public static Object Load(String name) { String directory = Path.GetDirectoryName(name); EmxImporter importer = new EmxImporter(); ModelX model = null; using (Stream stream = ContentLoader.Current.Open(name + ".emx")) { model = importer.Import(stream, (fn) => { return(ContentLoader.Current.Open(Path.Combine(directory, fn))); }); } foreach (var set in model.MaterialsSets) { foreach (var material in set) { if (!String.IsNullOrWhiteSpace(material.Texture)) { Texture2D texture = ContentLoader.Current.Load <Texture2D>(Path.Combine(directory, material.Texture)); material.Textures = new MaterialTextures(texture); } } } IGraphicsDeviceService deviceService = ContentLoader.Current.GetService <IGraphicsDeviceService>(); model.PrepareForRender(deviceService.GraphicsDevice); return(model); }