void SetUnitGroup() //设置阵型 { InstancePlayer.instance.model_User.model_Formation.SetSelectTeamId(1); // SetUnitGroupRequest request = new SetUnitGroupRequest(); Model_Formation model_Formation = InstancePlayer.instance.model_User.model_Formation; Model_Unit model_Unit; InstancePlayer.instance.model_User.unlockUnits.TryGetValue(1, out model_Unit); Model_UnitGroup model_UnitGroup = new Model_UnitGroup(); if (model_Unit != null) { model_UnitGroup.unitId = model_Unit.unitId; model_UnitGroup.num = model_Unit.num; model_UnitGroup.teamId = 1; model_UnitGroup.posId = 1; } model_Formation.Add(model_UnitGroup); model_Formation.CreateUnitGroupsResquest(request.unitGroup); request.api = new Model_ApiRequest().api; (new PBConnect_setUnitGroup()).Send(request, OnSetUnitGroup); }
private void CalcWinResult() { DataMission mission = DataManager.instance.dataMissionGroup.GetMission(_multiFightRequest.missionId); int gotExp = mission.exp; int gotHonor = mission.honor; InstancePlayer.instance.model_User.UpdateHonor(gotHonor * _multiFightRequest.num); Model_HeroGroup heroGroup = InstancePlayer.instance.model_User.model_heroGroup; Model_Formation formation = InstancePlayer.instance.model_User.model_Formation; int[] HeroesId = formation.GetSelectTeamHeroesId(); for (int i = 0; i < _multiFightRequest.num; ++i) { List <Model_HeroGroup.ExpChangeResult> result = new List <Model_HeroGroup.ExpChangeResult> (); InstancePlayer.instance.multiFightHeroGotExp.Add(result); foreach (int heroId in HeroesId) { if (heroId > 0) { Model_HeroGroup.ExpChangeResult r = heroGroup.AddExp(heroId, gotExp); result.Add(r); } } } }
private void CreateBattle(DataMission mission) { //CreateTestPlayerTeam (); Model_Formation model_Formation = InstancePlayer.instance.model_User.model_Formation; if (GameOffine.START_OF_OFFLINE || !InstancePlayer.instance.model_User.isLogin) { int batteUnitCount = model_Formation.GetCurrentTeamUnitCount(); if (batteUnitCount <= 0) { model_Formation.CreateLocalData(); //创建本地测试Team1数据 } if (false) { CreateTestPvp(); } } model_Formation.CreatePlayerArmy(); InstancePlayer.instance.battle = new InstanceBattle(); InstancePlayer.instance.battle.ImportFromPlayer(); if (InstancePlayer.instance.pvpUser != null) { InstancePlayer.instance.battle.ImportFromPvp(InstancePlayer.instance.pvpUser); } else { InstancePlayer.instance.battle.ImportFromLevel(mission); } InstancePlayer.instance.battle.ImportMap(); }
public static RESULT SetFormation(PBConnect_setUnitGroup.DelegateConnectCallback OnSetFormation) { RESULT result = RESULT.OK; SetUnitGroupRequest request = new SetUnitGroupRequest(); Model_Formation model_Formation = InstancePlayer.instance.model_User.model_Formation; model_Formation.CreateUnitGroupsResquest(request.unitGroup); request.api = new Model_ApiRequest().api; (new PBConnect_setUnitGroup()).Send(request, OnSetFormation); return(result); }
void Awake() { scrollViewItemUI = transform.Find("formation_unit_scrollview").gameObject; name_Label = scrollViewItemUI.transform.Find("name_Label").GetComponent <UILabel>(); count_Label = scrollViewItemUI.transform.Find("count_Label").GetComponent <UILabel>(); unit_Sprite = scrollViewItemUI.transform.Find("unit_Sprite").GetComponent <UISprite>(); battle_Sprite = scrollViewItemUI.transform.Find("battle_Sprite").GetComponent <UISprite>(); bg_Sprite = scrollViewItemUI.transform.Find("bg_Sprite").GetComponent <UISprite>(); model_Formation = InstancePlayer.instance.model_User.model_Formation; UIHelper.AddBtnClick(GetComponent <UIButton> (), UnitDetialPanelCB); }
public void UpdateData() { unitsGroup = DataManager.instance.dataUnitsGroup.GetAllUnits(); unlockUnits = InstancePlayer.instance.model_User.unlockUnitsId; model_units = InstancePlayer.instance.model_User.unlockUnits; model_Formation = InstancePlayer.instance.model_User.model_Formation; model_itemGroup = InstancePlayer.instance.model_User.model_itemGroup; allList.Clear(); gunList.Clear(); cannonList.Clear(); missileList.Clear(); howitzerList.Clear(); int unitsGroupCount = unitsGroup.Length; for (int i = 0; i < unitsGroupCount; i++) { if (unitsGroup[i].buildingLevel == 0) { continue; } UnitData unit = InitUnitData(unitsGroup[i]); allList.Add(unit); switch (unitsGroup[i].bulletType) { case DataConfig.BULLET_TYPE.GUN: gunList.Add(unit); break; case DataConfig.BULLET_TYPE.CANNON: cannonList.Add(unit); break; case DataConfig.BULLET_TYPE.MISSILE: missileList.Add(unit); break; case DataConfig.BULLET_TYPE.HOWITZER: howitzerList.Add(unit); break; default: break; } } }
private void UpdateHerosOnDuty(List <Hero> heros) { foreach (Hero hero in heros) { Model_Formation model_Formation = InstancePlayer.instance.model_User.model_Formation; int teamId = model_Formation.GetSelectTeamId(); hero.isOnDuty = model_Formation.IsTeamContaninHero(teamId, hero.id); if (hero.isOnDuty) { hero.weight = HERO_BASIC_WEIGHT + hero.id; } else { hero.weight = hero.id; } } }
private void UpdateUnitsOnDuty(List <FormationUnitCategory.Unit> units) { foreach (FormationUnitCategory.Unit unit in units) { Model_Formation model_Formation = InstancePlayer.instance.model_User.model_Formation; int teamId = model_Formation.GetSelectTeamId(); unit.isOnDuty = model_Formation.IsTeamContaninUnit(teamId, unit.id); if (unit.isOnDuty) { int slotId = model_Formation.GetPosId(teamId, unit.id); unit.Weight = UNIT_SLOT_NUM - slotId; } else { unit.Weight = -1; } } }
public override void Init() { base.Init(); animationType = AnimationType.ALPHA; dragDropRoot = UIHelper.FindChildInObject(gameObject, "UIDragDropRoot").GetComponent <UIDragDropRoot>(); UIDragDropRootPanel = dragDropRoot.GetComponent <UIPanel>(); _close_btn = UIHelper.FindChildInObject(gameObject, "CloseBtn").GetComponent <UIButton> (); _battle_btn = UIHelper.FindChildInObject(gameObject, "BattleBtn").GetComponent <UIButton> (); UpdateBtnState(_battle_btn.gameObject); _attack_Label = UIHelper.FindChildInObject(gameObject, "EnergyLabel").transform.Find("Label").GetComponent <UILabel> (); _replenish_btn = UIHelper.FindChildInObject(gameObject, "supplybtn").GetComponent <UIButton> (); formationUIController = gameObject.GetComponent <FormationUIController> (); for (int i = 0; i < TEAM_COUNT; ++i) { formation_team[i] = UIHelper.FindChildInObject(gameObject, "Formation_Team_" + i); } CreateScrollView(); AddBtnClick(); // 当前玩家拥有Unit分组 formationUnitCategory = new FormationUnitCategory(InstancePlayer.instance.model_User.unlockUnits); // 阵型数据 model_Formation = InstancePlayer.instance.model_User.model_Formation; // 初始化军官 _heroPanel = this.GetComponent <UIHeroPanel>(); _heroPanel.Init(this); // slot UI Manager slotUIManager = this.GetComponent <FormationSlotUIManager> (); // 初始化 slot 数据 InitSlotUI(); // 默认显示Team 1 int teamId = InstancePlayer.instance.model_User.model_Formation.GetSelectTeamId(); if (teamId <= 0) { teamId = 0; } else { teamId = teamId - 1; } UpdateTeamSlotUI(teamId); UpdateBottomBtnUI(); // 更新底部 scrollView列表 UpdateUnitList(0); // 默认显示unit UpdateState(STATE.UNIT); }
public UnitData InitUnitData(DataUnit dataUnit) { if (dataUnit != null) { unlockUnits = InstancePlayer.instance.model_User.unlockUnitsId; model_units = InstancePlayer.instance.model_User.unlockUnits; model_Formation = InstancePlayer.instance.model_User.model_Formation; model_itemGroup = InstancePlayer.instance.model_User.model_itemGroup; UnitData unit = new UnitData(); unit.id = dataUnit.id; unit.quality = dataUnit.quality; unit.unitData = dataUnit; if (unlockUnits.Contains(dataUnit.id)) { unit.isUnLock = true; } else { unit.isUnLock = false; } unit.iconName = UICommon.UNIT_SMALL_ICON_PATH + dataUnit.id; unit.iconBgName = UICommon.UNIT_ICON_BG + dataUnit.quality; switch ((int)dataUnit.quality) { case 0: unit.nameColor = UICommon.UNIT_NAME_COLOR_0; break; case 1: unit.nameColor = UICommon.UNIT_NAME_COLOR_1; break; case 2: unit.nameColor = UICommon.UNIT_NAME_COLOR_2; break; case 3: unit.nameColor = UICommon.UNIT_NAME_COLOR_3; break; case 4: unit.nameColor = UICommon.UNIT_NAME_COLOR_4; break; case 5: unit.nameColor = UICommon.UNIT_NAME_COLOR_5; break; default: unit.nameColor = UICommon.UNIT_NAME_COLOR_0; break; } Model_Unit model_unit; model_units.TryGetValue(dataUnit.id, out model_unit); if (model_unit != null && model_unit.onProduce > 0) { unit.isProduct = true; } else { unit.isProduct = false; } unit.isFormation = model_Formation.IsUnitOnDuty(dataUnit.id); unit.unitType = dataUnit.bulletType; //isCanUnlock 是否能解锁 Item item = model_itemGroup.QueryItem(dataUnit.chipId); if (item.num >= dataUnit.chipCount) { unit.isCanUnlock = true; } else { unit.isCanUnlock = false; } return(unit); } return(null); }
public HeroData InitHeroData(DataHero data) { if (data != null) { DataHeroLeadership heroLeadershipData = heroGroupData.GetHeroLeadership(data.id); Model_HeroGroup model_heroGroup = InstancePlayer.instance.model_User.model_heroGroup; Model_ItemGroup model_itemGroup = InstancePlayer.instance.model_User.model_itemGroup; Model_Formation model_formation = InstancePlayer.instance.model_User.model_Formation; HeroData heroData = new HeroData(); heroData.id = data.id; heroData.heroType = (HeroType)data.type; heroData.quality = heroLeadershipData.quality; heroData.IconName = UICommon.HERO_TEXTURE_ICON_PATH + data.id; heroData.skillId = (int)heroLeadershipData.skill; heroData.data = data; DataHeroUpgrade heroUpgradeData = heroGroupData.GetHeroUpgrade(data.id, 1); heroData.heroUpgradeData = heroUpgradeData; if (model_heroGroup.heroesMap.ContainsKey(data.id)) { heroData.level = model_heroGroup.GetCurrentLevel(data.id); heroData.recruitType = RecruitType.ALREADYRECRUIT; heroData.rank = model_heroGroup.GetCurrentStage(data.id); heroData.rankName = UICommon.HERO_RANK_ICON_PATH + model_heroGroup.GetCurrentStage(data.id); heroData.exp = model_heroGroup.GetHero(data.id).exp; } else { heroData.level = 1; heroData.rank = 1; //默认军衔为下士 heroData.rankName = UICommon.HERO_RANK_ICON_PATH + "1"; heroData.exp = 0; //isCanUnlock 是否能解锁 Item item = model_itemGroup.QueryItem(heroUpgradeData.itemId); if (item.num >= heroUpgradeData.itemCount) { heroData.recruitType = RecruitType.CANRECRUIT; } else { heroData.recruitType = RecruitType.UNABLERECRUIT; } } //英雄是否上阵 for (int i = 1; i < 4; i++) { heroData.team = (TEAM)0; if (model_formation.IsTeamContaninHero(i, data.id)) { heroData.team = (TEAM)i; break; } } switch ((int)heroLeadershipData.quality) { case 1: heroData.nameColor = UICommon.UNIT_NAME_COLOR_0; heroData.IconBgName = UICommon.UNIT_ICON_BG + "0"; break; case 2: heroData.nameColor = UICommon.UNIT_NAME_COLOR_1; heroData.IconBgName = UICommon.UNIT_ICON_BG + "1"; break; case 3: heroData.nameColor = UICommon.UNIT_NAME_COLOR_2; heroData.IconBgName = UICommon.UNIT_ICON_BG + "2"; break; case 4: heroData.nameColor = UICommon.UNIT_NAME_COLOR_3; heroData.IconBgName = UICommon.UNIT_ICON_BG + "3"; break; case 5: heroData.nameColor = UICommon.UNIT_NAME_COLOR_4; heroData.IconBgName = UICommon.UNIT_ICON_BG + "4"; break; default: heroData.nameColor = UICommon.UNIT_NAME_COLOR_0; heroData.IconBgName = UICommon.UNIT_ICON_BG + "0"; break; } return(heroData); } return(null); }