public virtual void UpdateModList()
        {
            if (!inited)
            {
                gameManager.ConsoleWindow.WriteLine("ModLoader was not initialized, can't update mod list.");
                return;
            }

            modList.Clear();

            // Create a list of the mods we have in the mod directory.
            if (modDirectory.HasMods)
            {
                foreach (string modName in modDirectory.GetModNames())
                {
                    ModInfo mi = new ModInfo();
                    mi.path     = modDirectory.GetModPath(modName);
                    mi.fileName = modName;
                    IModInfo modInfo = modDirectory.GetMod(mi.fileName);
                    mi.modName    = modInfo.NameInfo.ModName;
                    mi.identifier = $"{modInfo.ModAuthor.ToLower()}.{modInfo.NameInfo.ModName.ToLower()}";
                    modList.Add(mi);
                }
            }

            // Add mods from the command line.
            if (Mod.CommandLine.HasMods)
            {
                foreach (Uri modPath in Mod.CommandLine.AllMods)
                {
                    ModInfo mi = new ModInfo();
                    mi.commandLine = true;
                    mi.path        = modPath;
                    mi.fileName    = System.IO.Path.GetFileName(modPath.LocalPath);
                    IModInfo modInfo = ModDirectory.GetMod(new FileInfo(mi.path.LocalPath));
                    mi.modName    = modInfo.NameInfo.ModName;
                    mi.identifier = $"{modInfo.ModAuthor.ToLower()}.{modInfo.NameInfo.ModName.ToLower()}";
                    modList.Add(mi);
                }
            }
        }
 public IModInfo GetModInfo(ModInfo modInfo)
 {
     return(ModDirectory.GetMod(new FileInfo(modInfo.path.LocalPath)));
 }