void Awake() { #if DEBUG MojingLog.LogTrace("MojingSDK Unity Build in DEBUG Mode"); #else MojingLog.LogTrace("MojingSDK Unity Build in RELEASE Mode"); #endif Screen.orientation = ScreenOrientation.LandscapeLeft; //UnityEditor.PlayerSettings.MTRendering = true; MojingLog.LogTrace("Enter MojingVRHead.Awake"); gameObject.SetActive(ConfigItem.MojingSDKActive); sdk = Mojing.SDK; if (MojingSDK.cur_GlassKey == "") { //sdk.GlassesKey = Mojing.glassesKeyList[1]; GetsdkGlassKey(GlassesType); } else { sdk.GlassesKey = MojingSDK.cur_GlassKey; } MojingLog.LogTrace("MojingSDK Glasses KEY: " + sdk.GlassesKey + ",MojingSDK Version: " + MojingSDK.GetSDKVersion()); Debug.Log("MojingSDK Glasses KEY: " + sdk.GlassesKey + ",MojingSDK Version: " + MojingSDK.GetSDKVersion()); if (ConfigItem.ScreenNeverSleep) { Screen.sleepTimeout = SleepTimeout.NeverSleep; } else { Screen.sleepTimeout = SleepTimeout.SystemSetting; } MojingLog.LogTrace("Leave MojingVRHead.Awake"); }
void Awake() { MojingLog.LogTrace("Enter MojingVRHead.Awake"); gameObject.SetActive(ConfigItem.MojingSDKActive); sdk = Mojing.SDK; if (MojingSDK.cur_GlassKey == "") { //sdk.GlassesKey = Mojing.glassesKeyList[1]; sdk.GlassesKey = GetCurrentGlasses(GlassesType); MojingSDK.cur_GlassKey = sdk.GlassesKey; } else { sdk.GlassesKey = MojingSDK.cur_GlassKey; } Debug.Log(MojingSDK.GetSDKVersion()); MyTr = this.transform; MojingLog.LogTrace("Leave MojingVRHead.Awake"); if (ConfigItem.ScreenNeverSleep) { Screen.sleepTimeout = SleepTimeout.NeverSleep; } else { Screen.sleepTimeout = SleepTimeout.SystemSetting; } }