private void CloseApp_Click(object sender, EventArgs e) { ModPlayer.Player_Stop(); ModDriver.MikMod_Exit(); this.Close(); }
static int Main(string[] args) { ModPlayer.SetFixedRandom = true; int result = 0; int iterations = 0; String modName = null; try { DateTime startTime = DateTime.Now; Module mod; if (args.Length == 0) { ModDriver.LoadDriver <NoAudio>(); ModDriver.MikMod_Init(""); mod = ModuleLoader.Load("Music1.mod"); modName = "Music1.mod"; } else { if (args.Length > 2) { ModDriver.LoadDriver <NoAudio>(); } else { ModDriver.LoadDriver <WavDriver>(); } ModDriver.MikMod_Init(args[1]); mod = ModuleLoader.Load(args[0]); modName = args[0]; } int lookingForByte = -1; int byteCount = 44; // wav header DateTime loadTime = DateTime.Now; if (mod != null) { mod.loop = false; ModPlayer.Player_Start(mod); // Trap for wrapping mods. while (ModPlayer.Player_Active() && iterations < 5000) { if (lookingForByte > 0) { int test = byteCount + (int)WavDriver.BUFFERSIZE; if (test > lookingForByte) { Debug.WriteLine("Will fail on the next pass, at {0} byes in", (lookingForByte - byteCount)); } } if (args.Length == 0) { ModPlayer.Player_HandleTick(); } else { ModDriver.MikMod_Update(); } byteCount += (int)WavDriver.BUFFERSIZE; iterations++; } ModPlayer.Player_Stop(); ModDriver.MikMod_Exit(); } TimeSpan span = DateTime.Now - startTime; TimeSpan loadSpan = loadTime - startTime; while (args.Length == 0) { Console.WriteLine("Took {0} seconds in total for mod of {1} seconds", span.TotalSeconds, mod.sngtime / 1024); Console.WriteLine("Took {0} seconds to load and thus {1} seconds to process", loadSpan.TotalSeconds, span.TotalSeconds - loadSpan.TotalSeconds); Thread.Sleep(1000); } } catch (Exception ex) { result = -1; Console.WriteLine("Mod file " + modName + " Hit an execption:\n\titterations till error: " + iterations + "\n\t" + ex.Message); } return(result); }