protected override void OnFinalize() { base.OnFinalize(); RemoveLayer(gauntletLayer); gauntletLayer.ReleaseMovie(movie); gauntletLayer = null; movie = null; vm.ExecuteSelect(null); vm.AssignParent(true); vm = null; }
protected override void OnFinalize() { base.OnFinalize(); RemoveLayer(_gauntletLayer); _gauntletLayer.ReleaseMovie(_gauntletMovie); _gauntletLayer = null; _gauntletMovie = null; _dataSource.ExecuteSelect(null); //_dataSource.AssignParent(true); _dataSource = null; }
protected override void OnInitialize() { base.OnInitialize(); gauntletLayer = new GauntletLayer(1); gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All); gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericCampaignPanelsGameKeyCategory")); gauntletLayer.IsFocusLayer = true; ScreenManager.TrySetFocus(gauntletLayer); AddLayer(gauntletLayer); vm = new ModSettingsScreenVM(); movie = gauntletLayer.LoadMovie("ModOptionsScreen", vm); }
protected override void OnInitialize() { base.OnInitialize(); _dataSource = new ModSettingsScreenVM(); _gauntletLayer = new GauntletLayer(4000, "GauntletLayer"); _gauntletMovie = _gauntletLayer.LoadMovie("ModOptionsScreen_v1", _dataSource); _gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericPanelGameKeyCategory")); _gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All); _gauntletLayer.IsFocusLayer = true; AddLayer(_gauntletLayer); ScreenManager.TrySetFocus(_gauntletLayer); }
protected override void OnInitialize() { base.OnInitialize(); SpriteData spriteData = UIResourceManager.SpriteData; TwoDimensionEngineResourceContext resourceContext = UIResourceManager.ResourceContext; ResourceDepot uiresourceDepot = UIResourceManager.UIResourceDepot; spriteData.SpriteCategories["ui_encyclopedia"].Load(resourceContext, uiresourceDepot); gauntletLayer = new GauntletLayer(1); gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All); gauntletLayer.Input.RegisterHotKeyCategory(HotKeyManager.GetCategory("GenericCampaignPanelsGameKeyCategory")); gauntletLayer.IsFocusLayer = true; ScreenManager.TrySetFocus(gauntletLayer); AddLayer(gauntletLayer); vm = new ModSettingsScreenVM(); movie = gauntletLayer.LoadMovie("ModOptionsScreen", vm); }