//overload for manual checks/unchecks private void ApplyModlist(CheckState[] cst) { Wood.WriteLine("Applying modlist from manual check."); if (cst != null && cst.Length == Modlist.Items.Count) { for (int i = 0; i < cst.Length; i++) { if (Modlist.Items[i] is ModRelay) { ModRelay mr = Modlist.Items[i] as ModRelay; if (cst[i] == CheckState.Checked) { mr.Enable(); } else { mr.Disable(); } } } } }
private void ApplyModlist() { Wood.WriteLine("Applying modlist."); Wood.Indent(); for (int i = 0; i < Modlist.Items.Count; i++) { if (Modlist.Items[i] is ModRelay) { ModRelay mr = Modlist.Items[i] as ModRelay; if (Modlist.GetItemChecked(i)) { mr.Enable(); } else { mr.Disable(); } Wood.WriteLine(mr.AssociatedModData.DisplayedName + " : " + ((mr.enabled) ? "ON" : "OFF")); } } Wood.Unindent(); }