Пример #1
0
 public void SetRenderable(Mogre.IRenderable renderable)
 {
     _renderable = renderable;
 }
Пример #2
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 public FSLSoundEntity(string package, string soundFile, Mogre.IRenderable renderable, string name, bool loop)
     : base(package, soundFile, name, loop)
 {
     _renderable = renderable;
     SetReferenceDistance(80.0f);
 }
 public FSLSoundObject CreateSoundEntity(string package, string soundFile, Mogre.IRenderable renderable, string name, bool loop)
 {
     return AddSound(new FSLSoundEntity(package, soundFile, renderable, name, loop));
 }
Пример #4
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 public FSLSoundEntity(string soundFile, Mogre.IRenderable renderable, string name, bool loop, bool streaming)
     : base(soundFile, name, loop, streaming)
 {
     _renderable = renderable;
     SetReferenceDistance(80.0f);
 }
        public FSLSoundObject CreateSoundEntity(string soundFile, Mogre.IRenderable renderable, string name, bool loop, bool streaming)
        {
	        return AddSound( new FSLSoundEntity( soundFile, renderable, name, loop, streaming ) );
        }