Пример #1
0
        //直接发送心跳,有的地方有这种需求
        public void SendHeartMsgDirect()
        {
            //Log.info(this, "Send HeartMsg");
            var msdata = new MemoryStream();

            Module_1.write_1_0(msdata);
            AppNet.gameNet.send(msdata, 1, 0);
            lastSendTime = RealTime.time;
            sendCount++;
        }
Пример #2
0
        /**注册Socket数据返回监听**/


        /**创建角色
         * @param carser       职业[1:斩魂,2:武尊,3:玄天]
         * @param sex          性别[1:女,2:男]
         * @param roleName     角色名称
         * @param platformName 平台账号名
         * **/

        public void createRole(int carser, int sex, String roleName)
        {
            var msdata = new MemoryStream();

            Module_1.write_1_3(msdata, roleName, (byte)carser, (byte)sex, (uint)serverId);
            Log.debug(this,
                      "-createRole 发送创建角色消息,carser:" + carser + " sex:" + sex + " roleName:" + roleName + " platforName:" +
                      _platformName);
            AppNet.gameNet.send(msdata, 1, 3);
        }
Пример #3
0
        /************************************************************************/
        /* 获取角色列表                                                                     */
        /************************************************************************/

        public void getRoleList()
        {
            var  msdata = new MemoryStream();
            byte fcm    = 1;

            if (AppStart.RunMode == 0)
            {
                Log.info(this, "发送1-1协议");
                Module_1.write_1_1(msdata, userName, "", fcm, "ios", "", 0);
            }
            else if (AppStart.RunMode != 0)
            {
                Log.info(this, "发送1-1协议");
                Module_1.write_1_1(msdata, _suid, _signStr, fcm, platform, _verifyToken, uint.Parse(_timestamp));
            }
            AppNet.gameNet.send(msdata, 1, 1);
        }
Пример #4
0
        //发送客户端信息
        public void SendClientInfo()
        {
            string os         = SystemInfo.operatingSystem;
            string os_ver     = "2.3.4";
            string device     = SystemInfo.deviceModel;
            string deviceType = SystemInfo.deviceType.ToString();
            string screen     = Screen.width + "*" + Screen.height;
            string mno        = "中国移动";
            string nm         = "wifi";

            Log.info(this,
                     "发送1-6客户端信息给服务端:" + os + "," + os_ver + "," + device + "," + deviceType + "," + screen + "," + mno + "," +
                     nm
                     + "," + platform + "," + serverId + ",");
            var msdata = new MemoryStream();

            platform = AppStart.RunMode == 2 ? "91" : "4399";
            Module_1.write_1_6(msdata, os, os_ver, device, deviceType, screen, mno, nm, platform, (uint)serverId);
            AppNet.gameNet.send(msdata, 1, 6);
        }
Пример #5
0
        /**发送心跳**/

        public void SendHeartMsg()
        {
            float time = RealTime.time;

            if (heartGap == 0)
            {
                heartGap = 5;
            }

            if (sendCount == reciveCount && time - lastSendTime >= heartGap)
            {
                Log.info(this, "Send HeartMsg");
                var msdata = new MemoryStream();
                Module_1.write_1_0(msdata);
                AppNet.gameNet.send(msdata, 1, 0);
                lastSendTime = time;
                sendCount++;
            }
            else if (lastSendTime > time)
            {
                lastSendTime = time;
            }
        }
Пример #6
0
        /// <summary>
        ///     获取角色列表返回
        /// </summary>
        private void Fun_1_1(INetData data)
        {
            var loginMsg = new LoginLoginMsg_1_1();

            loginMsg.read(data.GetMemoryStream());

            PLoginInfo[] loginInfoArrary = loginMsg.loginInfo.ToArray();

            if (loginMsg.code != 0)
            {
                Log.info(this, "-Fun_1_1 登陆失败!code:" + loginMsg.code);
                if (loginMsg.code == 12)
                {
                    Log.debug(this, "没有创建角色,进入角色创建界面");
                    Singleton <LoginView> .Instance.CloseView();

                    if (!startMoviePlayed)
                    {
                        startMoviePlayed = true;
                        //如果没有创建角色,播放开场动画、开场音乐
                        MovieStart1PlayStart();
                    }
                }
                else
                {
//					ErrorCodeManager.ShowError(loginMsg.code);
                    SysErrorCodeVo errorCodeVo = BaseDataMgr.instance.GetErrorCodeVo(uint.Parse(loginMsg.code.ToString(CultureInfo.InvariantCulture)));
                    string         result      = "";
                    if (errorCodeVo == null)
                    {
                        result = string.Format("Errorcode {0} is not defined", loginMsg.code);
                    }
                    else
                    {
                        result = errorCodeVo.desc;
                    }
                    ConfirmMgr.Instance.ShowOkAlert(result + ",退出游戏再试一次吧,亲~", ConfirmCommands.OK_CANCEL,
                                                    QuitGame, LanguageManager.GetWord("ConfirmView.Ok"));
                }
            }
            else
            {
                Log.debug(this, "-Fun_1_1 登录成功,获取登陆角色信息:");
                for (int i = 0; i < loginInfoArrary.Length; ++i)
                {
                    Log.debug(this, "id: " + loginInfoArrary[i].id);
                    Log.debug(this, "name: " + loginInfoArrary[i].name);
                    Log.debug(this, "job: " + loginInfoArrary[i].job);
                    Log.debug(this, "level: " + loginInfoArrary[i].level);
                    Log.debug(this, "sex id: " + loginInfoArrary[i].sex);
                    Log.debug(this, "lastLoginTime: " + loginInfoArrary[i].lastLoginTime);
                    Log.debug(this, "serverId: " + loginInfoArrary[i].serverId);
                }

                Log.debug(this, "-Fun_1_1 默认选择第一个游戏角色进入游戏");
                MeVo.instance.Id            = loginInfoArrary[0].id;
                myID                        = MeVo.instance.Id; //保存我自己的ID
                MeVo.instance.Name          = loginInfoArrary[0].name;
                MeVo.instance.job           = loginInfoArrary[0].job;
                MeVo.instance.Level         = loginInfoArrary[0].level;
                MeVo.instance.sex           = loginInfoArrary[0].sex;
                MeVo.instance.lastLoginTime = loginInfoArrary[0].lastLoginTime;
                MeVo.instance.serverId      = loginInfoArrary[0].serverId;

                var msdata = new MemoryStream();
                Module_1.write_1_2(msdata, MeVo.instance.Id);
                AppNet.gameNet.send(msdata, 1, 2);

                SoundMgr.Instance.PlaySceneAudio(SoundId.Music_EnterGame);
            }
        }