////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>   Updates the UI according to the controller's state. </summary>
        ///
        /// <param name="state">    The controllers state. </param>
        private void SetState(ModelExtractorStateEnum state)
        {
            switch (state)
            {
            case ModelExtractorStateEnum.ExtractorReady:
            case ModelExtractorStateEnum.ExtractorClosing:
                SetControls();
                break;

            case ModelExtractorStateEnum.ExtractorClosed:
            case ModelExtractorStateEnum.ExtractorInitialising:
                break;
            }
        }
        ////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>   Updates the UI according to the controller's state. </summary>
        ///
        /// <param name="state">    The controllers state. </param>
        private void SetState(ModelExtractorStateEnum state)
        {
            switch (state)
            {
            case ModelExtractorStateEnum.ExtractorReady:
                mAddJobButton.Enabled = true;
                break;

            case ModelExtractorStateEnum.ExtractorClosed:
            case ModelExtractorStateEnum.ExtractorClosing:
            case ModelExtractorStateEnum.ExtractorInitialising:
                mAddJobButton.Enabled = false;
                break;
            }
        }
Пример #3
0
		////////////////////////////////////////////////////////////////////////////////////////////////////
		/// <summary>   Updates the UI according to the controller's state. </summary>
		///
		/// <param name="state">    The controllers state. </param>
		private void SetState(ModelExtractorStateEnum state)
		{
			switch (state)
			{
				case ModelExtractorStateEnum.ExtractorReady:
				case ModelExtractorStateEnum.ExtractorClosing:
					SetControls();
					break;
				case ModelExtractorStateEnum.ExtractorClosed:
				case ModelExtractorStateEnum.ExtractorInitialising:
					break;
			}
		}
Пример #4
0
		////////////////////////////////////////////////////////////////////////////////////////////////////
		/// <summary>   Updates the UI according to the controller's state. </summary>
		///
		/// <param name="state">    The controllers state. </param>
		private void SetState(ModelExtractorStateEnum state)
		{
			switch (state)
			{
				case ModelExtractorStateEnum.ExtractorReady:
					mAddJobButton.Enabled = true;
					break;
				case ModelExtractorStateEnum.ExtractorClosed:
				case ModelExtractorStateEnum.ExtractorClosing:
				case ModelExtractorStateEnum.ExtractorInitialising:
					mAddJobButton.Enabled = false;
					break;
			}
		}
		public ModelExtractorStateChangeArgs(ModelExtractorStateEnum state)
		{
			State = state;
		}
 public ModelExtractorStateChangeArgs(ModelExtractorStateEnum state)
 {
     State = state;
 }