public override void OnEnable() { base.OnEnable(); mobMask = LayerMask.GetMask("Walls", "NPC"); coneOfSight = GetComponent <ConeOfSight>(); mobAttack = GetComponent <MobMeleeAttack>(); }
public override void OnEnable() { base.OnEnable(); hitMask = LayerMask.GetMask("Walls", "Players"); playersLayer = LayerMask.NameToLayer("Players"); mobAttack = GetComponent <MobMeleeAttack>(); coneOfSight = GetComponent <ConeOfSight>(); }
public override void OnEnable() { base.OnEnable(); hitMask = LayerMask.GetMask("Walls", "Players"); playersLayer = LayerMask.NameToLayer("Players"); mobMeleeAttack = GetComponent <MobMeleeAttack>(); coneOfSight = GetComponent <ConeOfSight>(); simpleAnimal = GetComponent <SimpleAnimal>(); PlayRandomSound(); }