private void Awake() { heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); }
private void Start() { priority = 2; Schedule(this); input = ServiceLocator.instance.controllerRefs; inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); choices = 0; }
void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); player = ServiceLocator.instance.Player; assetManager = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); }
void Start() { playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); //SCG_EventManager.instance.Register<Event_PlayerBulletHit>(EventHandler); SCG_EventManager.instance.Register <Event_PlayerRocketHit>(EventHandler); //SCG_EventManager.instance.Register<Event_LanceHit>(EventHandler); SCG_EventManager.instance.Register <Event_EnemyDeath>(EventHandler); }
void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); assetManager = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); shieldLinesRenderer = ServiceLocator.instance.Player.Find("ShipParent").Find("PlayerShip").Find("ShieldEdges").GetComponent <MeshRenderer>(); }
//private float thrusterVolume; void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); //energyModel = ServiceLocator.instance.Model.GetComponent<Model_Energy>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); player = ServiceLocator.instance.Player; dashParts = player.Find("Reticles").Find("ThrusterReticle_Swivel").Find("Dash Particle System").GetComponent <ParticleSystem>(); dashRet = player.Find("Reticles").Find("ThrusterReticle_Swivel").Find("ThrusterReticles").Find("DashReticle").GetComponent <MeshRenderer>(); flyRet = player.Find("Reticles").Find("ThrusterReticle_Swivel").Find("ThrusterReticles").Find("FlyReticle").GetComponent <MeshRenderer>(); }
void Start() { myAS = gameObject.AddComponent <AudioSource>(); myAS.playOnAwake = false; myAS.loop = false; myAS.volume = .5f; myAS.clip = boop; inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); _fsm = new SCG_FSM <Behavior_PracticeTutorial>(this); _fsm.TransitionTo <Begin>(); }
void Start() { playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); currentPos = selector.transform.position; CalcNewPos(pause.transform); selector.position = newPos; choices = 0; pause.enabled = false; returnToMenu.enabled = false; controls.enabled = false; selector.gameObject.SetActive(false); }
void Start() { playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); player = ServiceLocator.instance.Player; priority = 10; Schedule(this); playModel.lives = 3; gameOver.SetActive(false); _fsm = new SCG_FSM <Controller_GameState>(this); _fsm.TransitionTo <Starting>(); charge1.Stop(); charge2.Stop(); jump1.Stop(); jump2.Stop(); }
//private InputDevice device0; //private InputDevice device1; //public bool connected0; //public bool connected1; private void Awake() { inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); }
void Start() { inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); }