public override void SetWrapMode(MixamoWrapMode s) { if (anim_state.normalizedTime > 1f && s == MixamoWrapMode.ClampForever && anim_state.wrapMode == State.MixamoWrapModeToUnityWrapMode(MixamoWrapMode.Loop)) { anim_state.normalizedTime = anim_state.normalizedTime - (int)anim_state.normalizedTime; } anim_state.wrapMode = State.MixamoWrapModeToUnityWrapMode(s); }
public abstract void SetWrapMode(MixamoWrapMode s);
public override void SetWrapMode(MixamoWrapMode s) { }
public void SetCurrentWrapMode(MixamoWrapMode s) { currentWrapMode = s; root.SetWrapMode(s); }
public void ResetWrapMode() { currentWrapMode = initialWrapMode; root.SetWrapMode(currentWrapMode); }
public override void SetWrapMode(MixamoWrapMode s) { blend.SetWrapMode(s); }
public void SetInitialWrapMode(MixamoWrapMode s) { initialWrapMode = s; root.SetWrapMode(s); }
public override void SetWrapMode(MixamoWrapMode s) { blend1.SetWrapMode( s ); blend2.SetWrapMode( s) ; }
public override void SetWrapMode(MixamoWrapMode s) { if( anim_state.normalizedTime > 1f && s == MixamoWrapMode.ClampForever && anim_state.wrapMode == State.MixamoWrapModeToUnityWrapMode(MixamoWrapMode.Loop) ) { anim_state.normalizedTime = anim_state.normalizedTime - (int)anim_state.normalizedTime; } anim_state.wrapMode = State.MixamoWrapModeToUnityWrapMode( s ); }
public abstract void SetWrapMode( MixamoWrapMode s );
public void SetInitialWrapMode( MixamoWrapMode s ) { initialWrapMode = s; root.SetWrapMode( s ); }
public void SetCurrentWrapMode( MixamoWrapMode s ) { currentWrapMode = s; root.SetWrapMode( s ); }
public void ResetWrapMode() { currentWrapMode = initialWrapMode; root.SetWrapMode( currentWrapMode ); }