Пример #1
0
 void Start()
 {
     //Debug.Log("Awake");
     if (ModuleBullet == null)
     {
         ModuleBullet = FindObjectOfType(typeof(Module_Bullet)) as Module_Bullet;
     }
     mGM = GameMain.Singleton;
     GameMain.EvtInputKey              += Handle_InputKey;
     GameMain.EvtPlayerGunChanged      += Handle_PlayerGunChanged;
     GameMain.EvtPlayerGunFired        += Handle_GunFire;
     HitProcessor.Evt_Hit              += Handle_FishBulletHit;
     GameMain.EvtMainProcess_StartGame += Handle_StartGame;
     mFishLocker   = new Player_FishLocker[Defines.MaxNumPlayer];
     mLockedTarget = new Fish[Defines.MaxNumPlayer];
 }
Пример #2
0
        private void Start()
        {
            //Debug.Log("Awake");
            if (ModuleBullet == null)
            {
                ModuleBullet = FindObjectOfType(typeof(Module_Bullet)) as Module_Bullet;
            }
            mGM = GameMain.Singleton;
            var gdata = App.GetGameData <FishGameData>();

            gdata.EvtPlayerGunChanged     += Handle_PlayerGunChanged;
            gdata.EvtPlayerGunFired       += Handle_GunFire;
            HitProcessor.Evt_Hit          += Handle_FishBulletHit;
            gdata.EvtMainProcessStartGame += Handle_StartGame;
            mFishLocker   = new Player_FishLocker[Defines.MaxNumPlayer];
            mLockedTarget = new Fish[Defines.MaxNumPlayer];
        }
Пример #3
0
 void Start()
 {
     //Debug.Log("Awake");
     if (ModuleBullet == null)
         ModuleBullet = FindObjectOfType(typeof(Module_Bullet)) as Module_Bullet;
     mGM = GameMain.Singleton;
     GameMain.EvtInputKey += Handle_InputKey;
     GameMain.EvtPlayerGunChanged += Handle_PlayerGunChanged;
     GameMain.EvtPlayerGunFired += Handle_GunFire;
     HitProcessor.Evt_Hit += Handle_FishBulletHit;
     GameMain.EvtMainProcess_StartGame += Handle_StartGame;
     mFishLocker = new Player_FishLocker[Defines.MaxNumPlayer];
     mLockedTarget = new Fish[Defines.MaxNumPlayer];
 }