static void Main(string[] args) { Point player, shkaf; Model.Cell[,] map; ParseChar("C:\\Users\\Sergey\\Desktop\\test1.txt", out player, out shkaf, out map); var game = new ModelWithLogic(map, player, shkaf, 5); game.SpawnBottle(); string res = game.Start(); }
public GameForm() { SoundStart(); InitializeComponent(); playerBrush = new SolidBrush(Color.Violet); freeBrush = new SolidBrush(Color.White); wallBrush = new TextureBrush(Resources.stone); playerAreaBrush = new TextureBrush(Resources.peevo); shkafImage = Resources.skaf; Parser.ParseChar("Map_design.txt", out player, out shkaf, out map); game = new ModelWithLogic(map, player, shkaf, 5); //string res = game.Start(); timer1.Interval = 1000 / 60; gameUpdTimer = new Stopwatch(); timer2.Interval = 1000; }