public static void OnModifyStatus(WorldClient client, INetPacketStream packet) { var modifyStatusPacket = new ModifyStatusPacket(packet); var statisticsEventArgs = new StatisticsModifyEventArgs(modifyStatusPacket.Strenght, modifyStatusPacket.Stamina, modifyStatusPacket.Dexterity, modifyStatusPacket.Intelligence); client.Player.NotifySystem <StatisticsSystem>(statisticsEventArgs); }
public void OnModifyStatus(IWorldClient client, ModifyStatusPacket packet) { _statisticsSystem.UpdateStatistics(client.Player, packet.Strength, packet.Stamina, packet.Dexterity, packet.Intelligence); }