/// <summary> /// 初始化星动之约任务数据 /// </summary> private void InitStarActivityMission() { Debug.LogError("初始化星动之约活动数据"); _starActivityMissions = new Dictionary <int, List <UserMissionVo> >(); StarActivityNum = 0; var isNew = IsNewStarActivity(); Debug.LogError("isNew===>" + isNew); MissionTypePB type = isNew ? MissionTypePB.NewStarryCovenant : MissionTypePB.StarryCovenant; foreach (var t in UserMissionList) { if (t.MissionType == type) { StarActivityNum++; var day = _missionBaseDataDict[t.MissionId].Extra.Days; var isKey = _starActivityMissions.ContainsKey(day); if (isKey == false) { _starActivityMissions[day] = new List <UserMissionVo>(); } if (!_starActivityMissions[day].Contains(t)) { _starActivityMissions[day].Add(t); } } } Debug.LogError("星动之约任务总数===>" + StarActivityNum); }
public void InitData(MissionRulePB pb) { MissionId = pb.MissionId; MissionName = pb.MissionName; MissionType = pb.MissionType; Award = pb.Award.ToList(); MissionDesc = pb.MissionDesc; JumpTo = pb.JumpTo; }
private void ReceiveActReward(MissionTypePB missionTypePb, int weight, PlayerPB playerPb) { _curPlayerPb = playerPb; var buffer = NetWorkManager.GetByteData(new MissionActivityAwardsReq() { MissionType = missionTypePb, Weight = weight, Player = playerPb }); NetWorkManager.Instance.Send <MissionActivityAwardsRes>(CMD.MISSION_ACTIVITYAWARDS, buffer, OnReceiveRewardCallBack); }
// private long _refreshTime; // private string refreshPoint = "6:00:00"; public override void Start() { //获取用户任务的数据源 EventDispatcher.AddEventListener <UserMissionVo>(EventConst.RecieveTaskReward, OnReceiveReward); EventDispatcher.AddEventListener(EventConst.BuyGoldSuccess, GetData); EventDispatcher.AddEventListener <string>(EventConst.JumpToCMD, JumpToOtherView); curMissionTypePb = MissionTypePB.Daily; _missionModel = GlobalData.MissionModel; GetData(); EventDispatcher.AddEventListener(EventConst.DailyRefresh6, RefershTask); }
private void ReceiveActReward(MissionTypePB missionTypePb, int weight) { curMissionTypePb = missionTypePb; LoadingOverlay.Instance.Show(); var buffer = NetWorkManager.GetByteData(new MissionActivityAwardsReq() { MissionType = missionTypePb, Weight = weight }); NetWorkManager.Instance.Send <MissionActivityAwardsRes>(CMD.MISSION_ACTIVITYAWARDS, buffer, OnReceiveRewardCallBack); }
/// <summary> /// 领取活跃奖励 /// </summary> /// <param name="type"></param> /// <param name="weight"></param> private void GetActiveReward(MissionTypePB type, int weight) { LoadingOverlay.Instance.Show(); MissionActivityAwardsReq req = new MissionActivityAwardsReq { MissionType = type, Weight = weight }; byte[] data = NetWorkManager.GetByteData(req); NetWorkManager.Instance.Send <MissionActivityAwardsRes>(CMD.MISSION_ACTIVITYAWARDS, data, OnGetActiveRewardCallBack); }
public void InitData(UserMissionPB userMissionPb) { UserId = userMissionPb.UserId; MissionId = userMissionPb.MissionId; MissionType = userMissionPb.MissionType; Status = userMissionPb.Status; Progress = userMissionPb.Progress; Finish = userMissionPb.Finish; //遇到奇葩的排序要求直接给权重 UpdateMissionPro(Status); }
public List <MissionRulePB> GetMissionRulePBListByType(MissionTypePB type) { List <MissionRulePB> resRule = new List <MissionRulePB>(); foreach (var v in _missionBaseDataDict) { if (type == v.Value.MissionType) { resRule.Add(v.Value); } } return(resRule); }
public List <UserMissionVo> GetMissionListByType(MissionTypePB type) { List <UserMissionVo> TargetTask = new List <UserMissionVo>(); foreach (var task in UserMissionList) { if (type == task.MissionType) { TargetTask.Add(task); } } return(TargetTask); }
private void OnReceiveReward(UserMissionVo vo) { if (vo.Status == MissionStatusPB.StatusUnclaimed) { LoadingOverlay.Instance.Show(); // Debug.LogError("StatusUnclaimed"); curMissionTypePb = vo.MissionType; // Debug.LogError(vo.MissionId+" "+vo.MissionType); var buffer = NetWorkManager.GetByteData(new MissionAwardsReq() { MissionId = vo.MissionId, MissionType = vo.MissionType }); NetWorkManager.Instance.Send <MissionAwardsRes>(CMD.MISSION_AWARDS, buffer, OnGetAwardCallBack); } }
/// <summary> /// 处理View消息 /// </summary> /// <param name="message"></param> public override void OnMessage(Message message) { string name = message.Name; object[] body = message.Params; switch (name) { case MessageConst.CMD_TASK_RECEIVE_ACTREWARD: ReceiveActReward((MissionTypePB)body[0], (int)body[1]); break; case MessageConst.CMD_RECOREDSTATE: curMissionTypePb = (MissionTypePB)message.Body; break; } }
public void ChangeViewState(MissionTypePB state) { // Debug.LogError(state); if (state == MissionTypePB.Daily) { _dailyTask.gameObject.Show(); _weekTask.gameObject.Hide(); SetDailyMissionInfo(); } else { _dailyTask.gameObject.Hide(); _weekTask.gameObject.Show(); SetWeekMissionInfo(); } SendMessage(new Message(MessageConst.CMD_RECOREDSTATE, state)); //_taskTips.gameObject.SetActive(state == MissionTypePB.Daily); }