Пример #1
0
        public void SetPossibleFactions()
        {
            //Even if a (Main-) Faction is given, there still might be valid sub-factions (like Empire --> Imperial Knights...)

            if (isFixedFaction && mainFaction != null)
            {
                possibleFactions.Clear();
                possibleFactions.AddFaction(mainFaction);

                foreach (ModelClasses.Faction faction in allFactions)
                {
                    if (faction.MainFaction == mainFaction.Name)
                    {
                        possibleFactions.AddFaction(faction);
                    }
                }
            }
            else
            {
                possibleFactions.Clear();

                foreach (ModelClasses.Faction faction in allFactions)
                {
                    possibleFactions.AddFaction(faction);
                }
            }
        }
Пример #2
0
 private void GetNewFactions()
 {
     if (importedFactions != null && existingFactions != null)
     {
         newFactions.Clear();
         foreach (ModelClasses.Faction entry in importedFactions)
         {
             if (!existingFactions.Where(x => x.ToString() == entry.ToString()).Any())
             {
                 newFactions.Add(entry);
             }
         }
     }
 }