public override float dataReturn(Modulator mod) { var toReturn = gain * Mathf.Sin(phase + mod.getMod()); if (phase > 2 * Mathf.PI) { phase = 0; } return(toReturn); }
public override float dataReturn(Modulator mod) { var toReturn = -1.0f + (gain * phase) + mod.getMod(); if (phase > 2) { phase = 0; //Debug.Log("Resetting phase"); } return(toReturn); }
public override float dataReturn(Modulator mod) { var triPhase = phase + mod.getMod(); if (triPhase > 1) { triPhase = 1.0f - (triPhase - 1); } var toReturn = -1.0f + (2 * gain * triPhase); //Debug.Log(toReturn); if (phase > 2) { phase = 0; } return(toReturn); }
public virtual void increment(Modulator mod) { //mod.increment (); phase += inc + mod.getMod(); }