Пример #1
0
        private static void OnUpdate()
        {
            if (levelToOpen == null ||
                EditorApplication.isPlaying || EditorApplication.isPaused ||
                EditorApplication.isCompiling || EditorApplication.isPlayingOrWillChangePlaymode)
            {
                return;
            }

            switch (pass)
            {
            case Pass.First:
                player.level = levelToOpen;
                Selection.activeTransform = Object.FindObjectOfType <Mobge.TemporaryEditorObjects>().transform;
                Mobge.UnityExtensions.DestroySelf(Mobge.TemporaryEditorObjects.Shared.gameObject);
                pass = Pass.Second;
                break;

            case Pass.Second:
                EditorApplication.update -= OnUpdate;
                Selection.activeTransform = player.transform;
                levelToOpen = null;
                break;
            }
        }
Пример #2
0
        public static void SelecLevel(string levelPath)
        {
            if (player == null)
            {
                player = Object.FindObjectOfType <Mobge.Microns.MicronLevelPlayer>();
            }
            if (EditorApplication.isPlaying)
            {
                EditorApplication.isPlaying = false;
            }

            levelToOpen = (Mobge.BrigRex.Level)AssetDatabase.LoadAssetAtPath(levelPath, typeof(Mobge.BrigRex.Level));
            UnityEngine.Assertions.Assert.IsNotNull(levelToOpen, "Level file does not exist at : " + levelPath);
            pass = Pass.First;
            EditorApplication.update += OnUpdate;
        }