Пример #1
0
        private static Point GetOffsetPoint(ModelConnectorInfo connector, Rect rect)
        {
            Point offsetPoint = new Point();

            switch (connector.Orientation)
            {
            case EnumConnectorOrientation.Left:
                offsetPoint = new Point(rect.Left, connector.Position.Y);
                break;

            case EnumConnectorOrientation.Top:
                offsetPoint = new Point(connector.Position.X, rect.Top);
                break;

            case EnumConnectorOrientation.Right:
                offsetPoint = new Point(rect.Right, connector.Position.Y);
                break;

            case EnumConnectorOrientation.Bottom:
                offsetPoint = new Point(connector.Position.X, rect.Bottom);
                break;

            default:
                break;
            }

            return(offsetPoint);
        }
Пример #2
0
        private static Point GetNearestNeighborSource(ModelConnectorInfo source, Point endPoint, Rect rectSource, Rect rectSink, out bool flag)
        {
            Point n1, n2; // neighbors

            GetNeighborCorners(source.Orientation, rectSource, out n1, out n2);

            if (rectSink.Contains(n1))
            {
                flag = false;
                return(n2);
            }

            if (rectSink.Contains(n2))
            {
                flag = true;
                return(n1);
            }

            if ((Distance(n1, endPoint) <= Distance(n2, endPoint)))
            {
                flag = true;
                return(n1);
            }
            else
            {
                flag = false;
                return(n2);
            }
        }
Пример #3
0
        private static void CheckPathEnd(ModelConnectorInfo source, ModelConnectorInfo sink, bool showLastLine, List <Point> linePoints)
        {
            if (showLastLine)
            {
                Point  startPoint = new Point(0, 0);
                Point  endPoint   = new Point(0, 0);
                double marginPath = 15;
                switch (source.Orientation)
                {
                case EnumConnectorOrientation.Left:
                    startPoint = new Point(source.Position.X - marginPath, source.Position.Y);
                    break;

                case EnumConnectorOrientation.Top:
                    startPoint = new Point(source.Position.X, source.Position.Y - marginPath);
                    break;

                case EnumConnectorOrientation.Right:
                    startPoint = new Point(source.Position.X + marginPath, source.Position.Y);
                    break;

                case EnumConnectorOrientation.Bottom:
                    startPoint = new Point(source.Position.X, source.Position.Y + marginPath);
                    break;

                default:
                    break;
                }

                switch (sink.Orientation)
                {
                case EnumConnectorOrientation.Left:
                    endPoint = new Point(sink.Position.X - marginPath, sink.Position.Y);
                    break;

                case EnumConnectorOrientation.Top:
                    endPoint = new Point(sink.Position.X, sink.Position.Y - marginPath);
                    break;

                case EnumConnectorOrientation.Right:
                    endPoint = new Point(sink.Position.X + marginPath, sink.Position.Y);
                    break;

                case EnumConnectorOrientation.Bottom:
                    endPoint = new Point(sink.Position.X, sink.Position.Y + marginPath);
                    break;

                default:
                    break;
                }
                linePoints.Insert(0, startPoint);
                linePoints.Add(endPoint);
            }
            else
            {
                linePoints.Insert(0, source.Position);
                linePoints.Add(sink.Position);
            }
        }
Пример #4
0
        private static Rect GetRectWithMargin(ModelConnectorInfo connectorThumb, double margin)
        {
            Rect rect = new Rect(connectorThumb.DesignerItemLeft,
                                 connectorThumb.DesignerItemTop,
                                 connectorThumb.DesignerItemSize.Width,
                                 connectorThumb.DesignerItemSize.Height);

            rect.Inflate(margin, margin);

            return(rect);
        }
        internal ModelConnectorInfo GetInfo()
        {
            ModelConnectorInfo info = new ModelConnectorInfo();

            info.DesignerItemLeft = ViewModelDesignerCanvas.GetLeft(this.ParentDesignerItem);
            info.DesignerItemTop  = ViewModelDesignerCanvas.GetTop(this.ParentDesignerItem);
            info.DesignerItemSize = new Size(this.ParentDesignerItem.ActualWidth, this.ParentDesignerItem.ActualHeight);
            info.Orientation      = this.Orientation;
            info.Position         = this.Position;
            info.ToolTip          = this.ToolTip.ToString();
            return(info);
        }
Пример #6
0
        protected override void OnMouseUp(MouseButtonEventArgs e)
        {
            if (HitConnector != null)
            {
                if (this.sourceConnector.Orientation.ToString() != "Top" && this.HitConnector.Orientation.ToString() == "Top" &&
                    this.sourceConnector.Connections.Count == 0)
                {
                    ModelChildStateObject  SinkconnObj   = new ModelChildStateObject();
                    ModelParentStateObject SourceConnObj = new ModelParentStateObject();

                    DockPanel          Sourcepnl      = (DockPanel)this.sourceConnector.ParentDesignerItem.Content;
                    DockPanel          Sinkpnl        = (DockPanel)this.HitConnector.ParentDesignerItem.Content;
                    ModelConnectorInfo SourceConnInfo = this.sourceConnector.GetInfo();


                    //Bağlanılan state'in Child'ına atanır
                    SinkconnObj.SourcePoint = this.sourceConnector.Position;
                    SinkconnObj.SinkPoint   = this.HitConnector.Position;
                    SinkconnObj.ChildId     = Sinkpnl.Uid;
                    SinkconnObj.ChildType   = Sinkpnl.Tag.ToString();

                    //bağlanan state'in Parent'ına atanır
                    SourceConnObj.SourcePoint  = this.sourceConnector.Position;
                    SourceConnObj.SinkPoint    = this.HitConnector.Position;
                    SourceConnObj.ParentId     = Sourcepnl.Uid;
                    SourceConnObj.ParentType   = Sourcepnl.Tag.ToString();
                    SourceConnObj.PropertyName = SourceConnInfo.ToolTip;

                    //
                    if (ArrangeProperties(SinkconnObj, SourceConnObj, Sourcepnl, Sinkpnl))
                    {
                        ViewModelConnector sourceConnector = this.sourceConnector;
                        ViewModelConnector sinkConnector   = this.HitConnector;
                        sourceConnector.DesignerItemName = Sourcepnl.Tag.ToString();
                        sourceConnector.Name             = SourceConnInfo.ToolTip.ToString();

                        sinkConnector.DesignerItemName = Sinkpnl.Tag.ToString();
                        sinkConnector.Name             = "Top";

                        ViewModelConnection newConnection = new ViewModelConnection(sourceConnector, sinkConnector);
                        newConnection.SourceToolTip        = SourceConnObj.PropertyName;
                        newConnection.SourceDesignerItemId = Sourcepnl.Name;
                        newConnection.SinkDesignerItemId   = Sinkpnl.Name;

                        Canvas.SetZIndex(newConnection, designerCanvas.Children.Count);
                        this.designerCanvas.Children.Add(newConnection);
                    }
                }
                else
                {
                    MessageBox.Show("Bağlantıyı doğru şekilde yapınız.!");
                }
            }
            if (HitDesignerItem != null)
            {
                this.HitDesignerItem.IsDragConnectionOver = false;
            }

            if (this.IsMouseCaptured)
            {
                this.ReleaseMouseCapture();
            }

            AdornerLayer adornerLayer = AdornerLayer.GetAdornerLayer(this.designerCanvas);

            if (adornerLayer != null)
            {
                adornerLayer.Remove(this);
            }
        }
Пример #7
0
        private static Point GetNearestVisibleNeighborSink(Point currentPoint, Point endPoint, ModelConnectorInfo sink, Rect rectSource, Rect rectSink)
        {
            Point s1, s2; // neighbors on sink side

            GetNeighborCorners(sink.Orientation, rectSink, out s1, out s2);

            bool flag1 = IsPointVisible(currentPoint, s1, new Rect[] { rectSource, rectSink });
            bool flag2 = IsPointVisible(currentPoint, s2, new Rect[] { rectSource, rectSink });

            if (flag1)     // s1 visible
            {
                if (flag2) // s1 and s2 visible
                {
                    if (rectSink.Contains(s1))
                    {
                        return(s2);
                    }

                    if (rectSink.Contains(s2))
                    {
                        return(s1);
                    }

                    if ((Distance(s1, endPoint) <= Distance(s2, endPoint)))
                    {
                        return(s1);
                    }
                    else
                    {
                        return(s2);
                    }
                }
                else
                {
                    return(s1);
                }
            }
            else // s1 not visible
            {
                if (flag2) // only s2 visible
                {
                    return(s2);
                }
                else // s1 and s2 not visible
                {
                    return(new Point(double.NaN, double.NaN));
                }
            }
        }
Пример #8
0
        internal static List <Point> GetConnectionLine(ModelConnectorInfo source, Point sinkPoint, EnumConnectorOrientation preferredOrientation)
        {
            List <Point> linePoints = new List <Point>();
            Rect         rectSource = GetRectWithMargin(source, 10);
            Point        startPoint = GetOffsetPoint(source, rectSource);
            Point        endPoint   = sinkPoint;

            linePoints.Add(startPoint);
            Point currentPoint = startPoint;

            if (!rectSource.Contains(endPoint))
            {
                while (true)
                {
                    if (IsPointVisible(currentPoint, endPoint, new Rect[] { rectSource }))
                    {
                        linePoints.Add(endPoint);
                        break;
                    }

                    bool  sideFlag;
                    Point n = GetNearestNeighborSource(source, endPoint, rectSource, out sideFlag);
                    linePoints.Add(n);
                    currentPoint = n;

                    if (IsPointVisible(currentPoint, endPoint, new Rect[] { rectSource }))
                    {
                        linePoints.Add(endPoint);
                        break;
                    }
                    else
                    {
                        Point n1, n2;
                        GetOppositeCorners(source.Orientation, rectSource, out n1, out n2);
                        if (sideFlag)
                        {
                            linePoints.Add(n1);
                        }
                        else
                        {
                            linePoints.Add(n2);
                        }

                        linePoints.Add(endPoint);
                        break;
                    }
                }
            }
            else
            {
                linePoints.Add(endPoint);
            }

            if (preferredOrientation != EnumConnectorOrientation.None)
            {
                linePoints = OptimizeLinePoints(linePoints, new Rect[] { rectSource }, source.Orientation, preferredOrientation);
            }
            else
            {
                linePoints = OptimizeLinePoints(linePoints, new Rect[] { rectSource }, source.Orientation, GetOpositeOrientation(source.Orientation));
            }

            return(linePoints);
        }
Пример #9
0
        internal static List <Point> GetConnectionLine(ModelConnectorInfo source, ModelConnectorInfo sink, bool showLastLine)
        {
            List <Point> linePoints = new List <Point>();

            Rect rectSource = GetRectWithMargin(source, margin);
            Rect rectSink   = GetRectWithMargin(sink, margin);

            Point startPoint = GetOffsetPoint(source, rectSource);
            Point endPoint   = GetOffsetPoint(sink, rectSink);

            linePoints.Add(startPoint);
            Point currentPoint = startPoint;

            if (!rectSink.Contains(currentPoint) && !rectSource.Contains(endPoint))
            {
                while (true)
                {
                    #region source node

                    if (IsPointVisible(currentPoint, endPoint, new Rect[] { rectSource, rectSink }))
                    {
                        linePoints.Add(endPoint);
                        currentPoint = endPoint;
                        break;
                    }

                    Point neighbour = GetNearestVisibleNeighborSink(currentPoint, endPoint, sink, rectSource, rectSink);
                    if (!double.IsNaN(neighbour.X))
                    {
                        linePoints.Add(neighbour);
                        linePoints.Add(endPoint);
                        currentPoint = endPoint;
                        break;
                    }

                    if (currentPoint == startPoint)
                    {
                        bool  flag;
                        Point n = GetNearestNeighborSource(source, endPoint, rectSource, rectSink, out flag);
                        linePoints.Add(n);
                        currentPoint = n;

                        if (!IsRectVisible(currentPoint, rectSink, new Rect[] { rectSource }))
                        {
                            Point n1, n2;
                            GetOppositeCorners(source.Orientation, rectSource, out n1, out n2);
                            if (flag)
                            {
                                linePoints.Add(n1);
                                currentPoint = n1;
                            }
                            else
                            {
                                linePoints.Add(n2);
                                currentPoint = n2;
                            }
                            if (!IsRectVisible(currentPoint, rectSink, new Rect[] { rectSource }))
                            {
                                if (flag)
                                {
                                    linePoints.Add(n2);
                                    currentPoint = n2;
                                }
                                else
                                {
                                    linePoints.Add(n1);
                                    currentPoint = n1;
                                }
                            }
                        }
                    }
                    #endregion

                    #region sink node

                    else // from here on we jump to the sink node
                    {
                        Point n1, n2; // neighbour corner
                        Point s1, s2; // opposite corner
                        GetNeighborCorners(sink.Orientation, rectSink, out s1, out s2);
                        GetOppositeCorners(sink.Orientation, rectSink, out n1, out n2);

                        bool n1Visible = IsPointVisible(currentPoint, n1, new Rect[] { rectSource, rectSink });
                        bool n2Visible = IsPointVisible(currentPoint, n2, new Rect[] { rectSource, rectSink });

                        if (n1Visible && n2Visible)
                        {
                            if (rectSource.Contains(n1))
                            {
                                linePoints.Add(n2);
                                if (rectSource.Contains(s2))
                                {
                                    linePoints.Add(n1);
                                    linePoints.Add(s1);
                                }
                                else
                                {
                                    linePoints.Add(s2);
                                }

                                linePoints.Add(endPoint);
                                currentPoint = endPoint;
                                break;
                            }

                            if (rectSource.Contains(n2))
                            {
                                linePoints.Add(n1);
                                if (rectSource.Contains(s1))
                                {
                                    linePoints.Add(n2);
                                    linePoints.Add(s2);
                                }
                                else
                                {
                                    linePoints.Add(s1);
                                }

                                linePoints.Add(endPoint);
                                currentPoint = endPoint;
                                break;
                            }

                            if ((Distance(n1, endPoint) <= Distance(n2, endPoint)))
                            {
                                linePoints.Add(n1);
                                if (rectSource.Contains(s1))
                                {
                                    linePoints.Add(n2);
                                    linePoints.Add(s2);
                                }
                                else
                                {
                                    linePoints.Add(s1);
                                }
                                linePoints.Add(endPoint);
                                currentPoint = endPoint;
                                break;
                            }
                            else
                            {
                                linePoints.Add(n2);
                                if (rectSource.Contains(s2))
                                {
                                    linePoints.Add(n1);
                                    linePoints.Add(s1);
                                }
                                else
                                {
                                    linePoints.Add(s2);
                                }
                                linePoints.Add(endPoint);
                                currentPoint = endPoint;
                                break;
                            }
                        }
                        else if (n1Visible)
                        {
                            linePoints.Add(n1);
                            if (rectSource.Contains(s1))
                            {
                                linePoints.Add(n2);
                                linePoints.Add(s2);
                            }
                            else
                            {
                                linePoints.Add(s1);
                            }
                            linePoints.Add(endPoint);
                            currentPoint = endPoint;
                            break;
                        }
                        else
                        {
                            linePoints.Add(n2);
                            if (rectSource.Contains(s2))
                            {
                                linePoints.Add(n1);
                                linePoints.Add(s1);
                            }
                            else
                            {
                                linePoints.Add(s2);
                            }
                            linePoints.Add(endPoint);
                            currentPoint = endPoint;
                            break;
                        }
                    }
                    #endregion
                }
            }
            else
            {
                linePoints.Add(endPoint);
            }

            linePoints = OptimizeLinePoints(linePoints, new Rect[] { rectSource, rectSink }, source.Orientation, sink.Orientation);

            CheckPathEnd(source, sink, showLastLine, linePoints);
            return(linePoints);
        }