Пример #1
0
 public override TaskState Process()
 {
     System.Collections.Generic.List <Model.Entities.IPlayable> entities = IncludeTask.GetEntites(Type, Controller, Source, Target, Playables);
     entities.ForEach(p =>
     {
         Model.Entities.IPlayable removedEntity = p.Zone.Remove(p);
         Game.Log(LogLevel.INFO, BlockType.PLAY, "MoveToSetaside", $"{p.Controller.Name}'s {p} is moved to the setaside zone.");
         p.Controller.SetasideZone.Add(removedEntity);
     });
     return(TaskState.COMPLETE);
 }
Пример #2
0
        public override TaskState Process()
        {
            Model.Entities.IPlayable drawedCard = Generic.Draw(Controller);

            if (drawedCard == null)
            {
                return(TaskState.STOP);
            }

            if (ToStack)
            {
                Playables.Add(drawedCard);
            }

            return(TaskState.COMPLETE);
        }
Пример #3
0
        public override TaskState Process()
        {
            if (Playables.Count != 1)
            {
                return(TaskState.STOP);
            }

            Model.Entities.IPlayable drawedCard = Generic.Draw(Controller, Playables[0]);

            if (drawedCard == null)
            {
                return(TaskState.STOP);
            }

            return(TaskState.COMPLETE);
        }