Пример #1
0
        private void Application_OnPlayfieldUnloading(IPlayfield playfield)
        {
            ScriptingModScriptsInfoData.TryRemove(playfield.Name, out _);

            if (!PlayfieldData.TryRemove(playfield.Name, out var data))
            {
                return;
            }

            data.Playfield.OnEntityLoaded   -= data.Playfield_OnEntityLoaded;
            data.Playfield.OnEntityUnloaded -= data.Playfield_OnEntityUnloaded;

            ModApi.Log($"PauseScripts for {playfield.Name} {(data.PauseScripts ? "always stopped" : "scripts running")}");
            data.PauseScripts = true;

            DisplayScriptInfos();
            data.ScriptExecQueue?.Clear();
            data.LcdCompileCache?.Clear();
            data.PersistendData?.Clear();

            var stores = data.EventStore?.Values.ToArray();

            data.EventStore?.Clear();
            stores?.ForEach(S => ((EventStore)S).Dispose());
        }
 private void Log(string text, LogLevel level)
 {
     if (Configuration?.Current.LogLevel <= level)
     {
         ModApi.Log(text);
     }
 }
Пример #3
0
        private void Application_OnPlayfieldLoaded(IPlayfield playfield)
        {
            PlayfieldScriptData data = null;

            InitGameDependedData(ModApi.Application.Mode == ApplicationMode.SinglePlayer);

            PlayfieldData.TryAdd(playfield.Name, data = new PlayfieldScriptData(this)
            {
                PlayfieldName = playfield.Name,
                Playfield     = playfield,
            });

            UpdateScriptingModInfoData();

            ModApi.Log($"StartScripts for {playfield.Name} pending");
            TaskTools.Delay(Configuration.Current.DelayStartForNSecondsOnPlayfieldLoad, () => {
                ModApi.Log($"StartScripts for {playfield.Name}");
                data.PauseScripts = false;

                if (ModApi.Application.Mode == ApplicationMode.SinglePlayer)
                {
                    ModApi.Log(playfield.Entities?.Aggregate($"Player:{playfield.Players.FirstOrDefault().Value?.Name} PlayerDriving:{playfield.Players.FirstOrDefault().Value?.DrivingEntity?.Name}", (L, E) => L + $" {E.Key}:{E.Value.Name}"));

                    data.AddEntity(playfield.Players.FirstOrDefault().Value?.DrivingEntity);
                    playfield.Entities?.ForEach(E => data.AddEntity(E.Value));
                }
            });

            data.Playfield.OnEntityLoaded   += data.Playfield_OnEntityLoaded;
            data.Playfield.OnEntityUnloaded += data.Playfield_OnEntityUnloaded;
        }
 private void Application_OnPlayfieldLoaded(string playfieldName)
 {
     ModApi.Log($"StartScripts for {playfieldName} pending");
     TaskTools.Delay(Configuration.Current.DelayStartForNSecondsOnPlayfieldLoad, () => {
         ModApi.Log($"StartScripts for {playfieldName}");
         PauseScripts = false;
     });
 }
 public static void RestartAllScriptsForPlayfieldServer()
 {
     StopScriptsEvent?.Invoke(EmpyrionScriptingInstance, EventArgs.Empty);
     EmpyrionScriptingInstance.PauseScripts = false;
     Configuration.Load();
     ModApi?.Log($"EmpyrionScripting Mod.Restart Threads: {EmpyrionScriptingInstance.LastAlive} <-> {DateTime.Now} : {Configuration.Current.LogLevel}");
     EmpyrionScriptingInstance.StartAllScriptsForPlayfieldServer();
 }
Пример #6
0
 private void Application_GameEntered(bool hasEntered)
 {
     ModApi.Log($"Application_GameEntered {hasEntered}");
     if (hasEntered)
     {
         InitGameDependedData(false);
     }
     ModApi.Log("Application_GameEntered init finish");
 }
        private void Application_OnPlayfieldUnloaded(string playfieldName)
        {
            ModApi.Log($"PauseScripts for {playfieldName} {(PauseScripts ? "always stopped" : "scripts running")}");
            PauseScripts = true;

            DisplayScriptInfos();
            ScriptExecQueue.Clear();
            LcdCompileCache.Clear();
            PersistendData.Clear();
        }
Пример #8
0
        private void CsCompiler_ConfigurationChanged(object sender, EventArgs e)
        {
            PlayfieldData.ForEach(P =>
            {
                ModApi.Log($"CsCompiler_ConfigurationChanged: {P.Key} {(P.Value == null ? "null" : (P.Value.PauseScripts ? "always stopped" : "scripts running"))}");

                DisplayScriptInfos();
                P.Value?.ScriptExecQueue?.Clear();
                P.Value?.LcdCompileCache?.Clear();
            });
        }
Пример #9
0
        private int UpdateScripts(PlayfieldScriptData playfieldData, Func <PlayfieldScriptData, IEntity, int> process, string name)
        {
            try
            {
                if (playfieldData.Playfield == null)
                {
                    ModApi.Log($"UpdateScripts no Playfield"); return(0);
                }
                if (playfieldData.Playfield.Entities == null)
                {
                    ModApi.Log($"UpdateScripts no Entities"); return(0);
                }

                var timer = new Stopwatch();
                timer.Start();

                playfieldData.AllEntities     = playfieldData.Playfield.Entities.Values.ToArray();
                playfieldData.CurrentEntities = playfieldData.AllEntities
                                                .Where(E => E.Type == EntityType.BA ||
                                                       E.Type == EntityType.CV ||
                                                       E.Type == EntityType.SV ||
                                                       E.Type == EntityType.HV)
                                                .ToArray();

                Log($"CurrentEntities: {playfieldData.CurrentEntities.Length}", LogLevel.Debug);
                playfieldData.EntityCultureInfo.Clear();

                int count = 0;
                playfieldData.CurrentEntities.ForEach(E => count += process(playfieldData, E));

                timer.Stop();
                if (timer.Elapsed.TotalSeconds > 30)
                {
                    Log($"UpdateScripts: {name} RUNS {timer.Elapsed} !!!!", LogLevel.Message);
                }
                else
                {
                    Log($"UpdateScripts: {name} take {timer.Elapsed}", LogLevel.Debug);
                }

                return(count);
            }
            catch (Exception error)
            {
                ModApi.LogWarning("Next try because: " + ErrorFilter(error));

                return(0);
            }
        }
Пример #10
0
        public void StartAllScriptsForPlayfieldServer()
        {
            ModApi.Log($"StartAllScriptsForPlayfieldServer: InGame:{Configuration.Current.InGameScriptsIntervallMS}ms SaveGame:{Configuration.Current.SaveGameScriptsIntervallMS}ms ");

            StartScriptIntervall(Configuration.Current.InGameScriptsIntervallMS, () =>
            {
                PlayfieldData.Values.ForEach(PF => {
                    Log($"InGameScript: {PF.PauseScripts}", LogLevel.Debug);
                    LastAlive = DateTime.Now;
                    if (PF.PauseScripts)
                    {
                        return;
                    }

                    InGameScriptsCount = UpdateScripts(PF, ProcessAllInGameScripts, "InGameScript");
                    PF.ScriptExecQueue.ScriptsCount = InGameScriptsCount + SaveGameScriptsCount;
                });
            }, "InGameScript");

            StartScriptIntervall(Configuration.Current.SaveGameScriptsIntervallMS, () =>
            {
                PlayfieldData.Values.ForEach(PF => {
                    Log($"SaveGameScript: {PF.PauseScripts}", LogLevel.Debug);
                    LastAlive = DateTime.Now;
                    if (PF.PauseScripts)
                    {
                        return;
                    }

                    SaveGameScriptsCount            = UpdateScripts(PF, ProcessAllSaveGameScripts, "SaveGameScript");
                    PF.ScriptExecQueue.ScriptsCount = InGameScriptsCount + SaveGameScriptsCount;
                });
            }, "SaveGameScript");

            StartScriptIntervall(60000, () =>
            {
                PlayfieldData.Values.ForEach(PF => {
                    Log($"ScriptInfos: Pause:{PF.PauseScripts} {PF.ScriptExecQueue.ScriptRunInfo.Count} ExecQueue:{PF.ScriptExecQueue.ExecQueue.Count} WaitForExec:{PF.ScriptExecQueue.WaitForExec.Count}", LogLevel.Debug);
                    LastAlive = DateTime.Now;
                    if (PF.PauseScripts || Configuration.Current.LogLevel > LogLevel.Message)
                    {
                        return;
                    }

                    DisplayScriptInfos();
                    PF.ScriptExecQueue.CheckForEmergencyRestart(PF);
                });
            }, "ScriptInfos");
        }
Пример #11
0
        public static void Log(string text, LogLevel level)
        {
            if (Configuration?.Current.LogLevel <= level)
            {
                switch (level)
                {
                case LogLevel.Debug: ModApi?.Log(text);        break;

                case LogLevel.Message: ModApi?.Log(text);        break;

                case LogLevel.Error: ModApi?.LogError(text);   break;

                default: ModApi?.Log(text);        break;
                }
            }
        }
        public void StartAllScriptsForPlayfieldServer()
        {
            ModApi.Log($"StartAllScriptsForPlayfieldServer: InGame:{Configuration.Current.InGameScriptsIntervallMS}ms SaveGame:{Configuration.Current.SaveGameScriptsIntervallMS}ms ");

            StartScriptIntervall(Configuration.Current.InGameScriptsIntervallMS, () =>
            {
                Log($"InGameScript: {PauseScripts} #{CycleCounter}", LogLevel.Debug);
                LastAlive = DateTime.Now;
                if (PauseScripts)
                {
                    return;
                }

                Interlocked.Increment(ref CycleCounter);
                InGameScriptsCount           = UpdateScripts(ProcessAllInGameScripts, "InGameScript");
                ScriptExecQueue.ScriptsCount = InGameScriptsCount + SaveGameScriptsCount;
            }, "InGameScript");

            StartScriptIntervall(Configuration.Current.SaveGameScriptsIntervallMS, () =>
            {
                Log($"SaveGameScript: {PauseScripts}", LogLevel.Debug);
                LastAlive = DateTime.Now;
                if (PauseScripts)
                {
                    return;
                }

                SaveGameScriptsCount         = UpdateScripts(ProcessAllSaveGameScripts, "SaveGameScript");
                ScriptExecQueue.ScriptsCount = InGameScriptsCount + SaveGameScriptsCount;
            }, "SaveGameScript");

            StartScriptIntervall(60000, () =>
            {
                Log($"ScriptInfos: {ScriptExecQueue.ScriptRunInfo.Count} ExecQueue:{ScriptExecQueue.ExecQueue.Count} WaitForExec:{ScriptExecQueue.WaitForExec.Count}", LogLevel.Debug);
                LastAlive = DateTime.Now;
                if (PauseScripts || Configuration.Current.LogLevel > LogLevel.Message)
                {
                    return;
                }

                DisplayScriptInfos();
            }, "ScriptInfos");
        }
Пример #13
0
        private static void InitGameDependedData(bool forceInit)
        {
            if (forceInit || !AppFoldersLogged)
            {
                AppFoldersLogged = true;
                ModApi.Log($"InitGameDependedData [ForceInit:{forceInit}]:\n" +
                           $"AppFolder.Content:{ModApi.Application?.GetPathFor(AppFolder.Content)}\n" +
                           $"AppFolder.Mod:{ModApi.Application?.GetPathFor(AppFolder.Mod)}\n" +
                           $"AppFolder.Root:{ModApi.Application?.GetPathFor(AppFolder.Root)}\n" +
                           $"AppFolder.SaveGame:{ModApi.Application?.GetPathFor(AppFolder.SaveGame)}\n" +
                           $"AppFolder.Dedicated:{ModApi.Application?.GetPathFor(AppFolder.Dedicated)}\n" +
                           $"AppFolder.Cache:{ModApi.Application?.GetPathFor(AppFolder.Cache)}\n" +
                           $"AppFolder.ActiveScenario:{ModApi.Application?.GetPathFor(AppFolder.ActiveScenario)} -> CurrentScenario:{CurrentScenario}");
            }

            if (forceInit || Localization == null)
            {
                Localization = new Localization(ModApi.Application?.GetPathFor(AppFolder.Content), CurrentScenario);
            }
            if (forceInit || ConfigEcfAccess == null)
            {
                InitEcfConfigData();
            }
        }
 public void Game_Exit()
 {
     ModApi.Log("Mod exited:Game_Exit");
     StopScriptsEvent?.Invoke(this, EventArgs.Empty);
 }
        private int ProcessAllInGameScripts(IEntity entity)
        {
            Log($"ProcessAllInGameScripts: {entity.Name}:{entity.Type} Pause:{PauseScripts}", LogLevel.Debug);
            if (entity.Type == EntityType.Proxy || PauseScripts)
            {
                return(0);
            }

            try
            {
                var entityScriptData = new ScriptRootData(CurrentEntities, ModApi.Playfield, entity, DeviceLockAllowed, PersistendData);

                var deviceNames = entityScriptData.E.S.AllCustomDeviceNames.Where(N => N.StartsWith(ScriptKeyword)).ToArray();
                Log($"ProcessAllInGameScripts: #{deviceNames.Length}", LogLevel.Debug);

                int count = 0;
                Parallel.ForEach(deviceNames, N =>
                {
                    if (PauseScripts)
                    {
                        return;
                    }

                    var lcd = entity.Structure.GetDevice <ILcd>(N);
                    if (lcd == null)
                    {
                        return;
                    }

                    try
                    {
                        Log($"ProcessAllInGameScripts: {N}", LogLevel.Debug);

                        var data = new ScriptRootData(entityScriptData)
                        {
                            Script = lcd.GetText(),
                            Error  = L,
                        };

                        AddTargetsAndDisplayType(data, N.Substring(ScriptKeyword.Length));

                        if (Configuration.Current.ScriptTracking)
                        {
                            var trackfile = GetTrackingFileName(entity, data.Script.GetHashCode().ToString());
                            if (!File.Exists(trackfile))
                            {
                                File.WriteAllText(trackfile, data.Script);
                            }
                        }


                        data.ScriptId = entity.Id + "/" + N;
                        ScriptExecQueue.Add(data);

                        Interlocked.Increment(ref count);
                    }
                    catch (Exception lcdError)
                    {
                        if (Configuration.Current.LogLevel >= EmpyrionNetAPIDefinitions.LogLevel.Debug)
                        {
                            ModApi.Log($"UpdateLCDs ({entity.Id}/{entity.Name}):LCD: {lcdError}");
                        }
                    }
                });

                return(count);
            }
            catch (Exception error)
            {
                File.WriteAllText(GetTrackingFileName(entity, string.Empty) + ".error", error.ToString());
                return(0);
            }
        }
 public void Dispose()
 {
     ModApi?.Log("EmpyrionScripting Mod: Dispose");
 }
 public void Shutdown()
 {
     ModApi.Log("Mod exited:Shutdown");
     StopScriptsEvent.Invoke(this, EventArgs.Empty);
 }