public override void OnLoaded(object sender, RoutedEventArgs e) { if (HasLoaded) { return; } if (EditingMod.Game == MEGame.ME3) { BalanceChangesJob = EditingMod.GetJob(ModJob.JobHeader.BALANCE_CHANGES); BalanceChangesJob?.BuildParameterMap(EditingMod); } HasLoaded = true; }
private void AddOfficialDLCJob() { var currentOfficialDLCJobs = EditingMod.InstallationJobs.Where(x => x.IsOfficialDLCJob(EditingMod.Game)).Select(x => x.Header).ToList(); var acceptableHeaders = ModJob.GetSupportedOfficialDLCHeaders(EditingMod.Game); var selectableOptions = acceptableHeaders.Except(currentOfficialDLCJobs).ToList(); var selection = DropdownSelectorDialog.GetSelection(Window.GetWindow(this), M3L.GetString(M3L.string_selectTask), selectableOptions, M3L.GetString(M3L.string_selectATaskHeader), M3L.GetString(M3L.string_chooser_selectOfficialDLCHeader)); if (selection is ModJob.JobHeader header) { ModJob job = new ModJob(header); EditingMod.InstallationJobs.Add(job); job.BuildParameterMap(EditingMod); OfficialDLCJobs.Add(job); } }
private void AddCustomDLC() { if (CustomDLCJob == null) { // Generate the job CustomDLCJob = new ModJob(ModJob.JobHeader.CUSTOMDLC); CustomDLCJob.BuildParameterMap(EditingMod); EditingMod.InstallationJobs.Add(CustomDLCJob); } var job = CustomDLCJob; CustomDLCJob = null; CustomDLCJob = job; // Rebind??/s var cdp = new MDCustomDLCParameter(); cdp.PropertyChanged += CustomDLCPropertyChanged; CustomDLCParameters.Add(cdp); //empty data }
private void AddBalanceChangesJob() { BalanceChangesJob = new ModJob(ModJob.JobHeader.BALANCE_CHANGES, EditingMod); BalanceChangesJob.BuildParameterMap(EditingMod); EditingMod.InstallationJobs.Add(BalanceChangesJob); }
private void AddBasegameTask() { BasegameJob = new ModJob(ModJob.JobHeader.BASEGAME); BasegameJob.BuildParameterMap(EditingMod); EditingMod.InstallationJobs.Add(BasegameJob); }