public void Chunks() { Generateur g = new FlatGenerateur(new Noise()); Monde m = new Monde(g); Chunk c = g.Generer(0, 0, new Chunk(new Block[16, 16])).Item1; m.SetBlockChunk(0, 0, c); Assert.AreEqual(m.GetBlockChunk(0, 0), c); m.RemoveBlockChunk(0, 0); Assert.IsNull(m.GetBlockChunk(0, 0)); m.AddBlockChunk(0, 0, c); Assert.AreEqual(m.GetBlockChunk(0, 0), c); m.RemoveBlockChunk(0, 0); Assert.IsNull(m.GetBlockChunk(0, 0)); }