Пример #1
0
        static async Task LoadPMX(StorageFile file, StorageFolder folder, ModelPack pack, ProcessingList processingList)
        {
            string       path   = file.Path;
            BinaryReader reader = new BinaryReader((await file.OpenReadAsync()).AsStreamForRead());

            pack.Reload2(reader);
            pack.fullPath     = path;
            pack.folder       = folder;
            pack.relativePath = file.Name;
            reader.Dispose();
            processingList.AddObject(pack.GetMesh());
            pack.Status = GraphicsObjectStatus.loaded;

            pack.LoadTask = null;
        }
Пример #2
0
        public static async Task LoadEntityIntoScene(Coocoo3DMain appBody, Scene scene, StorageFile pmxFile, StorageFolder storageFolder)
        {
            string    pmxPath    = pmxFile.Path;
            string    relatePath = pmxFile.Name;
            ModelPack pack       = null;

            lock (appBody.mainCaches.ModelPackCaches)
            {
                pack = appBody.mainCaches.ModelPackCaches.GetOrCreate(pmxPath);
                if (pack.LoadTask == null && pack.Status != GraphicsObjectStatus.loaded)
                {
                    pack.LoadTask = Task.Run(async() =>
                    {
                        BinaryReader reader   = new BinaryReader((await pmxFile.OpenReadAsync()).AsStreamForRead());
                        pack.lastModifiedTime = (await pmxFile.GetBasicPropertiesAsync()).DateModified;
                        pack.Reload2(reader);
                        pack.folder       = storageFolder;
                        pack.relativePath = relatePath;
                        reader.Dispose();
                        appBody.ProcessingList.AddObject(pack.GetMesh());
                        pack.Status   = GraphicsObjectStatus.loaded;
                        pack.LoadTask = null;
                    });
                }
            }
            if (pack.Status != GraphicsObjectStatus.loaded && pack.LoadTask != null)
            {
                await pack.LoadTask;
            }
            MMD3DEntity entity = new MMD3DEntity();

            entity.Reload2(appBody.ProcessingList, pack, GetTextureList(appBody, storageFolder, pack.pmx), pmxPath);
            scene.AddSceneObject(entity);
            appBody.RequireRender();

            appBody.mainCaches.ReloadTextures(appBody.ProcessingList, appBody.RequireRender);
        }