private void CreateCurrentArea() { MissionData.AreaSetData areaSetData = MissionActive.areaSetData[areaSetId]; string areaName = GetArea(areaSetData); CreateCurrentArea(areaName); }
void OnAvatarReachedNextArea(MissionData.AreaSetData data) { // print("__________ distance: " + data.totalDistanceToCamFX + " areaName: " + data.areas[0] + " cam: " + data.cameraOrientation + " bending: " + data.bending); Game.Instance.gameCamera.SetOrientation(data.cameraOrientation); if (data.bending != 0) { Data.Instance.events.ChangeCurvedWorldX(data.bending); } areasetDataLoaded.RemoveAt(0); }
void ShuffleMissions(List <MissionData.AreaSetData> arr) { for (int a = 0; a < 50; a++) { int rand = UnityEngine.Random.Range(1, arr.Count); MissionData.AreaSetData randomMission1 = arr[2]; MissionData.AreaSetData randomMission2 = arr[rand]; arr[rand] = randomMission1; arr[2] = randomMission2; } }
string GetArea(MissionData.AreaSetData areaSetData) { if (areaSetData.randomize) { areaID++; return(areaSetData.areas [UnityEngine.Random.Range(0, areaSetData.areas.Count)]); } else if (areaID < areaSetData.areas.Count - 1) { areaID++; return(areaSetData.areas [areaID - 1]); } else { return(areaSetData.areas [areaSetData.areas.Count - 1]); } }
void SetNextArea() { MissionData.AreaSetData data = MissionActive.areaSetData[areaSetId]; if (areasetIDLastAdded != areaSetId) { areasetIDLastAdded = areaSetId; data.totalDistanceToCamFX = (int)areasLength; areasetDataLoaded.Add(data); } total_areas = data.total_areas; if (Data.Instance.playMode != Data.PlayModes.SURVIVAL && (Data.Instance.playOnlyBosses || hasReachedBoss) && !data.boss && areaSetId < MissionActive.areaSetData.Count - 2) { areaSetId++; ResetAreaSet(); SetNextArea(); return; } if (data.boss && Data.Instance.playMode != Data.PlayModes.STORYMODE && !bossResetedOnce) { hasReachedBoss = true; } CreateCurrentArea(); // Debug.Log("areaSetId: " + areaSetId + " data.cameraOrientation: " + data.cameraOrientation + " bending: " + data.bending); areaNum++; // print("___________areaNum: " + areaNum + " areaSetId " + areaSetId + " total_areas: " + total_areas); if (areaNum >= total_areas) { if (areaSetId < MissionActive.areaSetData.Count - 1) { areaSetId++; ResetAreaSet(); } else { areaNum--; } } }
void SetNextArea() { MissionData.AreaSetData data = MissionActive.areaSetData[areaSetId]; if (Data.Instance.playMode != Data.PlayModes.SURVIVAL && MissionActiveID != 0 && (Data.Instance.playOnlyBosses || hasReachedBoss) && !data.boss && areaSetId < MissionActive.areaSetData.Count - 2) { areaSetId++; ResetAreaSet(); SetNextArea(); return; } if (data.boss) { hasReachedBoss = true; } CreateCurrentArea(); Game.Instance.gameCamera.SetOrientation(data.cameraOrientation); total_areas = data.total_areas; float bending = data.bending; if (bending != 0) { Data.Instance.events.ChangeCurvedWorldX(bending); } // if (MissionActive.areaSetData [areaSetId].randomize && Game.Instance.level.charactersManager.getTotalCharacters()==1) // total_areas /= 1.25f; if (areaNum >= total_areas) { if (areaSetId < MissionActive.areaSetData.Count - 1) { areaSetId++; ResetAreaSet(); } else { areaNum--; } } areaNum++; }
void LoadMissionData(MissionData.AreaSetData data) { foreach (string areaName in data.areas) { bool exists = false; foreach (string savedAreaName in allNames) { if (savedAreaName == areaName) { exists = true; } } if (!exists) { AddAreaByName(areaName); allNames.Add(areaName); } } }