void Start() { rig = GetComponent <Rigidbody2D>(); Debug.Log("rig:" + rig); modeHandler = GameObject.FindObjectOfType <ModeHandlerScript>(); clueHandler = GameObject.FindObjectOfType <ConectClues>(); }
// Start is called before the first frame update void Start() { modeHandler = GameObject.FindObjectOfType <ModeHandlerScript>(); }