public void GenBFSTreeFromArcLoft() { Surface testsweep = UnfoldTestUtils.SetupArcLoft(); var surfaces = new List <Surface>() { testsweep }; //handle tesselation here var pointtuples = Tesselation.Tessellate(surfaces, -1, 512); //convert triangles to surfaces List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>() { x[0], x[1], x[2] })).ToList(); var graph = ModelTopology.GenerateTopologyFromSurfaces(trisurfaces); List <Object> face_objs = trisurfaces.Select(x => x as Object).ToList(); UnfoldTestUtils.GraphHasVertForEachFace(graph, face_objs); var nodereturn = ModelGraph.BFS <EdgeLikeEntity, FaceLikeEntity>(graph); object tree = nodereturn; var casttree = tree as List <GraphVertex <EdgeLikeEntity, FaceLikeEntity> >; UnfoldTestUtils.GraphHasVertForEachFace(casttree, face_objs); UnfoldTestUtils.AssertAllFinishingTimesSet(graph); var sccs = GraphUtilities.TarjansAlgo <EdgeLikeEntity, FaceLikeEntity> .CycleDetect(casttree, GraphUtilities.EdgeType.Tree); UnfoldTestUtils.IsAcylic <EdgeLikeEntity, FaceLikeEntity>(sccs, casttree); }
public static object __BFSTestNoGeometryGeneration(List <Surface> surfaces) { var graph = ModelTopology.GenerateTopologyFromSurfaces(surfaces); //perform BFS on the graph and get back the tree var nodereturn = ModelGraph.BFS <EdgeLikeEntity, FaceLikeEntity>(graph); return(nodereturn); }
public static void AssertEachFacePairUnfoldsCorrectly(List <GraphVertex <EdgeLikeEntity, FaceLikeEntity> > graph) { //perform BFS on the graph and get back the tree var nodereturn = ModelGraph.BFS <EdgeLikeEntity, FaceLikeEntity>(graph); object tree = nodereturn; var casttree = tree as List <GraphVertex <EdgeLikeEntity, FaceLikeEntity> >; //perform Tarjans algo and make sure that the tree is acylic before unfold var sccs = GraphUtilities.TarjansAlgo <EdgeLikeEntity, FaceLikeEntity> .CycleDetect(casttree, GraphUtilities.EdgeType.Tree); UnfoldTestUtils.IsAcylic <EdgeLikeEntity, FaceLikeEntity>(sccs, casttree); // iterate through each vertex in the tree // make sure that the parent/child is not null (depends which direction we're traversing) // if not null, grab the next node and the tree edge // pass these to check normal consistencey and align. // be careful about the order of passed faces foreach (var parent in casttree) { if (parent.GraphEdges.Count > 0) { foreach (var edge in parent.GraphEdges) { var child = edge.Head; double nc = AlignPlanarFaces.CheckNormalConsistency(child.Face, parent.Face, edge.GeometryEdge); var rotatedFace = AlignPlanarFaces.MakeGeometryCoPlanarAroundEdge(nc, child.Face, parent.Face, edge.GeometryEdge); UnfoldTestUtils.AssertSurfacesAreCoplanar(rotatedFace.First(), parent.Face.SurfaceEntities.First()); UnfoldTestUtils.AssertRotatedSurfacesDoNotShareSameCenter(rotatedFace.First(), parent.Face.SurfaceEntities.First()); foreach (IDisposable item in rotatedFace) { item.Dispose(); } } } } foreach (IDisposable item in graph) { Console.WriteLine("disposing a graphnode"); item.Dispose(); } foreach (IDisposable item in casttree) { Console.WriteLine("disposing a face"); item.Dispose(); } }
public void GenBFSTreeFromCubeFaces() { using (Solid testcube = UnfoldTestUtils.SetupCube()) { List <Face> faces = testcube.Faces.ToList(); var graph = ModelTopology.GenerateTopologyFromFaces(faces); List <Object> face_objs = faces.Select(x => x as Object).ToList(); UnfoldTestUtils.GraphHasVertForEachFace(graph, face_objs); UnfoldTestUtils.GraphHasCorrectNumberOfEdges(24, graph); var nodereturn = ModelGraph.BFS <EdgeLikeEntity, FaceLikeEntity>(graph); object tree = nodereturn; var casttree = tree as List <GraphVertex <EdgeLikeEntity, FaceLikeEntity> >; UnfoldTestUtils.GraphHasVertForEachFace(casttree, face_objs); UnfoldTestUtils.GraphHasCorrectNumberOfTreeEdges(5, casttree); UnfoldTestUtils.AssertAllFinishingTimesSet(graph); var sccs = GraphUtilities.TarjansAlgo <EdgeLikeEntity, FaceLikeEntity> .CycleDetect(casttree, GraphUtilities.EdgeType.Tree); UnfoldTestUtils.IsAcylic <EdgeLikeEntity, FaceLikeEntity>(sccs, casttree); foreach (IDisposable item in graph) { Console.WriteLine("disposing a graphnode"); item.Dispose(); } foreach (IDisposable item in faces) { Console.WriteLine("disposing a face"); item.Dispose(); } foreach (IDisposable item in casttree) { Console.WriteLine("disposing a face"); item.Dispose(); } } }
// The following methods may be removed from Import eventually #region explorationdebug // method is for debugging the BFS output visually in dynamo, very useful public static object __BFSTestTesselation(List <Surface> surfaces, double tolerance = -1, int maxGridLines = 512) { //handle tesselation here var pointtuples = Tesselation.Tessellate(surfaces, tolerance, maxGridLines); //convert triangles to surfaces List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>() { x[0], x[1], x[2] })).ToList(); var graph = ModelTopology.GenerateTopologyFromSurfaces(trisurfaces); //perform BFS on the graph and get back the tree var nodereturn = ModelGraph.BFS <EdgeLikeEntity, FaceLikeEntity>(graph); var tree = nodereturn; var treegeo = ModelGraph.ProduceGeometryFromGraph <EdgeLikeEntity, FaceLikeEntity> (tree as List <GraphVertex <EdgeLikeEntity, FaceLikeEntity> >); return(treegeo); }