void Start() { Enemystat = gameObject.GetComponent <EnemyScripts>(); csc = gameObject.GetComponent <Cardsc>(); batsys = gameObject.GetComponent <BattleSystem>(); sm = gameObject.GetComponent <Sommon>(); ma = gameObject.GetComponent <MobAnime>(); Lookimg = LookCard.GetComponent <Image>(); Power = Powergo.GetComponent <Text>(); HP = HPgo.GetComponent <Text>(); SommonMonster[0].SetActive(false); SommonMonster[1].SetActive(false); SommonMonster[2].SetActive(false); StatusNBuff[0].SetActive(false); StatusNBuff[1].SetActive(false); StatusNBuff[2].SetActive(false); Sommoned[0] = false; Sommoned[1] = false; Sommoned[2] = false; ons = false; isOn = false; mobAttackturn = 0; Updating(); StartSommonEnemy(); }
private void Start() { batsys = gameObject.GetComponent <BattleSystem>(); Lookimg = LookCard.GetComponent <Image>(); rts = Arrows.GetComponent <RectTransform>(); ab = gameObject.GetComponent <AnemyBattle>(); ma = gameObject.GetComponent <MobAnime>(); csc = gameObject.GetComponent <Cardsc>(); Dm = gameObject.GetComponent <DamageSystem>(); Power = Powergo.GetComponent <Text>(); HP = HPgo.GetComponent <Text>(); SommonMonster[0].SetActive(false); SommonMonster[1].SetActive(false); SommonMonster[2].SetActive(false); Sommoned[0] = false; Sommoned[1] = false; Sommoned[2] = false; StatusNBuff[0].SetActive(false); StatusNBuff[1].SetActive(false); StatusNBuff[2].SetActive(false); BuffExp.SetActive(false); ons = false; isOn = false; Seleting = false; isExplain = false; xpos = 0f; Updating(); }