static void ProcessCharacter(GameObject model) { var go = GameObject.Instantiate(model); go.name = model.name; var modify = new ModifyModel(go); modify.Bootstrap(); var modify2 = new ModifyModel(go, true); modify2.Bootstrap(); GameObject.DestroyImmediate(go); AssetDatabase.SaveAssets(); }
private static void BootStrapModel() { var modify = new ModifyModel(Selection.activeGameObject); modify.Bootstrap(); }