private void ResourcesModeChoice(ResourcesModeEnum modeEnum) { switch (modeEnum) { case ResourcesModeEnum.ResourcesMode: mode = resourcesMode; mode.ResourcesLoading(BG.sprite, textureIndex.ToString(), IsAsync); break; case ResourcesModeEnum.WWWMode: break; case ResourcesModeEnum.UnityWebMode: mode = unityeWebRequsetMode; mode.img = BG; mode.MB = this.GetComponent <MonoBehaviour>(); StartCoroutine(Mode_UnityWebRwquest.UnityWebRequestLoad(string.Format(@"file://{0}/{1}.png", Application.streamingAssetsPath, "bg_game"), unityWebRequestcallback)); break; case ResourcesModeEnum.NULL: break; default: break; } }
private void Awake() { resourcesMode = new Mode_Resources(); wwwMode = new Mode_WWW(); unityeWebRequsetMode = new Mode_UnityWebRwquest(); }