public virtual void DoUpdate()
    {
        //Generate the under water mesh
        modifyFloatingMesh.GenerateUnderwaterMesh();

        //Display the under water mesh - will take some computer power so remove in final version
        // if (underWaterMesh != null)
        // {
        //modifyFloatingMesh.DisplayMesh(underWaterMesh, "UnderWater Mesh", modifyFloatingMesh.underWaterTriangleData);
        // }
    }
Пример #2
0
 public void DoUpdate()
 {
     modifyFloatingMesh.GenerateUnderwaterMesh();
     if (modifyFloatingMesh.underWaterTriangleData.Count > 0)
     {
         AddUnderWaterForces();
     }
     //Display the under water mesh - will take some computer power so remove in final version
     // if (underWaterMesh != null)
     // {
     //modifyFloatingMesh.DisplayMesh(underWaterMesh, "UnderWater Mesh", modifyFloatingMesh.underWaterTriangleData);
     // }
 }