Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (!initmon)
        {
            if (Lists.IsActive() && MonInit.IsActive() && BattleMain3.IsActive())
            {
                //MonInv.AddMonster(MonInit.MakeFromPrefab(test));
                //MonInv.AddMonster(MonInit.MakeFromPrefab(test));

                initmon  = true;
                randopon = Lists.RandMon();
                randopon = MonInit.RandomFromPrefab(randopon);
                //randopon = MonInit.RandomFromPrefab(testopon);
                BattleMain3.SetMon(randopon);
                //you = MonInv.FirstActive();
                //you = MonInit.MakeFromPrefab(test);
                //you = new Monster.SubMonster(MonInv.FirstActive());

                //BattleMain3.SetYou(you);
                BattleMain3.TurnSet(true);
            }
        }
        else if (initmon)
        {
            gameObject.SetActive(false);
            //animation, activate BattleMain3, close this
        }
    }
Пример #2
0
 void Start()
 {
     if (curInstance == null)
     {
         curInstance = this;
     }
     //i = 0;
 }
Пример #3
0
    public static Monster.SubMonster RandMon()
    {
        Random.InitState((int)System.DateTime.Now.Ticks);
        int i = Random.Range(0, instance.allmonsters.Length);

        Monster.SubMonster temp = new Monster.SubMonster();//instance.allmonsters[i].themonster);
        temp = MonInit.MakeFromPrefab(instance.allmonsters[i]);
        //temp =
        return(temp);
    }
Пример #4
0
    void OnEnable()
    {
        Events.SetActive(false);

        temp = Lists.RandMon();
        temp = MonInit.RandomFromPrefab(temp);

        disp.sprite = Resources.Load("MonsterSprites/" + temp.imagepath, typeof(Sprite)) as Sprite;
        text.text   = "Aw! You've found a lonely " + temp.Name + "\nwho wants to join your team\n\nDo you want to keep it?";

        //SaveLoad.Save(SaveCallBack);
    }
Пример #5
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            player.GetPlayer().moninv.AddMonster(MonInit.MakeFromPrefab(acticons[2].GetComponent <InvSlot>().curMonster));
            //MonInv.AddMonster(MonInit.MakeFromPrefab(acticons[2].GetComponent<InvSlot>().curMonster));
            //MonInv.AddMonster(MonInit.MakeFromPrefab(acticons[2].GetComponent<InvSlot>().curMonster));
            picker++;
            SaveLoad.Save(SaveCallBack);
        }

        if (GlobalData.pickstart == false)
        {
            //SaveLoad.Save(SaveCallBack);
            towncontrol.SetActive(true);
            gameObject.SetActive(false);
        }
        else
        {
            towncontrol.SetActive(false);
        }

        if (picker == 1)
        {
            welcome.SetActive(true);
            for (int i = 0; i < 3; i++)
            {
                acticons[i].GetComponent <InvSlot>().curMonster    = set1[i].themonster;
                acticons[i].GetComponent <SpriteRenderer>().sprite = Resources.Load("MonsterSprites/" + set1[i].themonster.imagepath, typeof(Sprite)) as Sprite;
            }
        }
        else if (picker == 2)
        {
            welcome.SetActive(false);
            second.SetActive(true);
            for (int i = 0; i < 3; i++)
            {
                acticons[i].GetComponent <InvSlot>().curMonster    = set2[i].themonster;
                acticons[i].GetComponent <SpriteRenderer>().sprite = Resources.Load("MonsterSprites/" + set2[i].themonster.imagepath, typeof(Sprite)) as Sprite;
            }
        }
        else
        {
            towncontrol.SetActive(true); GlobalData.pickstart = false;
        }

        if (Input.touchCount == 1 && onehit)
        {
            // touch on screen
            if (Input.GetTouch(0).phase == TouchPhase.Began)
            {
                Ray        ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                RaycastHit hit = new RaycastHit();
                moving = Physics.Raycast(ray, out hit);
                if (moving)
                {
                    go = hit.transform.gameObject;
                    //Debug.Log("Touch Detected on : " + go.name);
                }
                else
                {
                    onehit = false;
                }
            }


            // release touch/dragging
            if ((Input.GetTouch(0).phase == TouchPhase.Ended || Input.GetTouch(0).phase == TouchPhase.Canceled || Input.touchCount != 1) && go != null && onehit)
            {
                Ray        ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                RaycastHit hit = new RaycastHit();
                moving = Physics.Raycast(ray, out hit);
                if (moving)
                {
                    go2    = hit.transform.gameObject;
                    moving = false;
                }
                //moving = false;
                //Debug.Log("Touch Released from : " + go.name);
                if (go == acticons[0] && go == go2)
                {
                    player.GetPlayer().moninv.AddMonster(MonInit.MakeFromPrefab(acticons[0].GetComponent <InvSlot>().curMonster));
                    //MonInv.AddMonster(MonInit.MakeFromPrefab(acticons[0].GetComponent<InvSlot>().curMonster));
                    //MonInv.AddMonster(MonInit.MakeFromPrefab(acticons[0].GetComponent<InvSlot>().curMonster));
                    picker++;
                }
                else if (go == acticons[1] && go == go2)
                {
                    player.GetPlayer().moninv.AddMonster(MonInit.MakeFromPrefab(acticons[1].GetComponent <InvSlot>().curMonster));
                    //MonInv.AddMonster(MonInit.MakeFromPrefab(acticons[1].GetComponent<InvSlot>().curMonster));
                    //MonInv.AddMonster(MonInit.MakeFromPrefab(acticons[1].GetComponent<InvSlot>().curMonster));
                    picker++;
                }
                else if (go == acticons[2] && go == go2)
                {
                    player.GetPlayer().moninv.AddMonster(MonInit.MakeFromPrefab(acticons[2].GetComponent <InvSlot>().curMonster));
                    //MonInv.AddMonster(MonInit.MakeFromPrefab(acticons[2].GetComponent<InvSlot>().curMonster));
                    //MonInv.AddMonster(MonInit.MakeFromPrefab(acticons[2].GetComponent<InvSlot>().curMonster));
                    picker++;
                }
            }
        }
        else
        {
            go     = null;
            go2    = null;
            onehit = true; //im pretty sure this is completely f*****g unnecessary
        }
    }
Пример #6
0
    private void Update()
    {
        if (Input.touchCount == 1 && onehit)
        {
            // touch on screen
            if (Input.GetTouch(0).phase == TouchPhase.Began)
            {
                Ray        ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                RaycastHit hit = new RaycastHit();
                moving = Physics.Raycast(ray, out hit);
                if (moving)
                {
                    if (hit.transform.gameObject.GetComponent <InvSlot>() != null)
                    {
                        if (hit.transform.gameObject.GetComponent <InvSlot>().curMonster != null)
                        {
                            go = hit.transform.gameObject;
                        }
                    }
                    //Debug.Log("Touch Detected on : " + go.name);
                }
                else
                {
                    onehit = false;
                }
            }


            // release touch/dragging
            if ((Input.GetTouch(0).phase == TouchPhase.Ended || Input.GetTouch(0).phase == TouchPhase.Canceled || Input.touchCount != 1) && go != null && onehit)
            {
                Ray        ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                RaycastHit hit = new RaycastHit();
                moving = Physics.Raycast(ray, out hit);
                if (moving)
                {
                    if (hit.transform.gameObject.GetComponent <InvSlot>() != null)
                    {
                        if (hit.transform.gameObject.GetComponent <InvSlot>().curMonster != null)
                        {
                            go2 = hit.transform.gameObject;
                        }
                    }
                }
                moving = false;

                if (go == go2)
                {
                    MonInit.RandomMoves(go.GetComponent <InvSlot>().curMonster);
                    DowntownControl.GetPlayer().iteminv.SubstractCoins(750);
                    Success();
                }
            }
        }
        else
        {
            go     = null;
            go2    = null;
            onehit = true;
        }
    }