Пример #1
0
    public void EndSwing()
    {
        if (hookAround)
        {
            MomentumHandler playerMomentum = GetComponent <MomentumHandler>();

            if (playerMomentum.connected)
            {
                onSwing = false;
                playerBod.useGravity     = true;
                playerBod.isKinematic    = false;
                playerMomentum.connected = false;
                playerMomentum.swinging  = false;
                playerBod.velocity       = playerMomentum.currentVel.magnitude * playerMomentum.releaseVector.normalized * 1.5f;
                Destroy(currentHook);
                hookAround  = false;
                jumpOn      = 0;
                anotherJump = true;
                StartCoroutine(FallHandle(true));
            }
            else
            {
                Destroy(currentHook);
                hookAround = false;
            }
        }
    }
Пример #2
0
        public SKTouchHandler(Action <SKTouchEventArgs> onTouchAction, Func <double, double, SKPoint> scalePixels)
        {
            this.onTouchAction = onTouchAction;
            this.scalePixels   = scalePixels;

            momentumHandler = new MomentumHandler(this);
        }