Пример #1
0
    void Awake()
    {
#if DEBUG
        MojingLog.LogTrace("MojingSDK Unity Build in DEBUG Mode");
#else
        MojingLog.LogTrace("MojingSDK Unity Build in RELEASE Mode");
#endif
        Screen.orientation = ScreenOrientation.LandscapeLeft;
        //UnityEditor.PlayerSettings.MTRendering = true;
        MojingLog.LogTrace("Enter MojingVRHead.Awake");
        gameObject.SetActive(ConfigItem.MojingSDKActive);
        sdk = Mojing.SDK;
        if (MojingSDK.cur_GlassKey == "")
        {
            //sdk.GlassesKey = Mojing.glassesKeyList[1];
            GetsdkGlassKey(GlassesType);
        }
        else
        {
            sdk.GlassesKey = MojingSDK.cur_GlassKey;
        }
        MojingLog.LogTrace("MojingSDK Glasses KEY: " + sdk.GlassesKey
                           + ",MojingSDK Version: " + MojingSDK.GetSDKVersion());
        Debug.Log("MojingSDK Glasses KEY: " + sdk.GlassesKey
                  + ",MojingSDK Version: " + MojingSDK.GetSDKVersion());
        if (ConfigItem.ScreenNeverSleep)
        {
            Screen.sleepTimeout = SleepTimeout.NeverSleep;
        }
        else
        {
            Screen.sleepTimeout = SleepTimeout.SystemSetting;
        }
        MojingLog.LogTrace("Leave MojingVRHead.Awake");
    }
Пример #2
0
 void Awake()
 {
     MojingLog.LogTrace("Enter MojingVRHead.Awake");
     gameObject.SetActive(ConfigItem.MojingSDKActive);
     sdk = Mojing.SDK;
     if (MojingSDK.cur_GlassKey == "")
     {
         //sdk.GlassesKey = Mojing.glassesKeyList[1];
         sdk.GlassesKey         = GetCurrentGlasses(GlassesType);
         MojingSDK.cur_GlassKey = sdk.GlassesKey;
     }
     else
     {
         sdk.GlassesKey = MojingSDK.cur_GlassKey;
     }
     Debug.Log(MojingSDK.GetSDKVersion());
     MyTr = this.transform;
     MojingLog.LogTrace("Leave MojingVRHead.Awake");
     if (ConfigItem.ScreenNeverSleep)
     {
         Screen.sleepTimeout = SleepTimeout.NeverSleep;
     }
     else
     {
         Screen.sleepTimeout = SleepTimeout.SystemSetting;
     }
 }