (int)go.transform.position.y == 12)
            {
                go.transform.position = new Vector3(go.transform.position.x, 10);
            }
            if ((int)pos1 == -12 && (int)go.transform.position.y == 8)
            {
                go.transform.position = new Vector3(go.transform.position.x, 6);
            }
            if ((int)pos1 == 10 && go.transform.position.y == -6)
            {
                go.transform.position = new Vector3(go.transform.position.x, -8);
            }
            if (pos1 == 8 && go.transform.position.y == -8)
            {
                go.transform.position = new Vector3(go.transform.position.x, -10);
            }
            if (pos1 == 6 && go.transform.position.y == -10)
            {
                go.transform.position = new Vector3(go.transform.position.x, -12);
            }
        }
        if (choice == 1)
        {
            if (pos2 == -8 && go.transform.position.y == 12)
            {
                go.transform.position = new Vector3(go.transform.position.x, 10);
            }
            if (pos2 == -12 && go.transform.position.y == 8)
            {
                go.transform.position = new Vector3(go.transform.position.x, 6);
            }
            if (pos2 == 10 && go.transform.position.y == -6)
            {
                go.transform.position = new Vector3(go.transform.position.x, -8);
            }
            if (pos2 == 8 && go.transform.position.y == -8)
            {
                go.transform.position = new Vector3(go.transform.position.x, -10);
            }
            if (pos2 == 6 && go.transform.position.y == -10)
            {
                go.transform.position = new Vector3(go.transform.position.x, -12);
            }
        }
        time++;
        if (((pos1 == -6 || pos2 == -6) && (scrolling2.pos1 == 4 || scrolling2.pos2 == 4) &&
             (scrolling3.pos1 == 4 || scrolling3.pos2 == 4))
            ||
            ((pos1 == -8 || pos2 == -8) && (scrolling2.pos1 == 2 || scrolling2.pos2 == 2) &&
             (scrolling3.pos1 == 2 || scrolling3.pos2 == 2))
            ||
            ((pos1 == -10 || pos2 == -10) && (scrolling2.pos1 == 0 || scrolling2.pos2 == 0) &&
             (scrolling3.pos1 == 0 || scrolling3.pos2 == 0))
            )
        {
            MoneyCounter.addAmt(150);
        }

        if (((pos1 == -6 || pos2 == -6) && (scrolling2.pos1 == -6 || scrolling2.pos2 == -6) &&
             (scrolling3.pos1 == -2 || scrolling3.pos2 == -2))
            ||
            ((pos1 == -8 || pos2 == -8) && (scrolling2.pos1 == -8 || scrolling2.pos2 == -8) &&
             (scrolling3.pos1 == -4 || scrolling3.pos2 == -4))
            ||
            ((pos1 == -4 || pos2 == -4) && (scrolling2.pos1 == -4 || scrolling2.pos2 == -4) &&
             (scrolling3.pos1 == 0 || scrolling3.pos2 == 0))
            )
        {
            MoneyCounter.addAmt(200);
        }
        if (((pos1 == -2 || pos2 == -2) && (scrolling2.pos1 == 6 || scrolling2.pos2 == 6) &&
             (scrolling3.pos1 == 2 || scrolling3.pos2 == 2))
            ||
            ((pos1 == -4 || pos2 == -4) && (scrolling2.pos1 == 4 || scrolling2.pos2 == 4) &&
             (scrolling3.pos1 == 0 || scrolling3.pos2 == 0))
            ||
            ((pos1 == -6 || pos2 == -6) && (scrolling2.pos1 == 2 || scrolling2.pos2 == 2) &&
             (scrolling3.pos1 == -2 || scrolling3.pos2 == -2))
            )
        {
            MoneyCounter.addAmt(500);
        }
        if (((pos1 == 0 || pos2 == 0) && (scrolling2.pos1 == 8 || scrolling2.pos2 == 8) &&
             (scrolling3.pos1 == -6 || scrolling3.pos2 == -6))
            ||
            ((pos1 == -2 || pos2 == -2) && (scrolling2.pos1 == 6 || scrolling2.pos2 == 6) &&
             (scrolling3.pos1 == -8 || scrolling3.pos2 == -8))
            ||
            ((pos1 == -4 || pos2 == -4) && (scrolling2.pos1 == 4 || scrolling2.pos2 == 4) &&
             (scrolling3.pos1 == -10 || scrolling3.pos2 == -10))
            )
        {
            MoneyCounter.addAmt(250);
        }
        if (((pos1 == 2 || pos2 == 2) && (scrolling2.pos1 == 2 || scrolling2.pos2 == 2) &&
             (scrolling3.pos1 == 6 || scrolling3.pos2 == 6))
            ||
            ((pos1 == 0 || pos2 == 0) && (scrolling2.pos1 == 0 || scrolling2.pos2 == 0) &&
             (scrolling3.pos1 == 4 || scrolling3.pos2 == 4))
            ||
            ((pos1 == -2 || pos2 == -2) && (scrolling2.pos1 == -2 || scrolling2.pos2 == -2) &&
             (scrolling3.pos1 == 2 || scrolling3.pos2 == 2))
            )
        {
            MoneyCounter.addAmt(3000);
        }
        if (((pos1 == 4 || pos2 == 4) && (scrolling2.pos1 == -6 || scrolling2.pos2 == -6) &&
             (scrolling3.pos1 == 8 || scrolling3.pos2 == 8))
            ||
            ((pos1 == 2 || pos2 == 2) && (scrolling2.pos1 == -8 || scrolling2.pos2 == -8) &&
             (scrolling3.pos1 == 6 || scrolling3.pos2 == 6))
            ||
            ((pos1 == 0 || pos2 == 0) && (scrolling2.pos1 == -10 || scrolling2.pos2 == -10) &&
             (scrolling3.pos1 == 4 || scrolling3.pos2 == 4))
            )
        {
            MoneyCounter.addAmt(350);
        }
        if (((pos1 == 6 || pos2 == 6) && (scrolling2.pos1 == -2 || scrolling2.pos2 == -2) &&
             (scrolling3.pos1 == -2 || scrolling3.pos2 == -2))
            ||
            ((pos1 == 4 || pos2 == 4) && (scrolling2.pos1 == -4 || scrolling2.pos2 == -4) &&
             (scrolling3.pos1 == -4 || scrolling3.pos2 == -4))
            ||
            ((pos1 == 2 || pos2 == 2) && (scrolling2.pos1 == -6 || scrolling2.pos2 == -6) &&
             (scrolling3.pos1 == -6 || scrolling3.pos2 == -6))
            )
        {
            MoneyCounter.addAmt(400);
        }
        if (((pos1 == 8 || pos2 == 8) && (scrolling2.pos1 == 0 || scrolling2.pos2 == 0) &&
             (scrolling3.pos1 == -4 || scrolling3.pos2 == -4))
            ||
            ((pos1 == 6 || pos2 == 6) && (scrolling2.pos1 == -2 || scrolling2.pos2 == -2) &&
             (scrolling3.pos1 == -6 || scrolling3.pos2 == -6))
            ||
            ((pos1 == 4 || pos2 == 4) && (scrolling2.pos1 == -4 || scrolling2.pos2 == -4) &&
             (scrolling3.pos1 == -8 || scrolling3.pos2 == -8))
            )
        {
            MoneyCounter.addAmt(1000);
        }
        if (((pos1 == 10 || pos2 == 10) && (scrolling2.pos1 == 10 || scrolling2.pos2 == 10) &&
             (scrolling3.pos1 == 10 || scrolling3.pos2 == 10))
            ||
            ((pos1 == 8 || pos2 == 8) && (scrolling2.pos1 == 8 || scrolling2.pos2 == 8) &&
             (scrolling3.pos1 == 8 || scrolling3.pos2 == 8))
            ||
            ((pos1 == 6 || pos2 == 6) && (scrolling2.pos1 == 6 || scrolling2.pos2 == 6) &&
             (scrolling3.pos1 == 6 || scrolling3.pos2 == 6))
            )
        {
            MoneyCounter.addAmt(450);
        }
    }
Пример #12
0
 private void Update()
 {
     if (!hidden)
     {
         if (text[index] != null)
         {
             gt.text = text[index];
         }
         UpdateScore();
         if (index == complete)
         {
             Time.timeScale  = 1;
             scoreboard.text = "";
             hidden          = true;
             index++;
             DayCounter.reduceDays();
             if (score[0] > score[1])
             {
                 MoneyCounter.addAmt(1000);
             }
             else if (score[0] == score[1])
             {
                 MoneyCounter.addAmt(500);
             }
             else
             {
                 MoneyCounter.addAmt(100);
             }
             GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("CompleteQuest");
         }
         if (index == choose[qIndex])
         {
             var choice = getChoice();
             Debug.Log(choice);
             if (choice.Equals(""))
             {
                 return;
             }
             if (choice.Equals(ans[qIndex]))
             {
                 index++;
                 for (var i = 1; i < 4; i++)
                 {
                     score[i] += opp[qIndex, i];
                 }
                 qIndex++;
                 score[0]++;
             }
             else
             {
                 index++;
                 for (var i = 1; i < 4; i++)
                 {
                     score[i] += opp[qIndex, i];
                 }
                 qIndex++;
             }
         }
         else if (Input.GetKeyDown(KeyCode.Space))
         {
             index++;
         }
         else if (Input.GetKeyDown(KeyCode.B))
         {
             //index--;
         }
     }
 }
Пример #13
0
 private void Update()
 {
     if (Input.GetKey(KeyCode.S) && Input.GetKey(KeyCode.M))
     {
         Application.LoadLevel("slotmachine");
     }
     if (Input.GetKey(KeyCode.H) && Input.GetKeyDown(KeyCode.P))
     {
         GameObject.Find("ScreenFader").GetComponent <ScreenFader>().fade("Phone");
     }
     if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.N))
     {
         MoneyCounter.addAmt(10000);
     }
     if (Input.GetKey(KeyCode.L) && Input.GetKeyDown(KeyCode.O))
     {
         DayCounter.reduceDays();
     }
     if (Input.GetKey(KeyCode.T) && Input.GetKey(KeyCode.O) && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.N))
     {
         Application.LoadLevel("Town");
     }
     if (Input.GetKey(KeyCode.Q))
     {
         if (Input.GetKey(KeyCode.Alpha0))
         {
             QuestStatus.questIndex = 0;
             QuestStatus.questLoc   = 4;
             Application.LoadLevel("Casino");
         }
         if (Input.GetKey(KeyCode.Alpha1))
         {
             QuestStatus.questIndex = 1;
             QuestStatus.questLoc   = 1;
             Application.LoadLevel("Town");
         }
         if (Input.GetKey(KeyCode.Alpha2))
         {
             QuestStatus.questIndex = 2;
             QuestStatus.questLoc   = 1;
             Application.LoadLevel("Town");
         }
         if (Input.GetKey(KeyCode.Alpha3))
         {
             QuestStatus.questIndex = 3;
             QuestStatus.questLoc   = 1;
             Application.LoadLevel("Town");
         }
         if (Input.GetKey(KeyCode.Alpha4))
         {
             QuestStatus.questIndex = 4;
             QuestStatus.questLoc   = 1;
             Application.LoadLevel("Town");
         }
         if (Input.GetKey(KeyCode.Alpha5))
         {
             QuestStatus.questIndex = 5;
             QuestStatus.questLoc   = 1;
             Application.LoadLevel("Town");
         }
         if (Input.GetKey(KeyCode.Alpha6))
         {
             QuestStatus.questIndex = 6;
             QuestStatus.questLoc   = 1;
             Application.LoadLevel("Town");
         }
         if (Input.GetKey(KeyCode.Alpha7))
         {
             QuestStatus.questIndex = 7;
             QuestStatus.questLoc   = 0;
             Application.LoadLevel("Town");
         }
         if (Input.GetKey(KeyCode.Alpha8))
         {
             QuestStatus.questIndex = 8;
             QuestStatus.questLoc   = 3;
             Application.LoadLevel("Town");
         }
         if (Input.GetKey(KeyCode.Alpha9))
         {
             QuestStatus.questIndex = 9;
             QuestStatus.questLoc   = 2;
             Application.LoadLevel("Town");
         }
     }
     if (Input.GetKey(KeyCode.F) && Input.GetKey(KeyCode.O) && Input.GetKey(KeyCode.R))
     {
         Application.LoadLevel("Forest3D");
     }
     if (Input.GetKey(KeyCode.O) && Input.GetKey(KeyCode.F) && Input.GetKey(KeyCode.I))
     {
         Application.LoadLevel("Office");
     }
     if (Input.GetKey(KeyCode.C) && Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.S))
     {
         Application.LoadLevel("Casino");
     }
     if (Input.GetKey(KeyCode.D) && Input.GetKey(KeyCode.U) && Input.GetKey(KeyCode.N))
     {
         Application.LoadLevel("Dungeon");
     }
     if (Input.GetKey(KeyCode.B) && Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.N) && Input.GetKey(KeyCode.K))
     {
         Application.LoadLevel("Bank");
     }
 }