Пример #1
0
    public void InitMissions()
    {
        BaseMissionEmmitter[] emmitters        = new BaseMissionEmmitter[3];
        MissionEmmitters      missionEmmitters = GlobalOptions.GetMissionEmmitters();

        emmitters[0] = missionEmmitters.GetFermaMissionEmmitter();
        emmitters[1] = missionEmmitters.collectMissionEmmitter;
        emmitters[2] = missionEmmitters.runMissionEmmitter;
        int j = 0;

        for (int i = 0; i < 3; i++)
        {
            Mission   mission                  = null;
            ArrayList currentMissions          = emmitters [i].GetCurrentMissions();
            ArrayList thisLifeFinishedMissions = emmitters [i].GetThisLifeFinishedMissions();
            if (currentMissions.Count > 0)
            {
                mission = currentMissions [0] as Mission;
            }
            else if (thisLifeFinishedMissions.Count > 0)
            {
                mission = thisLifeFinishedMissions [thisLifeFinishedMissions.Count - 1] as Mission;
            }
            if (mission != null)
            {
                guiMissions [j].gameObject.SetActive(true);
                guiMissions [j].SetMission(mission);
                j++;
            }
        }
        for (; j < 3; j++)
        {
            guiMissions [j].gameObject.SetActive(false);
        }
    }
Пример #2
0
 public static MissionEmmitters GetMissionEmmitters()
 {
     if (!missionEmmitters && GameObject.Find("/MissionEmmitters"))
     {
         missionEmmitters = GameObject.Find("/MissionEmmitters").GetComponent <MissionEmmitters>();
     }
     return(missionEmmitters);
 }
Пример #3
0
    public static void FinishTutorial()
    {
        PlayerPrefs.SetInt(TAG + "tutorial", 1);
        MissionEmmitters missionEmmitters = GlobalOptions.GetMissionEmmitters();

        if (missionEmmitters != null)
        {
            missionEmmitters.Init();
        }
        GuiLayerInitializer guiLayer = GlobalOptions.GetGuiLayer();

        if (guiLayer != null)
        {
            guiLayer.upNotifierController.AddTutorialFinihsedNotifier();
            guiLayer.upNotifierController.SetCurrentMissions();
        }
    }