void PerformLoading() { try { SetLoadingString("Loading Languages..."); var language = LoadLanguages(); SetLoadingString("Initializing base forms..."); Program.Context.SplashForm.Invoke((Action)(() => { Editor.MainForm.FinishedLoadingLanguages(); Editor.MainForm.Initialize(language); })); if (GlobalSettings.AutoUpdate) { SetLoadingString("Checking for updates..."); if (Program.Context.Updater.CheckForUpdates()) { Program.Context.SplashForm.Invoke((Action)(() => { Editor.ShowUpdateDialog(Program.Context.SplashForm); })); } } SetLoadingString("Loading swatches..."); SwatchLoader.LoadSwatches(); Program.Context.SplashForm.Invoke((Action)SwatchLoader.FinishedLoadingSwatches); SetLoadingString("Loading models..."); ModelLoader.LoadModels(); Program.Context.SplashForm.Invoke((Action)Editor.MainForm.FinishedLoadingModels); SetLoadingString("Loading skins..."); SkinLoader.LoadSkins(); Program.Context.SplashForm.Invoke((Action)Program.Context.DoneLoadingSplash); Program.Context.Form.Invoke((Action)(() => { Program.Context.SplashForm.Close(); GC.Collect(); } )); } catch (Exception ex) { Program.RaiseException(new Exception("Failed to initialize program during \"" + label1.Text + "\"", ex)); Application.Exit(); } }
void PerformLoading() { ErrorHandlerWrap(() => { SetLoadingString("Loading Languages..."); var language = LoadLanguages(); SetLoadingString("Initializing base forms..."); Program.Context.SplashForm.Invoke(ErrorHandlerWrap(() => { Editor.MainForm.FinishedLoadingLanguages(); Editor.MainForm.Initialize(language); })); if (GlobalSettings.AutoUpdate) { SetLoadingString("Checking for updates..."); if (Program.Context.Updater.CheckForUpdates()) { Program.Context.SplashForm.Invoke(ErrorHandlerWrap(() => { Editor.ShowUpdateDialog(Program.Context.SplashForm); })); } } SetLoadingString("Loading swatches..."); SwatchLoader.LoadSwatches(); Program.Context.SplashForm.Invoke(ErrorHandlerWrap(SwatchLoader.FinishedLoadingSwatches)); SetLoadingString("Loading models..."); ModelLoader.LoadModels(); Program.Context.SplashForm.Invoke(ErrorHandlerWrap(Editor.MainForm.FinishedLoadingModels)); SetLoadingString("Loading skins..."); SkinLoader.LoadSkins(); Program.Context.SplashForm.Invoke(ErrorHandlerWrap(Program.Context.DoneLoadingSplash)); Program.Context.Form.Invoke(ErrorHandlerWrap(() => { Program.Context.SplashForm.Close(); GC.Collect(); })); })(); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { Godot.Engine.TargetFps = 0; LoadReference(); CreateBlockOutline(); ModelLoader.LoadModels(); NoiseMaker.Initialize(); if (MultiThreaded) { var threadStart1 = new ThreadStart(ChunkManager.UpdateThread); Threads[0] = new Thread(threadStart1); Threads[0].Start(); } }