Пример #1
0
        IEnumerator Despawn(Model.Mogura mogura)
        {
            yield return(new WaitForSeconds(2));

            var anim = mogura.gameObject.GetComponent <Animator>();

            if (!anim.GetCurrentAnimatorStateInfo(0).IsName("Damaged"))
            {
                GameObject.Destroy(mogura.gameObject); // TODO: access to a static member of a type via a derived type
            }
        }
Пример #2
0
        public void Spawn(Vector3 min, Vector3 max)
        {
            var moguraPrefab = GameObject.Find("Mogura");

            var x   = Random.Range(min.x, max.x);
            var y   = Random.Range(min.y, max.y);
            var z   = Random.Range(min.z, max.z);
            var pos = new Vector3(x, y, z);

            var gameObject = Object.Instantiate(moguraPrefab, pos, Quaternion.identity);
            var mogura     = new Model.Mogura(gameObject);

            Observable.FromCoroutine(() => Despawn(mogura))
            .Subscribe();
        }