Пример #1
0
    private void LoadMissionSceneInternal(MissionEnum missionEnum)
    {
        string folderName = ConfigMission.Instance.Prefix_Mission_Folder + missionEnum.ToString() + "_" + SceneManager.GetActiveScene().name;
        string sceneName  = ConfigMission.Instance.Prefix_Mission_Scene + missionEnum.ToString() + "_" + SceneManager.GetActiveScene().name;

        if (m_currentMissionScene.name != sceneName)
        {
            string pathToSceneFolder = MissionSceneManager.Instance.GenerateFullSceneFolderPath(folderName);
            if (!AssetDatabase.IsValidFolder(pathToSceneFolder))
            {
                EditorUtility.DisplayDialog("Scene Folder Not Exist", "Click [Create Mission Scene] to create new mission scene", "Ok");
            }
            bool isExistMissionScene = MissionSceneManager.Instance.IsFileMissionSceneExistInAssets(folderName, sceneName);
            if (isExistMissionScene)
            {
                string pathToScene = MissionSceneManager.Instance.GenerateFullScenePath(folderName, sceneName);
                m_currentMissionScene = EditorSceneManager.OpenScene(pathToScene, OpenSceneMode.Additive);
                EditorSceneManager.SetActiveScene(m_currentMissionScene);
            }
            else
            {
                EditorUtility.DisplayDialog("Scene Not Exist", "Click [Create Mission Scene] to create new mission scene", "Ok");
            }
        }
    }
Пример #2
0
 //Default get current game scene name
 public string GenerateSceneName(MissionEnum missionEnum)
 {
     if (Application.isPlaying)
     {
         Assert.IsTrue(GameSceneManager.Instance.GetCurrentSceneEnum() != SceneLookupEnum.World_GameRoot, "Current game scene is invalid, please do not try to load a mission scene when game scene is valid.");
         //return ConfigMission.Instance.Prefix_Mission_Scene + missionEnum.ToString() + "_" + GameSceneManager.Instance.GetCurrentSceneEnum().ToString();
         return(GenerateSceneName(missionEnum, GameSceneManager.Instance.GetCurrentSceneEnum()));
     }
     return(ConfigMission.Instance.Prefix_Mission_Scene + missionEnum.ToString() + "_" + SceneManager.GetActiveScene().name);
 }
Пример #3
0
        //[Camera Type Variable Auto Generated Code Begin]



        //[Camera Type Variable Auto Generated Code End]
        override public void OnInspectorGUI()
        {
            base.DrawDefaultInspector();

            EditorGUILayout.BeginVertical();
            EditorGUILayout.LabelField("Scene Editor");
            EditorGUILayout.LabelField("编辑游戏中的场景后,确保GameRoot为BuildSetting中序列为0的场景");
            EditorGUILayout.LabelField("运行根目录下的Tool目录中的SceneGenerator,会自动生成Scene Lookup");
            EditorGUILayout.LabelField("以及生成root config和该Inspector中的摄像机选择项");
            EditorGUILayout.LabelField("再回到GameRoot中添加所需场景");

            m_gameRoot = Selection.activeGameObject.gameObject.GetComponent <GameRoot> ();
            if (m_gameRoot == null)
            {
                return;
            }

            if (ConfigRoot.Instance == null)
            {
                return;
            }

            GUILayout.Label("Start From This Scene", EditorStyles.boldLabel);

            m_enumStartSceneInConfig = ConfigRoot.Instance.StartScene;
            m_enumStartScene         = (SceneLookupEnum)EditorGUILayout.EnumPopup("Start Scene:", m_enumStartSceneInConfig);
            if (m_enumStartScene != m_enumStartSceneInConfig)
            {
                ConfigRoot.Instance.StartScene = m_enumStartScene;
                Debug.Log($"Set {m_enumStartScene.ToString ()} as Start Scene");
            }

            GUILayout.Label("Start From This Scene", EditorStyles.boldLabel);

            m_enumStartMissionInConfig = ConfigRoot.Instance.StartMission;
            m_enumStartMission         = (MissionEnum)EditorGUILayout.EnumPopup("Start Mission:", m_enumStartMissionInConfig);
            if (m_enumStartMission != m_enumStartMissionInConfig)
            {
                ConfigRoot.Instance.StartMission = m_enumStartMission;
                Debug.Log($"Set {m_enumStartMission.ToString ()} as Start Mission");
            }


            GUILayout.Label("Camera Setting", EditorStyles.boldLabel);

            //[Inspector Popup Auto Generated Code Begin]

//[Inspector Popup Auto Generated Code End]



            EditorGUILayout.EndVertical();
        }
Пример #4
0
    void OnGUI()
    {
        if (Application.isPlaying)
        {
            return;
        }

        _scrollPos = GUI.BeginScrollView(
            new Rect(0, 0, position.width, position.height),
            _scrollPos,
            new Rect(0, 0, 400, 800)
            );
        GUILayout.Label("Start From This Scene", EditorStyles.boldLabel);

        m_enumStartSceneInConfig = ConfigRoot.Instance.StartScene;
        m_enumStartScene         = (SceneLookupEnum)EditorGUILayout.EnumPopup("Start Scene:", m_enumStartSceneInConfig);
        if (m_enumStartScene != m_enumStartSceneInConfig)
        {
            ConfigRoot.Instance.StartScene = m_enumStartScene;
            Debug.Log($"Set {m_enumStartScene.ToString ()} as Start Scene");
            Debug.Log($"Set {m_enumStartMission.ToString ()} as Start Mission");
            AssetDatabase.SaveAssets();
        }

        GUILayout.Label("Start From This Scene", EditorStyles.boldLabel);

        m_enumStartMissionInConfig = ConfigRoot.Instance.StartMission;
        m_enumStartMission         = (MissionEnum)EditorGUILayout.EnumPopup("Start Mission:", m_enumStartMissionInConfig);
        if (m_enumStartMission != m_enumStartMissionInConfig)
        {
            ConfigRoot.Instance.StartMission = m_enumStartMission;
            Debug.Log($"Set {m_enumStartScene.ToString ()} as Start Scene");
            Debug.Log($"Set {m_enumStartMission.ToString ()} as Start Mission");
            AssetDatabase.SaveAssets();
        }

        //if (GUILayout.Button ("Save Start Info")) {
        //	ConfigRoot.Instance.StartScene = m_enumStartScene;
        //	ConfigRoot.Instance.StartMission = m_enumStartMission;
        //	Debug.Log ($"Set {m_enumStartScene.ToString ()} as Start Scene");
        //	Debug.Log ($"Set {m_enumStartMission.ToString ()} as Start Mission");
        //	AssetDatabase.SaveAssets ();
        //}

        GUILayout.Label("Prefab Object Name", EditorStyles.boldLabel);
        ConfigMission.Instance.Text_Spawn_Point_Name =
            EditorGUILayout.TextField("Spawn Point Name", ConfigMission.Instance.Text_Spawn_Point_Name);

        groupEnabled = EditorGUILayout.BeginToggleGroup("Optional Settings", groupEnabled);

        GUILayout.Label("Group Name Constant", EditorStyles.boldLabel);
        ConfigMission.Instance.Text_Interactable_Object_Group =
            EditorGUILayout.TextField("Interactable Group Name", ConfigMission.Instance.Text_Interactable_Object_Group);
        ConfigMission.Instance.Text_Event_Trigger_Group =
            EditorGUILayout.TextField("Trigger Group Name", ConfigMission.Instance.Text_Event_Trigger_Group);
        ConfigMission.Instance.Text_Mission_Group =
            EditorGUILayout.TextField("Mission Name", ConfigMission.Instance.Text_Mission_Group);

        myBool  = EditorGUILayout.Toggle("Toggle", myBool);
        myFloat = EditorGUILayout.Slider("Slider", myFloat, -3, 3);

        GUILayout.Label("Path to Prefab", EditorStyles.boldLabel);
        ConfigMission.Instance.Path_To_InteractableObject =
            EditorGUILayout.TextField("Path to Interactable Object", ConfigMission.Instance.Path_To_InteractableObject);
        ConfigMission.Instance.Path_To_WorldTrigger =
            EditorGUILayout.TextField("Path to World Trigger", ConfigMission.Instance.Path_To_WorldTrigger);
        ConfigMission.Instance.Path_To_SpawnPoint =
            EditorGUILayout.TextField("Path to Spawn Point", ConfigMission.Instance.Path_To_SpawnPoint);

        EditorGUILayout.EndToggleGroup();

        GUILayout.Label("Mission", EditorStyles.boldLabel);

        EditorGUILayout.BeginVertical();
        if (m_currentGameScene.name == null || m_currentGameScene.name == "")
        {
            m_currentGameScene = SceneManager.GetActiveScene();
        }
        EditorGUILayout.LabelField("Current Active Game Sccene:  " + m_currentGameScene.name);
        EditorGUILayout.LabelField("Current Active Mission Scene:  " + m_currentMissionScene.name);

        m_currentMissionEnum = (MissionEnum)EditorGUILayout.EnumPopup("Current Mission", m_currentMissionEnum);
        if (GUILayout.Button("Create Mission Scene"))
        {
            if (m_currentMissionEnum != MissionEnum.None)
            {
                RemoveCurrentMissionSceneInternal();
                CreateMissionSceneInternal(m_currentMissionEnum);
            }
            else
            {
                EditorUtility.DisplayDialog("Select A Mission", "Select a valid mission for edit", "Ok");
            }
        }

        if (GUILayout.Button("Load Mission Scene"))
        {
            if (m_currentMissionEnum != MissionEnum.None)
            {
                RemoveCurrentMissionSceneInternal();
                LoadMissionSceneInternal(m_currentMissionEnum);
            }
            else
            {
                EditorUtility.DisplayDialog("Select A Mission", "Select a valid mission for edit", "Ok");
            }
        }

        if (GUILayout.Button("Remove Mission Scene"))
        {
            RemoveCurrentMissionSceneInternal();
        }
        GUILayout.Label("Add Gameobject", EditorStyles.boldLabel);

        if (GUILayout.Button("Create Interactable Object"))
        {
            if (IsMissionSceneValid())
            {
                GameObject interactiablesGroup = GameObject.Find(ConfigMission.Instance.Text_Interactable_Object_Group);
                if (interactiablesGroup == null)
                {
                    interactiablesGroup = new GameObject(ConfigMission.Instance.Text_Interactable_Object_Group);
                }

                string     path = ConfigMission.Instance.Path_To_InteractableObject;
                GameObject go   = PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath <GameObject> (path)) as GameObject;

                go.transform.SetParent(interactiablesGroup.transform);
                go.AddComponent <InteractiveObject> ();
            }
            else
            {
                EditorUtility.DisplayDialog("Not Valid Mission Scene", "Load or Create a valid mission scene", "Ok");
            }
        }

        if (GUILayout.Button("Create Spawn Point"))
        {
            if (IsMissionSceneValid())
            {
                GameObject spawnPoint = GameObject.Find(ConfigMission.Instance.Text_Spawn_Point_Name);
                if (spawnPoint != null)
                {
                    EditorUtility.DisplayDialog("Error", "Already contain a spawn point in scene.", "Ok");
                }
                else
                {
                    string     path = ConfigMission.Instance.Path_To_SpawnPoint;
                    GameObject go   = PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath <GameObject> (path)) as GameObject;
                    go.name = ConfigMission.Instance.Text_Spawn_Point_Name;
                }
            }
            else
            {
                EditorUtility.DisplayDialog("Not Valid Mission Scene", "Load or Create a valid mission scene", "Ok");
            }
        }

        if (GUILayout.Button("Create Event Trigger"))
        {
            if (IsMissionSceneValid())
            {
                CreateEventTrigger(m_currentMissionScene);
            }
            else
            {
                EditorUtility.DisplayDialog("Not Valid Mission Scene", "Load or Create a valid mission scene", "Ok");
            }
        }
        if (GUILayout.Button("Create Event Trigger With [Prefab: Load New Story]"))
        {
            if (IsMissionSceneValid())
            {
                GameObject loadNewStory = CreateEventTrigger(m_currentMissionScene);
                loadNewStory.name = "Load_New_Story";
                loadNewStory.AddComponent <WorldTriggerCallbackLoadNewStory> ();
            }
            else
            {
                EditorUtility.DisplayDialog("Not Valid Mission Scene", "Load or Create a valid mission scene", "Ok");
            }
        }
        if (GUILayout.Button("Create Event Trigger With [Prefab: Create New Teleport Point]"))
        {
            if (IsGameSceneValid())
            {
                GameObject loadNewStory = CreateEventTrigger(m_currentGameScene);
                loadNewStory.name = "Teleport_Point";
                loadNewStory.AddComponent <WorldTriggerCallbackTeleportPlayer> ();
            }
            else
            {
                EditorUtility.DisplayDialog("Not Valid Mission Scene", "Load or Create a valid mission scene", "Ok");
            }
        }

        EditorGUILayout.EndVertical();

        GUI.EndScrollView();
    }
Пример #5
0
 private string GenerateSceneName(MissionEnum missionEnum, SceneLookupEnum scene)
 {
     return(ConfigMission.Instance.Prefix_Mission_Scene + missionEnum.ToString() + "_" + scene.ToString());
 }
Пример #6
0
 public string GenerateFolderName(MissionEnum missionEnum)
 {
     return(ConfigMission.Instance.Prefix_Mission_Folder + missionEnum.ToString() + "_" + SceneManager.GetActiveScene().name);
 }
Пример #7
0
    /// <summary>
    /// 3
    /// </summary>
    private void UpdateGrids()
    {
        return;

        m_dicfTypes.Clear();
        m_dicsType.Clear();
        m__missonRoot.gameObject.SetActive(false);
        //1级分类
        UITypeGrid tGridTemp = null;
        //2级别分类
        UISecondTypeGrid      sGridTemp = null;
        List <QuestTraceInfo> taskList  = null;

        for (int i = (int)MissionEnum.None + 1; i < (int)MissionEnum.Max; i++)
        {
            MissionEnum missionType = (MissionEnum)i;
            uint        index       = (uint)i;
            taskList = GetQuestListByType(missionType);
            if (taskList.Count <= 0)
            {
                continue;
            }

            tGridTemp = GetFirstTypeGrid();
            if (null == tGridTemp)
            {
                break;
            }
            tGridTemp.gameObject.SetActive(true);
            tGridTemp.gameObject.name         = missionType.ToString();
            tGridTemp.transform.parent        = m__missonRoot.transform;
            tGridTemp.transform.localPosition = new Vector3(0, -100, 0);
            tGridTemp.transform.localScale    = Vector3.one;
            tGridTemp.transform.localRotation = Quaternion.identity;
            tGridTemp.SetGridData(index);

            tGridTemp.EnableRedPoint(false);
            tGridTemp.SetName(missionType.GetEnumDescription());
            tGridTemp.EnableArrow(true);
            tGridTemp.SetHightLight(false);
            tGridTemp.RegisterUIEventDelegate(OnGridEventDlg);
            m_dicfTypes.Add(index, tGridTemp);

            for (int n = 0; n < taskList.Count; n++)
            {
                sGridTemp = GetSecondTypeGrid();
                if (sGridTemp == null)
                {
                    continue;
                }
                sGridTemp.gameObject.SetActive(true);
                sGridTemp.SetRedPoint(false);
                sGridTemp.gameObject.name = taskList[n].taskId.ToString();
                uint sIndex = taskList[n].taskId;
                sGridTemp.SetData(sIndex, QuestTraceInfo.GetTableTaskByID(taskList[n].taskId).strName, false);
                sGridTemp.RegisterUIEventDelegate(OnGridEventDlg);
                //添加到上级页签
                tGridTemp.Add(sGridTemp.CacheTransform);
                if (!m_dicsType.ContainsKey(sIndex))
                {
                    m_dicsType.Add(sIndex, sGridTemp);
                }
            }
            tGridTemp.UpdatePostion();
        }

        m__missonRoot.Reposition();
        m__missonRoot.transform.parent.GetComponent <UIScrollView>().ResetPosition();
    }
Пример #8
0
        //[Camera Type Variable Auto Generated Code End]
        override public void OnInspectorGUI()
        {
            base.DrawDefaultInspector();

            EditorGUILayout.BeginVertical();
            EditorGUILayout.LabelField("Scene Editor");
            EditorGUILayout.LabelField("编辑游戏中��场景后,确保GameRoot为BuildSetting���序列为0的场景");
            EditorGUILayout.LabelField("运行根目录下的Tool目录中的SceneGenerator,会自动生成Scene Lookup");
            EditorGUILayout.LabelField("以及生成root config和该Inspector中的摄像机选择项");
            EditorGUILayout.LabelField("再回到GameRoot中添加所需场景");

            m_gameRoot = Selection.activeGameObject.gameObject.GetComponent <GameRoot> ();
            if (m_gameRoot == null)
            {
                return;
            }

            if (ConfigRoot.Instance == null)
            {
                return;
            }

            GUILayout.Label("Start From This Scene", EditorStyles.boldLabel);

            m_enumStartSceneInConfig = ConfigRoot.Instance.StartScene;
            m_enumStartScene         = (SceneLookupEnum)EditorGUILayout.EnumPopup("Start Scene:", m_enumStartSceneInConfig);
            if (m_enumStartScene != m_enumStartSceneInConfig)
            {
                ConfigRoot.Instance.StartScene = m_enumStartScene;
                Debug.Log($"Set {m_enumStartScene.ToString ()} as Start Scene");
            }

            GUILayout.Label("Start From This Scene", EditorStyles.boldLabel);

            m_enumStartMissionInConfig = ConfigRoot.Instance.StartMission;
            m_enumStartMission         = (MissionEnum)EditorGUILayout.EnumPopup("Start Mission:", m_enumStartMissionInConfig);
            if (m_enumStartMission != m_enumStartMissionInConfig)
            {
                ConfigRoot.Instance.StartMission = m_enumStartMission;
                Debug.Log($"Set {m_enumStartMission.ToString ()} as Start Mission");
            }


            GUILayout.Label("Camera Setting", EditorStyles.boldLabel);

            //[Inspector Popup Auto Generated Code Begin]

            m_World_1F_Middle_CorriderCameraType = ConfigRoot.Instance.World_1F_Middle_CorriderCameraType;
            m_World_1F_Middle_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_1F_Middle_Corrider Camera Type: ", m_World_1F_Middle_CorriderCameraType);
            if (m_World_1F_Middle_CorriderCameraType != ConfigRoot.Instance.World_1F_Middle_CorriderCameraType)
            {
                ConfigRoot.Instance.World_1F_Middle_CorriderCameraType = m_World_1F_Middle_CorriderCameraType;
            }

            m_World_1F_South_CorriderCameraType = ConfigRoot.Instance.World_1F_South_CorriderCameraType;
            m_World_1F_South_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_1F_South_Corrider Camera Type: ", m_World_1F_South_CorriderCameraType);
            if (m_World_1F_South_CorriderCameraType != ConfigRoot.Instance.World_1F_South_CorriderCameraType)
            {
                ConfigRoot.Instance.World_1F_South_CorriderCameraType = m_World_1F_South_CorriderCameraType;
            }

            m_World_1F_West_CorriderCameraType = ConfigRoot.Instance.World_1F_West_CorriderCameraType;
            m_World_1F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_1F_West_Corrider Camera Type: ", m_World_1F_West_CorriderCameraType);
            if (m_World_1F_West_CorriderCameraType != ConfigRoot.Instance.World_1F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_1F_West_CorriderCameraType = m_World_1F_West_CorriderCameraType;
            }

            m_World_2F_East_CorriderCameraType = ConfigRoot.Instance.World_2F_East_CorriderCameraType;
            m_World_2F_East_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_2F_East_Corrider Camera Type: ", m_World_2F_East_CorriderCameraType);
            if (m_World_2F_East_CorriderCameraType != ConfigRoot.Instance.World_2F_East_CorriderCameraType)
            {
                ConfigRoot.Instance.World_2F_East_CorriderCameraType = m_World_2F_East_CorriderCameraType;
            }

            m_World_2F_North_CorriderCameraType = ConfigRoot.Instance.World_2F_North_CorriderCameraType;
            m_World_2F_North_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_2F_North_Corrider Camera Type: ", m_World_2F_North_CorriderCameraType);
            if (m_World_2F_North_CorriderCameraType != ConfigRoot.Instance.World_2F_North_CorriderCameraType)
            {
                ConfigRoot.Instance.World_2F_North_CorriderCameraType = m_World_2F_North_CorriderCameraType;
            }

            m_World_2F_South_CorriderCameraType = ConfigRoot.Instance.World_2F_South_CorriderCameraType;
            m_World_2F_South_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_2F_South_Corrider Camera Type: ", m_World_2F_South_CorriderCameraType);
            if (m_World_2F_South_CorriderCameraType != ConfigRoot.Instance.World_2F_South_CorriderCameraType)
            {
                ConfigRoot.Instance.World_2F_South_CorriderCameraType = m_World_2F_South_CorriderCameraType;
            }

            m_World_2F_West_CorriderCameraType = ConfigRoot.Instance.World_2F_West_CorriderCameraType;
            m_World_2F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_2F_West_Corrider Camera Type: ", m_World_2F_West_CorriderCameraType);
            if (m_World_2F_West_CorriderCameraType != ConfigRoot.Instance.World_2F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_2F_West_CorriderCameraType = m_World_2F_West_CorriderCameraType;
            }

            m_World_Commandpost_1FCameraType = ConfigRoot.Instance.World_Commandpost_1FCameraType;
            m_World_Commandpost_1FCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Commandpost_1F Camera Type: ", m_World_Commandpost_1FCameraType);
            if (m_World_Commandpost_1FCameraType != ConfigRoot.Instance.World_Commandpost_1FCameraType)
            {
                ConfigRoot.Instance.World_Commandpost_1FCameraType = m_World_Commandpost_1FCameraType;
            }

            m_World_Commandpost_2FCameraType = ConfigRoot.Instance.World_Commandpost_2FCameraType;
            m_World_Commandpost_2FCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Commandpost_2F Camera Type: ", m_World_Commandpost_2FCameraType);
            if (m_World_Commandpost_2FCameraType != ConfigRoot.Instance.World_Commandpost_2FCameraType)
            {
                ConfigRoot.Instance.World_Commandpost_2FCameraType = m_World_Commandpost_2FCameraType;
            }

            m_World_CoreContainerCameraType = ConfigRoot.Instance.World_CoreContainerCameraType;
            m_World_CoreContainerCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_CoreContainer Camera Type: ", m_World_CoreContainerCameraType);
            if (m_World_CoreContainerCameraType != ConfigRoot.Instance.World_CoreContainerCameraType)
            {
                ConfigRoot.Instance.World_CoreContainerCameraType = m_World_CoreContainerCameraType;
            }

            m_World_Episode3_HallCameraType = ConfigRoot.Instance.World_Episode3_HallCameraType;
            m_World_Episode3_HallCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Episode3_Hall Camera Type: ", m_World_Episode3_HallCameraType);
            if (m_World_Episode3_HallCameraType != ConfigRoot.Instance.World_Episode3_HallCameraType)
            {
                ConfigRoot.Instance.World_Episode3_HallCameraType = m_World_Episode3_HallCameraType;
            }

            m_World_Episode4_DoctorRoomCameraType = ConfigRoot.Instance.World_Episode4_DoctorRoomCameraType;
            m_World_Episode4_DoctorRoomCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Episode4_DoctorRoom Camera Type: ", m_World_Episode4_DoctorRoomCameraType);
            if (m_World_Episode4_DoctorRoomCameraType != ConfigRoot.Instance.World_Episode4_DoctorRoomCameraType)
            {
                ConfigRoot.Instance.World_Episode4_DoctorRoomCameraType = m_World_Episode4_DoctorRoomCameraType;
            }

            m_World_GameRootCameraType = ConfigRoot.Instance.World_GameRootCameraType;
            m_World_GameRootCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_GameRoot Camera Type: ", m_World_GameRootCameraType);
            if (m_World_GameRootCameraType != ConfigRoot.Instance.World_GameRootCameraType)
            {
                ConfigRoot.Instance.World_GameRootCameraType = m_World_GameRootCameraType;
            }

            m_World_GoundTestSceneCameraType = ConfigRoot.Instance.World_GoundTestSceneCameraType;
            m_World_GoundTestSceneCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_GoundTestScene Camera Type: ", m_World_GoundTestSceneCameraType);
            if (m_World_GoundTestSceneCameraType != ConfigRoot.Instance.World_GoundTestSceneCameraType)
            {
                ConfigRoot.Instance.World_GoundTestSceneCameraType = m_World_GoundTestSceneCameraType;
            }

            m_World_Kitchen_CorriderCameraType = ConfigRoot.Instance.World_Kitchen_CorriderCameraType;
            m_World_Kitchen_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Kitchen_Corrider Camera Type: ", m_World_Kitchen_CorriderCameraType);
            if (m_World_Kitchen_CorriderCameraType != ConfigRoot.Instance.World_Kitchen_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Kitchen_CorriderCameraType = m_World_Kitchen_CorriderCameraType;
            }

            m_World_Mission_DockByPier_World_Episode2_PierCameraType = ConfigRoot.Instance.World_Mission_DockByPier_World_Episode2_PierCameraType;
            m_World_Mission_DockByPier_World_Episode2_PierCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_DockByPier_World_Episode2_Pier Camera Type: ", m_World_Mission_DockByPier_World_Episode2_PierCameraType);
            if (m_World_Mission_DockByPier_World_Episode2_PierCameraType != ConfigRoot.Instance.World_Mission_DockByPier_World_Episode2_PierCameraType)
            {
                ConfigRoot.Instance.World_Mission_DockByPier_World_Episode2_PierCameraType = m_World_Mission_DockByPier_World_Episode2_PierCameraType;
            }

            m_World_Mission_DockByPier_World_Episode3_HallCameraType = ConfigRoot.Instance.World_Mission_DockByPier_World_Episode3_HallCameraType;
            m_World_Mission_DockByPier_World_Episode3_HallCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_DockByPier_World_Episode3_Hall Camera Type: ", m_World_Mission_DockByPier_World_Episode3_HallCameraType);
            if (m_World_Mission_DockByPier_World_Episode3_HallCameraType != ConfigRoot.Instance.World_Mission_DockByPier_World_Episode3_HallCameraType)
            {
                ConfigRoot.Instance.World_Mission_DockByPier_World_Episode3_HallCameraType = m_World_Mission_DockByPier_World_Episode3_HallCameraType;
            }

            m_World_Mission_DockByPier_World_Episode4_DoctorRoomCameraType = ConfigRoot.Instance.World_Mission_DockByPier_World_Episode4_DoctorRoomCameraType;
            m_World_Mission_DockByPier_World_Episode4_DoctorRoomCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_DockByPier_World_Episode4_DoctorRoom Camera Type: ", m_World_Mission_DockByPier_World_Episode4_DoctorRoomCameraType);
            if (m_World_Mission_DockByPier_World_Episode4_DoctorRoomCameraType != ConfigRoot.Instance.World_Mission_DockByPier_World_Episode4_DoctorRoomCameraType)
            {
                ConfigRoot.Instance.World_Mission_DockByPier_World_Episode4_DoctorRoomCameraType = m_World_Mission_DockByPier_World_Episode4_DoctorRoomCameraType;
            }

            m_World_Mission_EnterIsland_World_Episode2_PierCameraType = ConfigRoot.Instance.World_Mission_EnterIsland_World_Episode2_PierCameraType;
            m_World_Mission_EnterIsland_World_Episode2_PierCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EnterIsland_World_Episode2_Pier Camera Type: ", m_World_Mission_EnterIsland_World_Episode2_PierCameraType);
            if (m_World_Mission_EnterIsland_World_Episode2_PierCameraType != ConfigRoot.Instance.World_Mission_EnterIsland_World_Episode2_PierCameraType)
            {
                ConfigRoot.Instance.World_Mission_EnterIsland_World_Episode2_PierCameraType = m_World_Mission_EnterIsland_World_Episode2_PierCameraType;
            }

            m_World_Mission_EnterIsland_World_Episode3_HallCameraType = ConfigRoot.Instance.World_Mission_EnterIsland_World_Episode3_HallCameraType;
            m_World_Mission_EnterIsland_World_Episode3_HallCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EnterIsland_World_Episode3_Hall Camera Type: ", m_World_Mission_EnterIsland_World_Episode3_HallCameraType);
            if (m_World_Mission_EnterIsland_World_Episode3_HallCameraType != ConfigRoot.Instance.World_Mission_EnterIsland_World_Episode3_HallCameraType)
            {
                ConfigRoot.Instance.World_Mission_EnterIsland_World_Episode3_HallCameraType = m_World_Mission_EnterIsland_World_Episode3_HallCameraType;
            }

            m_World_Mission_EP01_01_Poison_Island_PierCameraType = ConfigRoot.Instance.World_Mission_EP01_01_Poison_Island_PierCameraType;
            m_World_Mission_EP01_01_Poison_Island_PierCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP01_01_Poison_Island_Pier Camera Type: ", m_World_Mission_EP01_01_Poison_Island_PierCameraType);
            if (m_World_Mission_EP01_01_Poison_Island_PierCameraType != ConfigRoot.Instance.World_Mission_EP01_01_Poison_Island_PierCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP01_01_Poison_Island_PierCameraType = m_World_Mission_EP01_01_Poison_Island_PierCameraType;
            }

            m_World_Mission_EP01_02_Poison_Island_PierCameraType = ConfigRoot.Instance.World_Mission_EP01_02_Poison_Island_PierCameraType;
            m_World_Mission_EP01_02_Poison_Island_PierCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP01_02_Poison_Island_Pier Camera Type: ", m_World_Mission_EP01_02_Poison_Island_PierCameraType);
            if (m_World_Mission_EP01_02_Poison_Island_PierCameraType != ConfigRoot.Instance.World_Mission_EP01_02_Poison_Island_PierCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP01_02_Poison_Island_PierCameraType = m_World_Mission_EP01_02_Poison_Island_PierCameraType;
            }

            m_World_Mission_EP01_03_Poison_Island_PierCameraType = ConfigRoot.Instance.World_Mission_EP01_03_Poison_Island_PierCameraType;
            m_World_Mission_EP01_03_Poison_Island_PierCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP01_03_Poison_Island_Pier Camera Type: ", m_World_Mission_EP01_03_Poison_Island_PierCameraType);
            if (m_World_Mission_EP01_03_Poison_Island_PierCameraType != ConfigRoot.Instance.World_Mission_EP01_03_Poison_Island_PierCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP01_03_Poison_Island_PierCameraType = m_World_Mission_EP01_03_Poison_Island_PierCameraType;
            }

            m_World_Mission_EP02_01_1F_South_Corrider_World_1F_South_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_01_1F_South_Corrider_World_1F_South_CorriderCameraType;
            m_World_Mission_EP02_01_1F_South_Corrider_World_1F_South_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_01_1F_South_Corrider_World_1F_South_Corrider Camera Type: ", m_World_Mission_EP02_01_1F_South_Corrider_World_1F_South_CorriderCameraType);
            if (m_World_Mission_EP02_01_1F_South_Corrider_World_1F_South_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_01_1F_South_Corrider_World_1F_South_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_01_1F_South_Corrider_World_1F_South_CorriderCameraType = m_World_Mission_EP02_01_1F_South_Corrider_World_1F_South_CorriderCameraType;
            }

            m_World_Mission_EP02_01_1F_South_Corrider_World_1F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_01_1F_South_Corrider_World_1F_West_CorriderCameraType;
            m_World_Mission_EP02_01_1F_South_Corrider_World_1F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_01_1F_South_Corrider_World_1F_West_Corrider Camera Type: ", m_World_Mission_EP02_01_1F_South_Corrider_World_1F_West_CorriderCameraType);
            if (m_World_Mission_EP02_01_1F_South_Corrider_World_1F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_01_1F_South_Corrider_World_1F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_01_1F_South_Corrider_World_1F_West_CorriderCameraType = m_World_Mission_EP02_01_1F_South_Corrider_World_1F_West_CorriderCameraType;
            }

            m_World_Mission_EP02_02_World_1F_South_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_02_World_1F_South_CorriderCameraType;
            m_World_Mission_EP02_02_World_1F_South_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_02_World_1F_South_Corrider Camera Type: ", m_World_Mission_EP02_02_World_1F_South_CorriderCameraType);
            if (m_World_Mission_EP02_02_World_1F_South_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_02_World_1F_South_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_02_World_1F_South_CorriderCameraType = m_World_Mission_EP02_02_World_1F_South_CorriderCameraType;
            }

            m_World_Mission_EP02_03_World_1F_South_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_03_World_1F_South_CorriderCameraType;
            m_World_Mission_EP02_03_World_1F_South_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_03_World_1F_South_Corrider Camera Type: ", m_World_Mission_EP02_03_World_1F_South_CorriderCameraType);
            if (m_World_Mission_EP02_03_World_1F_South_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_03_World_1F_South_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_03_World_1F_South_CorriderCameraType = m_World_Mission_EP02_03_World_1F_South_CorriderCameraType;
            }

            m_World_Mission_EP02_03_World_1F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_03_World_1F_West_CorriderCameraType;
            m_World_Mission_EP02_03_World_1F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_03_World_1F_West_Corrider Camera Type: ", m_World_Mission_EP02_03_World_1F_West_CorriderCameraType);
            if (m_World_Mission_EP02_03_World_1F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_03_World_1F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_03_World_1F_West_CorriderCameraType = m_World_Mission_EP02_03_World_1F_West_CorriderCameraType;
            }

            m_World_Mission_EP02_03_World_2F_North_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_03_World_2F_North_CorriderCameraType;
            m_World_Mission_EP02_03_World_2F_North_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_03_World_2F_North_Corrider Camera Type: ", m_World_Mission_EP02_03_World_2F_North_CorriderCameraType);
            if (m_World_Mission_EP02_03_World_2F_North_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_03_World_2F_North_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_03_World_2F_North_CorriderCameraType = m_World_Mission_EP02_03_World_2F_North_CorriderCameraType;
            }

            m_World_Mission_EP02_04_World_2F_North_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_04_World_2F_North_CorriderCameraType;
            m_World_Mission_EP02_04_World_2F_North_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_04_World_2F_North_Corrider Camera Type: ", m_World_Mission_EP02_04_World_2F_North_CorriderCameraType);
            if (m_World_Mission_EP02_04_World_2F_North_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_04_World_2F_North_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_04_World_2F_North_CorriderCameraType = m_World_Mission_EP02_04_World_2F_North_CorriderCameraType;
            }

            m_World_Mission_EP02_04_World_2F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_04_World_2F_West_CorriderCameraType;
            m_World_Mission_EP02_04_World_2F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_04_World_2F_West_Corrider Camera Type: ", m_World_Mission_EP02_04_World_2F_West_CorriderCameraType);
            if (m_World_Mission_EP02_04_World_2F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_04_World_2F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_04_World_2F_West_CorriderCameraType = m_World_Mission_EP02_04_World_2F_West_CorriderCameraType;
            }

            m_World_Mission_EP02_05_World_2F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_05_World_2F_West_CorriderCameraType;
            m_World_Mission_EP02_05_World_2F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_05_World_2F_West_Corrider Camera Type: ", m_World_Mission_EP02_05_World_2F_West_CorriderCameraType);
            if (m_World_Mission_EP02_05_World_2F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_05_World_2F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_05_World_2F_West_CorriderCameraType = m_World_Mission_EP02_05_World_2F_West_CorriderCameraType;
            }

            m_World_Mission_EP02_05_World_Mission_EP02_04_World_2F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_05_World_Mission_EP02_04_World_2F_West_CorriderCameraType;
            m_World_Mission_EP02_05_World_Mission_EP02_04_World_2F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_05_World_Mission_EP02_04_World_2F_West_Corrider Camera Type: ", m_World_Mission_EP02_05_World_Mission_EP02_04_World_2F_West_CorriderCameraType);
            if (m_World_Mission_EP02_05_World_Mission_EP02_04_World_2F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_05_World_Mission_EP02_04_World_2F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_05_World_Mission_EP02_04_World_2F_West_CorriderCameraType = m_World_Mission_EP02_05_World_Mission_EP02_04_World_2F_West_CorriderCameraType;
            }

            m_World_Mission_EP02_06_World_2F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_06_World_2F_West_CorriderCameraType;
            m_World_Mission_EP02_06_World_2F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_06_World_2F_West_Corrider Camera Type: ", m_World_Mission_EP02_06_World_2F_West_CorriderCameraType);
            if (m_World_Mission_EP02_06_World_2F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_06_World_2F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_06_World_2F_West_CorriderCameraType = m_World_Mission_EP02_06_World_2F_West_CorriderCameraType;
            }

            m_World_Mission_EP02_07_World_2F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_07_World_2F_West_CorriderCameraType;
            m_World_Mission_EP02_07_World_2F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_07_World_2F_West_Corrider Camera Type: ", m_World_Mission_EP02_07_World_2F_West_CorriderCameraType);
            if (m_World_Mission_EP02_07_World_2F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_07_World_2F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_07_World_2F_West_CorriderCameraType = m_World_Mission_EP02_07_World_2F_West_CorriderCameraType;
            }

            m_World_Mission_EP02_08_World_2F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_08_World_2F_West_CorriderCameraType;
            m_World_Mission_EP02_08_World_2F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_08_World_2F_West_Corrider Camera Type: ", m_World_Mission_EP02_08_World_2F_West_CorriderCameraType);
            if (m_World_Mission_EP02_08_World_2F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_08_World_2F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_08_World_2F_West_CorriderCameraType = m_World_Mission_EP02_08_World_2F_West_CorriderCameraType;
            }

            m_World_Mission_EP02_09_2F_East_Corrider_World_2F_East_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_09_2F_East_Corrider_World_2F_East_CorriderCameraType;
            m_World_Mission_EP02_09_2F_East_Corrider_World_2F_East_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_09_2F_East_Corrider_World_2F_East_Corrider Camera Type: ", m_World_Mission_EP02_09_2F_East_Corrider_World_2F_East_CorriderCameraType);
            if (m_World_Mission_EP02_09_2F_East_Corrider_World_2F_East_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_09_2F_East_Corrider_World_2F_East_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_09_2F_East_Corrider_World_2F_East_CorriderCameraType = m_World_Mission_EP02_09_2F_East_Corrider_World_2F_East_CorriderCameraType;
            }

            m_World_Mission_EP02_09_2F_East_Corrider_World_2F_South_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_09_2F_East_Corrider_World_2F_South_CorriderCameraType;
            m_World_Mission_EP02_09_2F_East_Corrider_World_2F_South_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_09_2F_East_Corrider_World_2F_South_Corrider Camera Type: ", m_World_Mission_EP02_09_2F_East_Corrider_World_2F_South_CorriderCameraType);
            if (m_World_Mission_EP02_09_2F_East_Corrider_World_2F_South_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_09_2F_East_Corrider_World_2F_South_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_09_2F_East_Corrider_World_2F_South_CorriderCameraType = m_World_Mission_EP02_09_2F_East_Corrider_World_2F_South_CorriderCameraType;
            }

            m_World_Mission_EP02_09_2F_East_Corrider_World_2F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_09_2F_East_Corrider_World_2F_West_CorriderCameraType;
            m_World_Mission_EP02_09_2F_East_Corrider_World_2F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_09_2F_East_Corrider_World_2F_West_Corrider Camera Type: ", m_World_Mission_EP02_09_2F_East_Corrider_World_2F_West_CorriderCameraType);
            if (m_World_Mission_EP02_09_2F_East_Corrider_World_2F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_09_2F_East_Corrider_World_2F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_09_2F_East_Corrider_World_2F_West_CorriderCameraType = m_World_Mission_EP02_09_2F_East_Corrider_World_2F_West_CorriderCameraType;
            }

            m_World_Mission_EP02_10_World_2F_East_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_10_World_2F_East_CorriderCameraType;
            m_World_Mission_EP02_10_World_2F_East_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_10_World_2F_East_Corrider Camera Type: ", m_World_Mission_EP02_10_World_2F_East_CorriderCameraType);
            if (m_World_Mission_EP02_10_World_2F_East_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_10_World_2F_East_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_10_World_2F_East_CorriderCameraType = m_World_Mission_EP02_10_World_2F_East_CorriderCameraType;
            }

            m_World_Mission_EP02_11_1F_South_Corrider_World_1F_South_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_1F_South_CorriderCameraType;
            m_World_Mission_EP02_11_1F_South_Corrider_World_1F_South_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_11_1F_South_Corrider_World_1F_South_Corrider Camera Type: ", m_World_Mission_EP02_11_1F_South_Corrider_World_1F_South_CorriderCameraType);
            if (m_World_Mission_EP02_11_1F_South_Corrider_World_1F_South_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_1F_South_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_1F_South_CorriderCameraType = m_World_Mission_EP02_11_1F_South_Corrider_World_1F_South_CorriderCameraType;
            }

            m_World_Mission_EP02_11_1F_South_Corrider_World_1F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_1F_West_CorriderCameraType;
            m_World_Mission_EP02_11_1F_South_Corrider_World_1F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_11_1F_South_Corrider_World_1F_West_Corrider Camera Type: ", m_World_Mission_EP02_11_1F_South_Corrider_World_1F_West_CorriderCameraType);
            if (m_World_Mission_EP02_11_1F_South_Corrider_World_1F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_1F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_1F_West_CorriderCameraType = m_World_Mission_EP02_11_1F_South_Corrider_World_1F_West_CorriderCameraType;
            }

            m_World_Mission_EP02_11_1F_South_Corrider_World_2F_East_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_2F_East_CorriderCameraType;
            m_World_Mission_EP02_11_1F_South_Corrider_World_2F_East_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_11_1F_South_Corrider_World_2F_East_Corrider Camera Type: ", m_World_Mission_EP02_11_1F_South_Corrider_World_2F_East_CorriderCameraType);
            if (m_World_Mission_EP02_11_1F_South_Corrider_World_2F_East_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_2F_East_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_2F_East_CorriderCameraType = m_World_Mission_EP02_11_1F_South_Corrider_World_2F_East_CorriderCameraType;
            }

            m_World_Mission_EP02_11_1F_South_Corrider_World_2F_North_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_2F_North_CorriderCameraType;
            m_World_Mission_EP02_11_1F_South_Corrider_World_2F_North_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_11_1F_South_Corrider_World_2F_North_Corrider Camera Type: ", m_World_Mission_EP02_11_1F_South_Corrider_World_2F_North_CorriderCameraType);
            if (m_World_Mission_EP02_11_1F_South_Corrider_World_2F_North_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_2F_North_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_2F_North_CorriderCameraType = m_World_Mission_EP02_11_1F_South_Corrider_World_2F_North_CorriderCameraType;
            }

            m_World_Mission_EP02_11_1F_South_Corrider_World_Kitchen_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_Kitchen_CorriderCameraType;
            m_World_Mission_EP02_11_1F_South_Corrider_World_Kitchen_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP02_11_1F_South_Corrider_World_Kitchen_Corrider Camera Type: ", m_World_Mission_EP02_11_1F_South_Corrider_World_Kitchen_CorriderCameraType);
            if (m_World_Mission_EP02_11_1F_South_Corrider_World_Kitchen_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_Kitchen_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP02_11_1F_South_Corrider_World_Kitchen_CorriderCameraType = m_World_Mission_EP02_11_1F_South_Corrider_World_Kitchen_CorriderCameraType;
            }

            m_World_Mission_EP03_02_2F_East_Corrider_World_2F_East_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP03_02_2F_East_Corrider_World_2F_East_CorriderCameraType;
            m_World_Mission_EP03_02_2F_East_Corrider_World_2F_East_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP03_02_2F_East_Corrider_World_2F_East_Corrider Camera Type: ", m_World_Mission_EP03_02_2F_East_Corrider_World_2F_East_CorriderCameraType);
            if (m_World_Mission_EP03_02_2F_East_Corrider_World_2F_East_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP03_02_2F_East_Corrider_World_2F_East_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP03_02_2F_East_Corrider_World_2F_East_CorriderCameraType = m_World_Mission_EP03_02_2F_East_Corrider_World_2F_East_CorriderCameraType;
            }

            m_World_Mission_EP03_02_2F_East_Corrider_World_2F_North_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP03_02_2F_East_Corrider_World_2F_North_CorriderCameraType;
            m_World_Mission_EP03_02_2F_East_Corrider_World_2F_North_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP03_02_2F_East_Corrider_World_2F_North_Corrider Camera Type: ", m_World_Mission_EP03_02_2F_East_Corrider_World_2F_North_CorriderCameraType);
            if (m_World_Mission_EP03_02_2F_East_Corrider_World_2F_North_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP03_02_2F_East_Corrider_World_2F_North_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP03_02_2F_East_Corrider_World_2F_North_CorriderCameraType = m_World_Mission_EP03_02_2F_East_Corrider_World_2F_North_CorriderCameraType;
            }

            m_World_Mission_EP03_02_2F_East_Corrider_World_2F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP03_02_2F_East_Corrider_World_2F_West_CorriderCameraType;
            m_World_Mission_EP03_02_2F_East_Corrider_World_2F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP03_02_2F_East_Corrider_World_2F_West_Corrider Camera Type: ", m_World_Mission_EP03_02_2F_East_Corrider_World_2F_West_CorriderCameraType);
            if (m_World_Mission_EP03_02_2F_East_Corrider_World_2F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP03_02_2F_East_Corrider_World_2F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP03_02_2F_East_Corrider_World_2F_West_CorriderCameraType = m_World_Mission_EP03_02_2F_East_Corrider_World_2F_West_CorriderCameraType;
            }

            m_World_Mission_EP03_World_1F_West_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP03_World_1F_West_CorriderCameraType;
            m_World_Mission_EP03_World_1F_West_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP03_World_1F_West_Corrider Camera Type: ", m_World_Mission_EP03_World_1F_West_CorriderCameraType);
            if (m_World_Mission_EP03_World_1F_West_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP03_World_1F_West_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP03_World_1F_West_CorriderCameraType = m_World_Mission_EP03_World_1F_West_CorriderCameraType;
            }

            m_World_Mission_EP03_World_2F_East_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP03_World_2F_East_CorriderCameraType;
            m_World_Mission_EP03_World_2F_East_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP03_World_2F_East_Corrider Camera Type: ", m_World_Mission_EP03_World_2F_East_CorriderCameraType);
            if (m_World_Mission_EP03_World_2F_East_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP03_World_2F_East_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP03_World_2F_East_CorriderCameraType = m_World_Mission_EP03_World_2F_East_CorriderCameraType;
            }

            m_World_Mission_EP03_World_2F_North_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP03_World_2F_North_CorriderCameraType;
            m_World_Mission_EP03_World_2F_North_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP03_World_2F_North_Corrider Camera Type: ", m_World_Mission_EP03_World_2F_North_CorriderCameraType);
            if (m_World_Mission_EP03_World_2F_North_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP03_World_2F_North_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP03_World_2F_North_CorriderCameraType = m_World_Mission_EP03_World_2F_North_CorriderCameraType;
            }

            m_World_Mission_EP03_World_Kitchen_CorriderCameraType = ConfigRoot.Instance.World_Mission_EP03_World_Kitchen_CorriderCameraType;
            m_World_Mission_EP03_World_Kitchen_CorriderCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_EP03_World_Kitchen_Corrider Camera Type: ", m_World_Mission_EP03_World_Kitchen_CorriderCameraType);
            if (m_World_Mission_EP03_World_Kitchen_CorriderCameraType != ConfigRoot.Instance.World_Mission_EP03_World_Kitchen_CorriderCameraType)
            {
                ConfigRoot.Instance.World_Mission_EP03_World_Kitchen_CorriderCameraType = m_World_Mission_EP03_World_Kitchen_CorriderCameraType;
            }

            m_World_Mission_Programmer_DockByPier_Poison_Island_PierCameraType = ConfigRoot.Instance.World_Mission_Programmer_DockByPier_Poison_Island_PierCameraType;
            m_World_Mission_Programmer_DockByPier_Poison_Island_PierCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_Programmer_DockByPier_Poison_Island_Pier Camera Type: ", m_World_Mission_Programmer_DockByPier_Poison_Island_PierCameraType);
            if (m_World_Mission_Programmer_DockByPier_Poison_Island_PierCameraType != ConfigRoot.Instance.World_Mission_Programmer_DockByPier_Poison_Island_PierCameraType)
            {
                ConfigRoot.Instance.World_Mission_Programmer_DockByPier_Poison_Island_PierCameraType = m_World_Mission_Programmer_DockByPier_Poison_Island_PierCameraType;
            }

            m_World_Mission_Programmer_DockByPier_World_Commandpost_1FCameraType = ConfigRoot.Instance.World_Mission_Programmer_DockByPier_World_Commandpost_1FCameraType;
            m_World_Mission_Programmer_DockByPier_World_Commandpost_1FCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_Programmer_DockByPier_World_Commandpost_1F Camera Type: ", m_World_Mission_Programmer_DockByPier_World_Commandpost_1FCameraType);
            if (m_World_Mission_Programmer_DockByPier_World_Commandpost_1FCameraType != ConfigRoot.Instance.World_Mission_Programmer_DockByPier_World_Commandpost_1FCameraType)
            {
                ConfigRoot.Instance.World_Mission_Programmer_DockByPier_World_Commandpost_1FCameraType = m_World_Mission_Programmer_DockByPier_World_Commandpost_1FCameraType;
            }

            m_World_Mission_Programmer_DockByPier_World_Commandpost_2FCameraType = ConfigRoot.Instance.World_Mission_Programmer_DockByPier_World_Commandpost_2FCameraType;
            m_World_Mission_Programmer_DockByPier_World_Commandpost_2FCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_Programmer_DockByPier_World_Commandpost_2F Camera Type: ", m_World_Mission_Programmer_DockByPier_World_Commandpost_2FCameraType);
            if (m_World_Mission_Programmer_DockByPier_World_Commandpost_2FCameraType != ConfigRoot.Instance.World_Mission_Programmer_DockByPier_World_Commandpost_2FCameraType)
            {
                ConfigRoot.Instance.World_Mission_Programmer_DockByPier_World_Commandpost_2FCameraType = m_World_Mission_Programmer_DockByPier_World_Commandpost_2FCameraType;
            }

            m_World_Mission_Programmer_DockByPier_World_SceneForPresentationCameraType = ConfigRoot.Instance.World_Mission_Programmer_DockByPier_World_SceneForPresentationCameraType;
            m_World_Mission_Programmer_DockByPier_World_SceneForPresentationCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_Mission_Programmer_DockByPier_World_SceneForPresentation Camera Type: ", m_World_Mission_Programmer_DockByPier_World_SceneForPresentationCameraType);
            if (m_World_Mission_Programmer_DockByPier_World_SceneForPresentationCameraType != ConfigRoot.Instance.World_Mission_Programmer_DockByPier_World_SceneForPresentationCameraType)
            {
                ConfigRoot.Instance.World_Mission_Programmer_DockByPier_World_SceneForPresentationCameraType = m_World_Mission_Programmer_DockByPier_World_SceneForPresentationCameraType;
            }

            m_Poison_Island_PierCameraType = ConfigRoot.Instance.Poison_Island_PierCameraType;
            m_Poison_Island_PierCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("Poison_Island_Pier Camera Type: ", m_Poison_Island_PierCameraType);
            if (m_Poison_Island_PierCameraType != ConfigRoot.Instance.Poison_Island_PierCameraType)
            {
                ConfigRoot.Instance.Poison_Island_PierCameraType = m_Poison_Island_PierCameraType;
            }

            m_World_SceneForPresentationCameraType = ConfigRoot.Instance.World_SceneForPresentationCameraType;
            m_World_SceneForPresentationCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_SceneForPresentation Camera Type: ", m_World_SceneForPresentationCameraType);
            if (m_World_SceneForPresentationCameraType != ConfigRoot.Instance.World_SceneForPresentationCameraType)
            {
                ConfigRoot.Instance.World_SceneForPresentationCameraType = m_World_SceneForPresentationCameraType;
            }

            m_World_UITestSceneCameraType = ConfigRoot.Instance.World_UITestSceneCameraType;
            m_World_UITestSceneCameraType = (CameraService.SceneCameraType)EditorGUILayout.EnumPopup("World_UITestScene Camera Type: ", m_World_UITestSceneCameraType);
            if (m_World_UITestSceneCameraType != ConfigRoot.Instance.World_UITestSceneCameraType)
            {
                ConfigRoot.Instance.World_UITestSceneCameraType = m_World_UITestSceneCameraType;
            }

//[Inspector Popup Auto Generated Code End]



            EditorGUILayout.EndVertical();
        }