private static void ClientsideConnect(UnityEngine.Networking.NetworkConnection connection) { try { ModListMessage msg = new ModListMessage(localModList, false); connection.SendByChannel(messageIndex, msg, QosChannelIndex.defaultReliable.intVal); MessageWaitClientAsync(connection, messageWaitTimeClient); } catch (Exception e) { Fail(e, "ClientsideConnect"); } }
private static void ClientSideConnect(NetworkConnection connection) { try { var msg = new ModListMessage(_localModList, new CSteamID(Client.Instance.SteamId)); connection.SendByChannel(MessageIndex, msg, 4); MessageWaitClientAsync(connection, MessageWaitTimeClient); } catch (Exception e) { Fail(e, "ClientSideConnect"); } }
private static void ServerSideConnect(NetworkConnection connection) { try { var msg = new ModListMessage(_localModList, CSteamID.nil, true); connection.SendByChannel(MessageIndex, msg, 4); MessageWaitServerAsync(connection, MessageWaitTimeServer); } catch (Exception e) { Fail(e, "ServerSideConnect"); } }
private static void HandleModListMessage(NetworkMessage netMsg) { ModListMessage modInfo = netMsg.ReadMessage <ModListMessage>(); if (modInfo == null) { R2API.Logger.LogError("Invalid message sent to message index: " + messageIndex); return; } if (modInfo.fromServer) { tempServerModList = modInfo.mods; } else { tempConnectionInfo[netMsg.conn] = modInfo.mods; } }
private static void HandleModListMessage(NetworkMessage netMsg) { ModListMessage modListMessage = null; try { modListMessage = netMsg.ReadMessage <ModListMessage>(); } catch (Exception e) { R2API.Logger.LogError("Could not deserialize the ModListMessage:"); R2API.Logger.LogError(e.ToString()); } if (modListMessage == null) { R2API.Logger.LogError("Invalid message sent to message index: " + MessageIndex); return; } if (modListMessage.FromServer) { _tempServerModList = modListMessage.Mods; } else { if (!modListMessage.SteamId.isValid) { R2API.Logger.LogWarning("Server received message with invalid SteamID"); } if (!ConnectedClientMods.ContainsKey(netMsg.conn)) { ConnectedClientMods.Add(netMsg.conn, modListMessage.Mods); R2API.Logger.LogInfo("Adding this connection as a modded client: " + netMsg.conn); } else { R2API.Logger.LogWarning("HandleModListMessage tried to add a NetworkConnection that was already added: " + netMsg.conn); } } }