Пример #1
0
 void Awake()
 {
     Logger.LogInfo("In Awake for SocketAPI Plug-in");
     UnityEngine.Debug.Log("SocketAPI Plug-in loaded");
     ModdingUtils.Initialize(this, this.Logger, true);
     KnownEffects.Invalidate();              // References the KnownEffects class, which triggers its static constructor, which registers our KnownEffectsBuilder before we load any scenes.
     // TODO: Remove SceneManager.sceneLoaded event and the SceneManager_sceneLoaded handler when we have the explorer driver by commands.
     SceneManager.sceneLoaded             += SceneManager_sceneLoaded;
     CreatureManager.OnLineOfSightUpdated += CreatureManager_OnLineOfSightUpdated;
 }
Пример #2
0
 //private ModdingUtils mu = new ModdingUtils();
 void Awake()
 {
     UnityEngine.Debug.Log("SetInjectionFlag Plug-in loaded");
     ModdingUtils.Initialize(this);
 }