private void Awake() { CamRatio.SetupCamera(this.m_modelCamera, 0f); this.modelRotate = base.GetComponent <ModelRotate>(); this.mgs = new object[] { ClientV2C.sacriviewChangeHero, ClientV2C.propviewChangeSkin, ClientV2C.propviewChangeToggle }; this.Initialize(); this.coroutine = new CoroutineManager(); }
public static void AddDrag(GameObject UIObj, GameObject modelObj) { ModelRotate mro = modelObj.AddComponent <ModelRotate>(); EventTrigger trigger; trigger = UIObj.GetComponent <EventTrigger>(); if (trigger) { trigger.triggers.Clear(); } else { trigger = UIObj.AddComponent <EventTrigger>(); } trigger.triggers.Add(GetEvent(EventTriggerType.Drag, mro.OnDrag)); }
void Awake() { rotate = GetComponent<ModelRotate>(); FindFruits(); ToggleFruits(false); }