Пример #1
0
 private void MoneyCount_Tick(object sender, EventArgs e)
 {
     Coins.Text     = "Money = " + Money.ToString("c");
     Stack.Text     = "Money = " + Money1.ToString("c");
     Stash.Text     = "Money = " + Money2.ToString("c");
     MoneyTree.Text = "Money = " + Money3.ToString("c");
 }
Пример #2
0
 void Start()
 {
     ScoreText.enabled = false;
     LivesText.enabled = false;
     RuleText.enabled  = false;
     Progress          = 0;
     Win    = 0;
     Pilesr = Self.GetComponent <SpriteRenderer>();
     M2     = Money2.GetComponent <ClickDragItem>().Drag;
     M3     = Money3.GetComponent <ClickDragItem>().Drag;
     M4     = Money4.GetComponent <ClickDragItem>().Drag;
     T      = PlayerPrefs.GetFloat("PTime");
     tt     = T;
 }
Пример #3
0
    void Update()
    {
        if (M2 == 2)
        {
            y2 = Money2.transform.position.y;
            if (y2 >= 0)
            {
                Progress++;
                M2++;
                Money2.GetComponent <ClickDragItem>().enabled  = false;
                Money2.GetComponent <SpriteRenderer>().enabled = false;
            }
            else
            {
                //      Money2.transform.position = Money2.GetComponent<ClickDragItem>().StartLoc;
                Money2.GetComponent <ClickDragItem>().Drag = 0;
            }
        }
        else if (M2 != 3)
        {
            M2 = Money2.GetComponent <ClickDragItem>().Drag;
        }

        if (M3 == 2)
        {
            y3 = Money3.transform.position.y;
            if (y3 >= 0)
            {
                Progress++;
                M3++;
                Money3.GetComponent <ClickDragItem>().enabled  = false;
                Money3.GetComponent <SpriteRenderer>().enabled = false;
            }
            else
            {
                //     Money3.transform.position = Money3.GetComponent<ClickDragItem>().StartLoc;
                Money3.GetComponent <ClickDragItem>().Drag = 0;
            }
        }
        else if (M3 != 3)
        {
            M3 = Money3.GetComponent <ClickDragItem>().Drag;
        }

        if (M4 == 2)
        {
            y4 = Money4.transform.position.y;
            if (y4 >= 0)
            {
                Progress++;
                M4++;
                Money4.GetComponent <ClickDragItem>().enabled  = false;
                Money4.GetComponent <SpriteRenderer>().enabled = false;
            }
            else
            {
                //      Money4.transform.position = Money4.GetComponent<ClickDragItem>().StartLoc;
                Money4.GetComponent <ClickDragItem>().Drag = 0;
            }
        }
        else if (M4 != 3)
        {
            M4 = Money4.GetComponent <ClickDragItem>().Drag;
        }

        switch (Progress)
        {
        case (1):
            Pilesr.sprite = Pile1;
            break;

        case (2):
            Pile22.GetComponent <SpriteRenderer>().sprite = Pile2;
            break;

        case (3):
            Pile33.GetComponent <SpriteRenderer>().sprite = Pile3;
            Win = 1;
            break;

        default:
            break;
        }

        if (T < 0)
        {
            PlayerPrefs.SetInt("Result", Win);
            Self.GetComponent <PresentResults>().enabled = true;
            Self.GetComponent <GameMoney>().enabled      = false;
        }
        else
        {
            T = T - Time.deltaTime;
        }
    }