public void Deactivate() { module?.SetRenderLayer(false); cameraInstance.gameObject.SetActive(false); module = null; priority = CameraNotInUse; }
public void Deactivate() { module?.SetRenderLayer(false); cameraInstance?.gameObject?.SetActive(false); cameraInstance?.transform?.SetParent(parent.transform, false); module = null; priority = CameraNotInUse; }
public void Refresh() { Deactivate(); while (module == null) { module = parent.NextInStack; if (module == null) { /* * if (!TakeFromBackupCamera()) * { * break; * }*/ break; } if (ModuleIsSolved) { module = null; continue; } if (module.index > 0) { index = module.index; } else { index = ++ModuleCameras.index; module.index = index; } priority = module.priority; int layer = (parent.LastInteractiveState ? cameraLayer : nonInteractiveCameraLayer); cameraInstance.cullingMask = (1 << layer) | (1 << 31); module.nonInteractiveCameraLayer = layer; Debug.LogFormat("[ModuleCameras] Switching component's layer from {0} to {1}", module.component.gameObject.layer, layer); module.SetRenderLayer(true); Transform t = module.component.transform.Find("TwitchPlayModuleCamera"); if (t == null) { t = new GameObject().transform; t.name = "TwitchPlayModuleCamera"; t.SetParent(module.component.transform, false); } cameraInstance.transform.SetParent(t, false); cameraInstance.gameObject.SetActive(true); Debug.LogFormat("[ModuleCameras] Component's layer is {0}. Camera's bitmask is {1}", module.component.gameObject.layer, cameraInstance.cullingMask); Vector3 lossyScale = cameraInstance.transform.lossyScale; cameraInstance.nearClipPlane = 1.0f * lossyScale.y; cameraInstance.farClipPlane = 3.0f * lossyScale.y; Debug.LogFormat("[ModuleCameras] Camera's lossyScale is {0}; Setting near plane to {1}, far plane to {2}", lossyScale, cameraInstance.nearClipPlane, cameraInstance.farClipPlane); } }
public void Refresh() { Deactivate(); while (module == null) { module = parent.NextInStack; if (module == null) { /* * if (!TakeFromBackupCamera()) * { * break; * }*/ break; } if (ModuleIsSolved) { module = null; continue; } if (module.index > 0) { index = module.index; } else { index = ++ModuleCameras.index; module.index = index; } priority = module.priority; // We know the camera's culling mask is pointing at a single layer, so let's find out what that layer is cameraInstance.cullingMask = 1 << cameraLayer; Debug.LogFormat("[ModuleCameras] Switching component's layer from {0} to {1}", module.component.gameObject.layer, cameraLayer); module.SetRenderLayer(true); cameraInstance.transform.SetParent(module.component.transform, false); cameraInstance.gameObject.SetActive(true); Debug.LogFormat("[ModuleCameras] Component's layer is {0}. Camera's bitmask is {1}", module.component.gameObject.layer, cameraInstance.cullingMask); Vector3 lossyScale = cameraInstance.transform.lossyScale; cameraInstance.nearClipPlane = 1.0f * lossyScale.y; cameraInstance.farClipPlane = 3.0f * lossyScale.y; Debug.LogFormat("[ModuleCameras] Camera's lossyScale is {0}; Setting near plane to {1}, far plane to {2}", lossyScale, cameraInstance.nearClipPlane, cameraInstance.farClipPlane); } }