// Start is called before the first frame update void Start() { moneyBoard = FindObjectOfType <MoneyBoard>(); lifeBoard = FindObjectOfType <LifeBoard>(); Pathfinder pathfinder = FindObjectOfType <Pathfinder>(); List <Waypoint> path = pathfinder.GetPath(); StartCoroutine(FollowPath(path)); }
private void Start() { moneyBoard = FindObjectOfType <MoneyBoard>(); }