Пример #1
0
 public override void OnEnable()
 {
     base.OnEnable();
     mobMask     = LayerMask.GetMask("Walls", "NPC");
     coneOfSight = GetComponent <ConeOfSight>();
     mobAttack   = GetComponent <MobMeleeAttack>();
 }
Пример #2
0
 public override void OnEnable()
 {
     base.OnEnable();
     hitMask      = LayerMask.GetMask("Walls", "Players");
     playersLayer = LayerMask.NameToLayer("Players");
     mobAttack    = GetComponent <MobMeleeAttack>();
     coneOfSight  = GetComponent <ConeOfSight>();
 }
Пример #3
0
 public override void OnEnable()
 {
     base.OnEnable();
     hitMask        = LayerMask.GetMask("Walls", "Players");
     playersLayer   = LayerMask.NameToLayer("Players");
     mobMeleeAttack = GetComponent <MobMeleeAttack>();
     coneOfSight    = GetComponent <ConeOfSight>();
     simpleAnimal   = GetComponent <SimpleAnimal>();
     PlayRandomSound();
 }