/// <summary> /// 发送好友请求 /// </summary> /// <param name="playerId">玩家Id</param> public void SendFriendAskInfo(uint roleId) { MemoryStream mem = new MemoryStream(); Module_7.write_7_2(mem, roleId); AppNet.gameNet.send(mem, 7, 2); }
/// <summary> /// 发送附近玩家请求 /// </summary> public void SendRequestForNearByInfo() { MemoryStream mem = new MemoryStream(); Module_7.write_7_18(mem); AppNet.gameNet.send(mem, 7, 18); }
/// <summary> /// 移除黑名单 /// </summary> /// <param name="roleId"></param> public void SendDeleteBlackList(uint roleId) { MemoryStream mem = new MemoryStream(); Module_7.write_7_11(mem, roleId); AppNet.gameNet.send(mem, 7, 11); }
/// <summary> /// 发送好友请求 /// </summary> /// <param name="name">玩家名称</param> public void SendFriendAskByName(string name) { MemoryStream mem = new MemoryStream(); Module_7.write_7_10(mem, name); AppNet.gameNet.send(mem, 7, 10); }
/// <summary> /// 移动好友信息到黑名单 /// </summary> /// <param name="roleId"></param> public void MoveToBlackList(uint roleId) { MemoryStream mem = new MemoryStream(); Module_7.write_7_7(mem, roleId); AppNet.gameNet.send(mem, 7, 7); }
/// <summary> /// 发送好友删除信息 /// </summary> /// <param name="roleId"></param> public void SendDeleteFriendInfo(uint roleId) { MemoryStream mem = new MemoryStream(); Module_7.write_7_6(mem, roleId); AppNet.gameNet.send(mem, 7, 6); }
/// <summary> /// 发送请求获取好友信息 /// </summary> public void SendRequestForFriendInfo() { MemoryStream mem = new MemoryStream(); Module_7.write_7_1(mem); Log.info(this, "SendRequestForFriendInfo "); AppNet.gameNet.send(mem, 7, 1); }
/// <summary> /// 回复好友邀请信息 /// </summary> /// <param name="roleId">好友roleId</param> /// <param name="accetp">接受</param> public void ReplyFriendAskInfo(uint roleId, bool accetp) { MemoryStream mem = new MemoryStream(); byte acceptB = accetp ? (byte)1 : (byte)0; Module_7.write_7_4(mem, roleId, acceptB); accepts[roleId] = accetp; AppNet.gameNet.send(mem, 7, 4); }