public override void Init() { base.Init(); animationType = PanelBase.AnimationType.ALPHA; GameObject Bottom_Container = UIHelper.FindChildInObject(gameObject, "Bottom_Container"); UIHelper.AddBtnClick(Bottom_Container, "Btn_Formation", OnFormation); UIHelper.AddBtnClick(Bottom_Container, "Btn_Battle", OnBattle); UIHelper.AddBtnClick(Bottom_Container, "Btn_Clear", OnBattleClear); GameObject Top_Container = UIHelper.FindChildInObject(gameObject, "Top_Sprite"); UIHelper.AddBtnClick(Top_Container, "Btn_Closed", OnClosed); missionDetialUI = gameObject.GetComponent <MissionDetialUI> (); grid_Mission = UIHelper.FindChildInObject(gameObject, "Grid_Mission").GetComponent <UIGrid> (); }