Пример #1
0
    public void InitMissionStep(int missionId, List <int> missionStepList, Action <MissionElement> onMissioinComplete)
    {
        m_OnMissioinComplete = onMissioinComplete;

        m_CurrentMission = ConfigManager.Instance.GetMainMissionConfig(missionId);
        if (null == m_CurrentMission)
        {
            Debuger.LogWarning("can't load mission " + missionId);
            return;
        }

        if (null == missionStepList || missionStepList.Count <= 0)
        {
            Debuger.LogWarning("can't load mission step ,mission id : " + missionId);
            return;
        }

        m_CurrentMissionStepList = new List <MissionStepConfig>(missionStepList.Count);
        for (int i = 0; i < missionStepList.Count; ++i)
        {
            int stepId = missionStepList[i];
            //try load mission step info
            MissionStepConfig stepConfig = ConfigManager.Instance.GetMissionStepConfigByStepId(stepId);
            if (null == stepConfig)
            {
                Debuger.LogWarning("Can't load missioni step config ,step id " + stepId);
                continue;
            }
            m_CurrentMissionStepList.Add(stepConfig);
        }
    }
Пример #2
0
    public void TriggerSceneState(GameLogicSceneType sceneType)
    {
        for (int i = 0; i < m_CurrentMissionStepList.Count; ++i)
        {
            MissionStepConfig elemStep = m_CurrentMissionStepList[i];

            if (elemStep.SceneId == (int)(sceneType))
            {
                HandleTarget target = HandleTarget.GetHandleTarget(null);
                if (LimitMethods.HandleLimitExec(target, elemStep.SceneLimitId, null))
                {
                    FuncMethods.HandleFuncExec(target, elemStep.SceneFuncId, null);
                }
            }
            HandleTarget target1 = HandleTarget.GetHandleTarget(null);
            if (LimitMethods.HandleLimitExec(target1, elemStep.CompleteLimitId, null))
            {
                FuncMethods.HandleFuncExec(target1, elemStep.CompleteFuncId, null);
            }
        }

        bool         isMissionComplete = false;
        HandleTarget target2           = HandleTarget.GetHandleTarget(null);

        if (LimitMethods.HandleLimitExec(target2, m_CurrentMission.CompleteLimitId, null))
        {
            isMissionComplete = true;
            FuncMethods.HandleFuncExec(target2, m_CurrentMission.CompleteFuncId, null);
        }

        if (isMissionComplete)
        {
            m_OnMissioinComplete(this);
        }
    }
Пример #3
0
    public MissionStepConfig GetMissionStepConfigByStepId(int id)
    {
        MissionStepConfigTable config = TryGetConfig <MissionStepConfigTable>(ConfigPath_MissionStepConfig);
        MissionStepConfig      res    = null;

        if (!config.MissionStepByStepIdConfigMap.TryGetValue(id, out res))
        {
            Debuger.LogWarning("can't find target  mission step config " + id);
        }
        return(res);
    }