Пример #1
0
        public static IEnumerator PopulateSettingsPanel(RectTransform settingsContentRoot)
        {
            yield return(null);

            yield return(null);

            yield return(null);

            var categoryPrefab = ourStuffBundle.SettingsCategory;
            var boolPrefab     = ourStuffBundle.SettingsBool;
            var textPrefab     = ourStuffBundle.SettingsText;

            settingsContentRoot.DestroyChildren();

            var pinnedSettings = ExpansionKitSettings.ListPinnedPrefs(false).ToList();

            foreach (var keyValuePair in ModPrefs.GetPrefs())
            {
                var categoryId = keyValuePair.Key;
                var prefDict   = keyValuePair.Value;

                if (ExpansionKitApi.CustomCategoryUIs.TryGetValue(categoryId, out var specificPrefab))
                {
                    Object.Instantiate(specificPrefab, settingsContentRoot, false);
                    continue;
                }

                var prefsToPopulate = prefDict.Where(it => !it.Value.Hidden).ToList();

                if (prefsToPopulate.Count == 0)
                {
                    continue;
                }

                var categoryUi = Object.Instantiate(categoryPrefab, settingsContentRoot, false);
                categoryUi.GetComponentInChildren <Text>().text = ModPrefs.GetCategoryDisplayName(categoryId);
                var categoryUiContent = categoryUi.transform.Find("CategoryEntries");

                foreach (var valuePair in prefsToPopulate)
                {
                    var prefId   = valuePair.Key;
                    var prefDesc = valuePair.Value;

                    switch (prefDesc.Type)
                    {
                    case ModPrefs.PrefType.STRING:
                    {
                        var textSetting = Object.Instantiate(textPrefab, categoryUiContent, false);
                        textSetting.GetComponentInChildren <Text>().text = prefDesc.DisplayText ?? prefId;
                        var textField = textSetting.GetComponentInChildren <InputField>();
                        textField.text = ModPrefs.GetString(categoryId, prefId);
                        textField.onValueChanged.AddListener(new Action <string>(value =>
                            {
                                prefDesc.ValueEdited = value;
                            }));
                        textSetting.GetComponentInChildren <Button>().onClick.AddListener(new Action(() =>
                            {
                                BuiltinUiUtils.ShowInputPopup(prefDesc.DisplayText ?? prefId, textField.text,
                                                              InputField.InputType.Standard, false, "Done",
                                                              (result, _, __) => prefDesc.ValueEdited = textField.text = result);
                            }));
                        break;
                    }

                    case ModPrefs.PrefType.BOOL:
                        var boolSetting = Object.Instantiate(boolPrefab, categoryUiContent, false);
                        boolSetting.GetComponentInChildren <Text>().text = prefDesc.DisplayText ?? prefId;
                        var mainToggle = boolSetting.transform.Find("Toggle").GetComponent <Toggle>();
                        mainToggle.isOn = ModPrefs.GetBool(categoryId, prefId);
                        mainToggle.onValueChanged.AddListener(new Action <bool>(
                                                                  isSet =>
                        {
                            prefDesc.ValueEdited = isSet.ToString().ToLowerInvariant();
                        }));
                        var pinToggle = boolSetting.transform.Find("PinToggle").GetComponent <Toggle>();
                        pinToggle.isOn = pinnedSettings.Contains((categoryId, prefId));
                        pinToggle.onValueChanged.AddListener(new Action <bool>(isSet =>
                        {
                            if (isSet)
                            {
                                ExpansionKitSettings.PinPref(categoryId, prefId);
                            }
                            else
                            {
                                ExpansionKitSettings.UnpinPref(categoryId, prefId);
                            }
                        }));
                        break;

                    case ModPrefs.PrefType.INT:
                    case ModPrefs.PrefType.FLOAT:
                    {
                        var textSetting = Object.Instantiate(textPrefab, categoryUiContent, false);
                        textSetting.GetComponentInChildren <Text>().text = prefDesc.DisplayText ?? prefId;
                        var textField = textSetting.GetComponentInChildren <InputField>();
                        textField.text        = ModPrefs.GetString(categoryId, prefId);
                        textField.contentType = prefDesc.Type == ModPrefs.PrefType.INT
                                ? InputField.ContentType.IntegerNumber
                                : InputField.ContentType.DecimalNumber;
                        textField.onValueChanged.AddListener(new Action <string>(value =>
                            {
                                prefDesc.ValueEdited = value;
                            }));
                        textSetting.GetComponentInChildren <Button>().onClick.AddListener(new Action(() =>
                            {
                                BuiltinUiUtils.ShowInputPopup(prefDesc.DisplayText ?? prefId, textField.text,
                                                              InputField.InputType.Standard, prefDesc.Type == ModPrefs.PrefType.INT, "Done",
                                                              (result, _, __) => prefDesc.ValueEdited = textField.text = result);
                            }));
                        break;
                    }

                    default:
                        MelonModLogger.LogError($"Unknown mod pref type {prefDesc.Type}");
                        break;
                    }
                }
            }
        }